Amazon.com Review
The design document for
Azurik, the first role-playing game released on the Xbox game system, must have read like a recipe: take all the ingredients of a good console RPG (third-person view, tons of combat, a freaky little world to adventure in, and a world-threatening evil to defeat), mix in the role-playing stock of
Zelda with the spicy action of
Soul Reaver 2, and you get
Azurik. But, while this game has all the elements to satisfy the hunger of Xbox role players, it comes off as somewhat half-baked.
The denizens of the planet Perathia are blue-skinned and wear what looks like Aztec warrior garb. To be sure, this is a strange game with an offbeat story line that pits the young warrior Azurik against an enemy who, through a massive battle, has shattered the elements that power the world into tiny gems. Azurik must quest for these gems, fighting evil creatures with his massive two-bladed axe-staff and solving puzzles to achieve his objective and restore the world. The gems represent earth, air, fire, and water; the game's massive and generally well-designed levels follow that theme as well.
The graphics are up to the task and often impress. Specifically the monsters and the game's sense of scale: rooms and some of the boss monsters are enormous. The special effects are good, particularly the weapon effects, but this is also the first Xbox game to feature some minor graphics glitches that indicate the game wasn't as polished as you'd expect from the company that also brought you the console.
The real problems with Azurik involve the unresponsive controls, which suffer from a tiny but noticeable amount of lag. Azurik looks cool while swinging his weapon, but you'll never feel in complete control. Since combat is 90 percent of this game, poor combat control is a serious flaw. Also the controls aren't customizable at all. You'd think with the hard drive space they could easily offer this option, but instead you're stuck with the default controls: A for jab, B for a sweep attack, and Y for jump. The trigger is used for special magical attacks involving the gems you'll pick up.
Azurik isn't a bad game, but it's a shame that its main flaws (control and options) are due to problems that could have been corrected with a little more development time. --Bob Andrews
Pros:
- A unique, blue hero
- Quirky story
- Great level design
Cons: - Poor controls
- Some graphics glitches
Product Description
The design document for <I>Azurik</I>, the first role-playing game released on the Xbox game system, must have read like a recipe: take all the ingredients of a good console RPG (third-person view, tons of combat, a freaky little world to adventure in, and a world-threatening evil to defeat), mix in the role-playing stock of <I>Zelda</I> with the spicy action of <I>Soul Reaver 2</I>, and you get <I>Azurik</I>. But, while this game has all the elements to satisfy the hunger of Xbox role players, it comes off as somewhat half-baked.<p> The denizens of the planet Perathia are blue-skinned and wear what looks like Aztec warrior garb. To be sure, this is a strange game with an offbeat story line that pits the young warrior Azurik against an enemy who, through a massive battle, has shattered the elements that power the world into tiny gems. Azurik must quest for these gems, fighting evil creatures with his massive two-bladed axe-staff and solving puzzles to achieve his objective and restore the world. The gems represent earth, air, fire, and water; the game's massive and generally well-designed levels follow that theme as well.<p> The graphics are up to the task and often impress. Specifically the monsters and the game's sense of scale: rooms and some of the boss monsters are enormous. The special effects are good, particularly the weapon effects, but this is also the first Xbox game to feature some minor graphics glitches that indicate the game wasn't as polished as you'd expect from the company that also brought you the console.<p> The real problems with <i>Azurik</i> involve the unresponsive controls, which suffer from a tiny but noticeable amount of lag. Azurik looks cool while swinging his weapon, but you'll never feel in complete control. Since combat is 90 percent of this game, poor combat control is a serious flaw. Also the controls aren
See all Product Description