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14 of 14 people found the following review helpful:
4.0 out of 5 stars
Take this, terrorists!, November 12, 2004
Fun:4.0 out of 5 stars
From the makers of the ever popular HALF LIFE, here is a nice commando shoot-em-up role-playing game. People who have played HALF LIFE will find the gameplay similar insofar as weapons control / toggling & movement. This is a good thing as I always found HL to be one of the most straightforward games in that regard.
Instead of Marine Recon & aliens, in this game you are matched up against an array of terrorists. You are also not alone this time around; each scenario gives you the chance to be on an anti-terrorism bomb squad or hostage rescue team.
You get a set amount of $$ for each encounter, depending on how well you do. This money serves as the funding for your unit, and with it you can acquire team members, weapons and equipment. The better you perform, the better personnel & toys you're able to buy.
A nice feature of the game is that you're also able to custom make your own game. Want to have a virtual army of commandos go up against an army of terrorists? No problem! Want to be a terrorist instead of one of the good guys? No problem! Just be careful: if you get "caught" by yourself in one of these scenarios you will be taken out like a torch in a tropical storm.
While the game is fun, it does get a bit redundant after awhile. There are two basic missions: find and defuse a bomb (or kill the terrorists before they can plant it) or rescue hostages (or kill all the terrorists). While the maps change, your primary missions do not. People expecting an endless montage of missions similar to HALF LIFE might be disappointed.
Also, I do have a few minor critiques of the game. For one, your team dresses differently. Some dress like Navy SEALS while others are European anti-terrorism personnel. Not only is this unrealistic, but it's also distracting. Sometimes you can't tell your own men from the terrorists.
Secondly, the voices are the same whether you play a terrorist or a commando on the custom game. Somehow I can't imagine a terrorist saying "Yes Sir" or "Lead the way, sir" through a radio. Perhaps I'm being overly-picky here.
The single best feature of the game is what is known as DELETED SCENES. I didn't know what it was at first and almost didn't download it. I'm glad I did! It is a separate set of 10 or so missions. These are much closer to the HALF LIFE feel as you have a LOT of hit-points and you also work alone (for the most part) in the majority of the scenarios. These missions are very cool, not redundant & they're worth the price of this game all by themselves!
All in all this is worth picking up if you like role-playing shoot-em-ups. While it can't really compare to HL (except for DELETED SCENES) it's still worth picking up. For beginners I would recommend starting out with sniper rifles as you can pick off terrorists from afar without getting shot-up yourself. The range of the remainder of the weapons leave you very exposed to incoming bullets.
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39 of 47 people found the following review helpful:
5.0 out of 5 stars
Teams, January 20, 2002
By A Customer
By - Tom Ham Posted By - Dark Spectre Counter-Strike: Condition Zero will have five teams per side, and each team will have four different heads. So for all your math wiz's out there, that's over 160 combinations of units. What's cool here is that Gearbox has added a bunch of new uniforms that reflect the environments in which they're fighting in. "So when your mission is in a cold setting, your units will all wear artic gear. We also have desert and jungle camouflage as well," says Pitchford. "Every character type gets a different outfit dependant on where the mission is taking place." One thing we here at GameSpy want to make clear. Almost every aspect of the single-player experience -- the new weapons, models, and maps -- will be available in multiplayer games. Don't think all this cool stuff is just for the single-player experience. Pitchford states, "The complete version of Condition Zero is a full retail product. A free patch will be released, however, that will make online Counter-Strike fully compatible with Condition Zero's online components." The Artwork "We've increased the amount of polys per model," explains Matthew VanDolen (a.k.a. Doo Doo Brown, artist and modeler at Gearbox), "Before the models were 750 polygons each. The ones in Condition Zero are 1,250 polygons. It's a 75% increase in the amount of polys per character." So how did it look? Check out our exclusive screenshots of the models. In game they look incredible. Remember how much better Quake III Arena looked when compared to Quake II? It's that drastic of a change. You can see little nuances in the faces, not available in CS before. "We're also going to have full lip-synching," continues VanDolen, "You can see here the CT's mouth is moving. So when they say, "Fire in the hole!" you'll be able to see it. Just another thing to make CS more realistic." The textures on the uniforms are also first rate. We could see every wrinkle, crease and fold -- it left us speechless. In addition to new models, Counter-Strike: Condition Zero will also incorporate new weapons. "As far as weapons go, we pretty much started over with the following assumptions," explains Pitchford. First, balance. The balance of CS is very important. We didn't want to introduce anything that disrupts the solidity of the game design as it stands. Second, realism in context. We wanted to introduce weapons to be plausible in the context for which they were intended. Third, fantasy. A lot of the CS weapons allow us to safely simulate the kinds of things we see in movies or hear about from war stories. We've added some guns that we've always wanted to see in action and have had a lot of fun using in the safe, simulated environment of CS. And lastly, strategy. Without radically altering existing CS paradigms, we wanted to add weapons that allowed for new tactics and new solutions to old tactical situations in the game. Using these basic objectives, we came up with a huge list of potentials. The list was tweaked, some tests were done, and some debates occurred and eventually we concluded with a very nice and solid collection of new weapons. Most of them are pretty exciting and all of them "fit." Weapons and Toys So what are the new weapons? "We've added some new weapons for both the CTs and Ts," explains Stephan Palmer, game/level designer at Gearbox, "The CTs have a new rifle called the FAMAS. The FAMAS is more so to counteract the Terrorist AK. Incidentally, the FAMAS is used by the French GIGN." "On a side note," says Brian Martel, "the FAMAS was also the gun that was in Metal Gear Solid." A new weapon for the Terrorists is the Galeil. "It's the Israelis official rifle," explains Palmer, "It's similar to the AK-47 but it's a little heavier, so the recoil is not as bad so you're more accurate with it."
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70 of 90 people found the following review helpful:
5.0 out of 5 stars
CZ Preview: What to expect, July 2, 2002
BASICS: This is a PREview, not a REview: Condition Zero was just announced to be released this fall. (I am 80% certain they'll finish it by then, too). CZ is an sequel to the hit internet game, Counter-Strike, which has been the #1 team-based shooter on the web for over 3 years. 70,000 fans cannot be wrong - Counter-Strike is the funnest, most addictive game you can play right now. Trust us. Check out reviews for Counter-strike if you don't believe me. NEW MAPS, WEAPONS, & CHARACTERS: New maps are themed from 6 new "Hot-spots", namely: North & South America, the Middle-East, northern Russia, Asia, and "urban" Europe. Each hot-spot has several maps to play on, and each map has 12 objectives to complete in order to unlock new weapons and characters. As the developers actually travels to these various locations for research, the maps look very realistic and authentic. Each map has 12 objectives to complete in the single player game, thus unlocking new weapons, maps and characters. You will outfit your team pre-mission, a la Rainbow Six, and as you unlock new soldiers you'll find each has unique skills, specialties, and personalities (ie, AI routines). I've heard there are over 160 characters in the game so far, so lots to unlock and play with. New teams include the Russian Spetznatz for the Counter-terrorists, and extremist militia group for the terrorists. New weapons in CZ include: Machete, Galil, Famas, M60, Law Rocket, Molotov Cocktail, Machete, Riot Shield, tear-gas grenade and coresponding gas mask. The Riot Shield will add some very interesting strategy to old favorites like Dust and Militia; the Molotov cocktail also introduces fire to Counter-Strike, and sounds like the perfect terrorist weapon. AI BOTS! The greatest addition CZ brings are new AI bots. Finally, people without high-speed internet connections can enjoy the game. Basically, the developers, Gearbox, are working on a complex team-driven AI that mimics real players: your AI teammates will choose appropriate weapons, work in teams, cover choke points, and even do crazy stuff like jump irrationally in corners or do other weird things that people sometimes do. The bots actually learn your tactics and adjust accordingly. Some beta-testers for Gearbox have already reported that they have a hard time telling the computer-controlled characters apart from real players. The best part is that all the AI is script-able, meaning you can go in and adjust the AI to behave exactly how you want it to. I can't wait. THE HUGE COMMUNITY ISN'T GOING AWAY: One thing about CZ which might sound like a rip-off but is actually great - the multiplayer updates will be available for free online, including the new maps and weapons. That means that the 70,000+ current players can play with the new CZ players right when the game comes out. There won't be a division between "haves" and "have-nots". Of course, those people who download the free updates will miss out on much of CZ's coolest features, like the single player bots and new graphics. NEW GRAPHICS: The game still uses the ancient Quake 2 engine (5 years old!) but Gearbox has somehow managed to make CZ look good. The game supports high-res textures, 32-bit color, and trilinear filtering. There are also new, high-geometry character models and weapons. This doesn't make CZ look as good as Doom 3, but it still stands up pretty well for today's standards. And this graphical update is only available to people who buy CZ, not those who just download the free updates.
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