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36 of 37 people found the following review helpful:
1.0 out of 5 stars
The CURB has destroyed SWG, May 1, 2005
Fun:1.0 out of 5 stars
Don't waste your time, money, or dignity with this game. This is _NOT_ something that George Lucas has a lot of say in, and trust us when we say _IT SHOWS_. Sony Online Entertainment is utterly clueless, and they have shown it with this "upgrade".
This is the exact thing those of us, hundreds of us, maybe even more, were all stating during the Beta phase. I, and countless others like me, started testing the Beta the very day it was up on TC. Right from the beginning we stated immbalances, problems with PvE combat, problems with the new skill prequesites, problems, problems, problems.
You know what happened to our daily posts?
They were *ahem* "archived" *ahem*
Yea.. Archived right into the Trash Bin.
And now everyone is going through this garbage live. At least _we_ were experiencing things on TC, there was the (false) feeling of still having some hope that things would get better. The worst part about the experience on the TC servers was they barely let the Jedi players test things. I don't even think I saw Jedi players until the last 5 to 7 days (no, I'm not a Jedi player.). The whole Beta only last a little bit over 3 weeks. Three weeks?!? And it's on live already?!?
They needed _way_ more than three weeks. They basically ripped the entire class/level system from EQ2, tried tossing the level part of that system on top of the already-existing skill-based system, and look at the mess we've now got.
Class/Level systems _do_ work, as long as the game is designed around that functionality. Most RPG games out there are class/level. However, when you take 1/2 the system from one game, and try blanketing another entire system with it, you will break things.
While I was on TC I tried full melee-only templates, I tried full ranged-only templates, I tried combinations of the two. All-Ranged was the best. However, things in the PvE world were still whack, and of course now the rest of the people are seeing what things are like. The public is _not_ happy. I admit, there are people who enjoy it. But the negative response is utterly over-whelming.
It was over-whelming on TC, and it's even more-so now in-live. Just look at the reviews at Amazon.com: <a href="http://www.amazon.com/gp/product/customer-reviews/B000067FDY/ref=cm_cr_dp_2_1/002-2566986-0847239?%5Fencoding=UTF8&s=videogames">Clicky</a>
Lack of developer input. Lack of customer consideration. Lack of good judgement. Lack of taking to heart, all the brilliant customer feedback us that helped test things were dishing out on a dialy basis.
I posted copies of some of my more detailed TC Forum posts, just in case things were "archived" as they were, here: <a href="http://ib.hostaforumfree.com/index.php?mforum=swglife&showtopic=6" target=_blank>Clikity Clakity</a>
Many of us who helped out on TC really tried to stop this mess from happening. We tried to help get them to produce and release a balanced, playable, fun, new-user attracting, veteran-player keeping product. And not only did they ignore those who helped test (most of us almost every day right until the very end), but they even pushed everything, in all it's buggy glory, to the live servers EARLY.
You wanna find a nice MMORPG to play (and not worry about a monthly subscription, which ROCKS!), check out <a href="http://www.guildwars.com" target=_blank>Guild Wars</a> instead.
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