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7 of 7 people found the following review helpful:
3.0 out of 5 stars
Quirky and fun but difficult, March 8, 2004
I've heard it said elsewhere that "those with a logical mind will hate this game, since it's based on the skewed logic and warped humour of Douglas Adams".I have a logical mind, but also enjoy Adams' humour. The difficulty comes with meeting the two of them together in a computer game, where you have to think like he does to solve some of the problems. If you ever wanted to know what it might feel like to be a character in an Adams novel, here's your chance. The surrealistic nature of some of the puzzles in this game made them extremely difficult, and I did resort to a walkthrough frequently. It didn't help that I think there are several story-related glitches in the game. There are a couple of places where you can find yourself stuck - that is, if you do a certain thing before taking adequate notes, or solve puzzle A before puzzle B, you can find yourself unable to solve a subsequent puzzle. This was extremely annoying because sometimes I would know what I needed to do but be unable to do it. In a couple of places this required me to restart the game from a very early save. There were also several puzzles where there were several obvious possible ways of obtaining an item but the game required you to find only one, much more obscure way - always an annoyance of mine in adventure games. The system whereby you type what you want to say to the various 'bots on the ship harks back to the old text-based adventures, rather than the more usual dialogue trees that we see nowadays in adventure game. It will also remind you of how annoying these can be - you can be saying the right thing but in the wrong way and the game will not respond. Also, to obtain several key items you have to call in one of the 'bots to get it for you, even though the 'bot isn't normally seen in that area. The game is non-linear. Without spoiling too much, the aim is to collect a number of items scattered throughout the ship in order to regain control of its central intelligence unit and be able to pilot yourself home. Most of these can be collected in any order so if one puzzle is causing you grief you can work on another. Note that some locations around the ship have multiple uses and play a role in more than one puzzle. The graphics look pretty good - slightly dated now but still quite lush. The voice acting is good (including Adams himself, and Monty Pythons Terry Jones & John Cleese) and although some speeches go on for a long time you can usually skip listening to the whole speech, and the full text appears in a dialogue window. The version of the game I played came on 3 CDs in a jewel case, although the game installs fully onto your hard drive. There was no manual, although I understand the initial packaging came with a manual that described some of the controls and the original box had a diagram on it that helps solve one of the puzzles (although the same image can be found hidden in the game). I found it fun to walk around another Adams-designed starship, but at the same time frustrating to have to apply Adams-style absurdist logic to solve a lot of the puzzles.
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