Most Helpful Customer Reviews
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19 of 21 people found the following review helpful:
2.0 out of 5 stars
Arcade elements destroy good tactical sim., November 10, 2002
By A Customer
I've played SFC1 and 2 for many years... SFB for almost 15, SFC 3 is a total let down in what was becoming a somewhat prestigious legacy. I'll try to provide direct gameplay examples in mentioning what is good and bad. Strategy... "Slide and Shoot"- there's your strategy. Slide a slider here and shoot your weapons there. Anything more complicated is likely to bore you to death before you actually destroy your opponent. Turn rates, firing times? forget them. Indistinct and made irrelavent by poor performance. On the aesthetic side- This interface is scarcely better than an amatuer window-blinds skin, adding to that arcade feeling. Manual, where are weapons and ship stats, numbers, details... the important math info not some description about "whatsa'voorcha?" You can't implement as deep a level of control over energy management as SFC1-2. This alone weakens it's strategy element. If I want to take down life support or whatever for that extra bit of energy even for a minute to achieve a goal then let me. Not here in this game. Explosions, graphics stuff- I have a geforce4... it's not my card, these graphics are worse than some sfc MODS I've seen by "amatuers". Explosions are undetailed and splotchy. New Ships- okay that's a little better, but like I said there are MODS out there that are better than what Taldren did. Weak gameplay AI... no kidding. Shields down and flinging my phasers at warbirds, you think even one would fire on me? Yea, after 3 dozen shots I get a pastyt little pfffzzz back from one of them. A few more later... have yet to see one luanch a shuttle.I don't think the developement team attached to this game really had any clear idea of what this task entailed. They dumbed down the controls and capabilities. Compare the manuals for SFC1 and 2 to SFC3... SFC3 is scarcely as in depth or informational. Case made. Plus side? If you liked armada for its RTS factor and are a diehard TNG fan then you will feel compelled to own SFC 3. If you played SFC 1 or 2 or SFB for its "make me think like a commander on a starship" level of detail, then look elsewhere, this is not hte place. Arcade gameplay Arcade strategy Arcade appearance Arcade Garbage. Rated 2 stars for the idea but nothing else.
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16 of 18 people found the following review helpful:
4.0 out of 5 stars
A step forward and a step backwards..., November 14, 2002
Being both a Star Trek fan and a Star Fleet Battles veteran(the old boardgame and the computer based SF Command), having SFC updated for the Next Generation ships was unresistable. First the good points... The graphics are good, new weapons, excellent game stablility in single player campaign, excellent voice overs, and an engaging storyline (more so than the earlier SFC games). The number of ship's shields have been reduced from 6 to 4, making it easier to crash an opponents shield as well as making shield reinforcement easier to manage as well. Here's the bad... only 4 races, a game speed option that only works if you set it before you enter the campaigns (hopefully a patch will remedy that shortly), no record of what you've done or your next objective is if you load a saved game (luckily you're moved to your next mission if you don't get there on your own), no weapon overloads, no ECM/ECCM, no drones, no transporter mines (you can still drop them out the back), no data on the new weapons (e.g. damage potential or effective range)... you begin to get the picture. The game has been simplified immensely. It's a good game if you're new to the SFB/SFC arena, no cut-scenes or anything like the top RTS games, but was engaging enough to keep me in the game for hours. If you've ever wanted to introduce friends to SFB/SFC and the SFC games were too complex, this would be a great way to do it. Once they get the hang of it, they can 'graduate' and go back into time to the SFC2 setting. Veteran SFB/SFC players would give this game 3 stars, but ST fans looking for a more tactical game may give it a 3.5 to 4.
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15 of 18 people found the following review helpful:
5.0 out of 5 stars
STAR TREK: STARFLEET COMMAND 3 , February 7, 2005
Fun:5.0 out of 5 stars
Star Trek Starfleet Command 3. Could there ever be a better game? After you play this game, you will answer that question the smae way I did. No. In SFC3, you can play as Federation, Klingon, Romulan, and Borg. From the sleek Soverign class vessel (U.S.S. Enterprise 1701-E) to the massive Borg Cube. Fire a variety of weapons, including Quantum Torpedoes, Phasers, Disruptors, and Gavemetiric Torpedoes. Beam you troops over on hit-and-run raids to disable enemy systems, or to attempt the impossible: take over the entire vessel.
Create fleets of up to five vessels, and gang up on small vessels. Invade enemy territory in missions ranging from Planetary Scan, Assulting defensless stardocks, or taking a suicidal run on an enemy starbase.
Launch Probes, cloak, use an anti-cloaking scan, launch specialized shuttles, an perform eratic manuvers. Manage your sheilds to prevent enemy boarding parties from completeing their mission. Name your ship, and create ships from the shows like the U.S.S. Defiant, and visit noted locations such as Sector 00,01 (Earth), Romulus, Remus, The Borg Homeworld, and the legendary home of th klingons, Q'ronos.
Engage in 4 epic campagins, icluding for all major star empires, The United Federation of Planets, The Kligon Defense Fleet, The Romulan Star Empire, and the Borg Collective. Or, you can just ignore polotics, and go on to conquer the galaxy.
Anyway, you can count on SFC3 being the best STAR TREK game ever. It is not worth the $90.00 it's being sold for, though, so buy it at a computer game store. Good Luck Conquering the galaxy. You can e-mail me if you have any questions about the game at comderbashir@yahoo.com Jolan Tru
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