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The idea is simple. The player kicks off with some substandard, big mechanical fighting machines, each of which also needs a suitably skilled pilot. By picking and choosing missions, be they safer but with a smaller cheque at the end or riskier with a greater reward, cash is accrued which can be invested into these fighting machines and their personnel. The game features over 35 mechs--up to eight of which you can deploy on a particular mission--and a mighty arsenal of weaponry to equip them with.
For the novice, it's a bit of a steep learning curve to navigate at first, but it's time well spent. The more experienced gamer will easily be able to jump straight into the action though, and if anything, it's even more frenetic than before. With guidance on where you need to be, the game simply lets you get on with the real fun of blowing away any enemies in sight and enjoying the explosions.
Over time, the mechs improve as cash is built up, and there's a broad selection of missions to take on. Furthermore, extra cash can be built up by fighting in a tournament against other giant mechs. Reality? Who needs it when you can have as much fun as this, and it simply gets better when you take the bounteous multiplayer maps into account.
The biggest drawback to the game though is its lack of ambition, as it's content to be highly entertaining without ever pushing the MechWarrior format. Forgive that though, and there's little doubt that even in its fourth generation, this is a franchise a long way from running out of steam. And the mercenary angle does it no harm whatsoever! --Simon Brew
And this time around, honor doesn't even enter into the equation--it's all about money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in Battletech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-bill payoffs. With more than 35 Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-bill you earn.
In MechWarrior 4: Mercenaries, being a hero doesn't pay, being a mercenary does.
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