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Wizardry 8
 
 

Wizardry 8

Other products by Encore
Platform:   Windows 98 / 2000 / 95   |   ESRB Rating:  Teen
4.2 out of 5 stars  See all reviews (14 customer reviews)

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Frequently Bought Together

Customers buy this item with Might and Magic: Platinum Edition by The 3DO Company

Wizardry 8 + Might and Magic: Platinum Edition
Price For Both: $290.93

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  • This item: Wizardry 8 by Encore Software

    In stock.
    Processing takes an additional 2 to 3 days for orders from this seller.
    Ships from and sold by lakeplacegames.
    $4.99 shipping.

  • Might and Magic: Platinum Edition by The 3DO Company

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.


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Product Features

  • Fantasy role-playing game
  • Fight other factions for a powerful artifact that holds the secret of life
  • 11 races and 15 character classes
  • More than 100 types of monsters, more than 100 different animated spells
  • For 1 player

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00008GKGT
  • Item Weight: 12 ounces
  • Media: CD-ROM
  • Release Date: March 6, 2003
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon.com Sales Rank: #13,172 in Video Games (See Bestsellers in Video Games)

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Product Description

From the Manufacturer

Wizardry 8 is an epic fantasy RPG that picks up where Wizardry 7: Crusaders of the Dark Savant left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.

Main Features

  • Explore a vast world of fantasy and mystery.
  • Incredible 3D graphics that go beyond anything seen before in a role-playing game. Supports major graphics acceleration standards.
  • Create your own characters from 11 races and 15 character classes.
  • Hear your characters come alive with the revolutionary new Personality system.
  • Experience an intense new combat system. Fight over 100 types of monsters. Cast over 100 different animated spells. Defend against attacks from all sides at once.
  • Import characters from Bane of the Cosmic Forge, Crusaders of the Dark Savant, or Wizardry Gold.
  • Multiple beginnings and endings for high replay value.

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Customer Reviews

14 Reviews
5 star:
 (7)
4 star:
 (5)
3 star:
 (1)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
8 of 9 people found the following review helpful:
5.0 out of 5 stars Best Game in the Wizardry Series!, April 29, 2004
By "theegothkat" (Columbus, OH USA) - See all my reviews
Sirtech really outdid themselves with this one. So 6 and 7 were a little lackluster. So what. Sirtech proved that they were more than on the ball with this one. This is absolutely the best-playing, turn-based RPG I have seen in a LONG time. There are many who have tried, and failed, to make a realistic, 3-D, yet still turn-based combat system. They almost always fall short in some way, such as not being able to move around very much during combat, or having a lackluster magic system, and too few special abilities. This is not something you will have to worry about in this game. The combat system runs smoothly, is extremely intuitive in its setup, and has so many options, that you could literally play through the game more than a hundred times, and not even end up with the same character combinations any of those times, let alone to solve all the secrets, and hear all the voiceover lines, and such. This game is MASSIVE, and it was designed to be played forever. There are 15 classes, and 12 character races. The character creation system is the best ever in a Wizardry game, and is in fact better than many other character creation systems out there, as well. It's based on what you want to play, not what you roll on random dice, to create your character with. The areas are huge, and there are over 100 spells, and a myriad of items and monster types, that will keep even the most seasoned RPGer busy for a while. This game is a MUST HAVE for any true RPGer. I would give it more than 5 stars, if that was an option, this game is just THAT GOOD.
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6 of 7 people found the following review helpful:
4.0 out of 5 stars A Welcome Trip in the Wayback Machine, June 17, 2004
I played Wiz 6 & 7 and I've been playing CRPG's since Might & Magic 1 was released on a single 5" floppy. So that's where I'm coming from.

This game is a labor of love from people who also played and enjoyed the Ulitma, Might & Magic, and Wizardry series way back when.

What does that mean? It means: party play - lots of stats & numbers - oodles of badies to kill - an interesting story (that's mostly an excuse to kill even more bad guys but interesting) - quirky classes - uniques skills - odd humor - wide open fields of exploration.

If you love games - well remember the people who made this game love them just as much as you do. It's a steal at this price.

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8 of 10 people found the following review helpful:
3.0 out of 5 stars Three and a Half Stars, Actually..., March 22, 2005
I just finished Wizardry 8 this weekend after playing it for about six weeks. There were several marathon days of game-playing in that time, and the purchase of the game was certainly well worth it. I could not bring myself to give the game four stars, however, and I wish the rating bar would allow me to give it a 3 1/2 star grade. 3 is just too low.

First of all, let me begin by saying that I played and loved the original Wizardy, which I played like a madman on my Nintendo back in the late eighties. I actually remembered the characters names that I'd used back then and incorporated them into this game! Many of the things I liked about the original game could be found in this one; turn-based gameplay with myriad strategic possibilities, good (not ideal, but good) D&D character ability progression, and some fantastic -- if not epic -- battles.

Fighting in this game was, in my opinion, terrific. It wasn't just hack & slash... you benefitted from thinking about the situation, the formation of your party, what creatures you were fighting, what spells you should use early on in a fight and what spells to use later, and which weapons you wanted to select. Still, if you wanted to get your fighters in there and slice & dice, you could do that. But I must say here that the actual combat was much better than in my favorite all-time RPG, Morrowind (GOTY Edition), which is a first person, one-player (non-party), live combat game.

Character creation was honestly mediocre. Again, compared to Morrowind, the pros and cons of choosing a particular species wasn't particularly exciting, especially when you're hoping to create a specialized character with an excellent "long-term growth potential" for what he/she does. I created a ranger that I was excited about at first, but the class never really mattered much, aside from finding objects a little more easily, and the ability to use a special bow. As I went through the game, I realized that if I'd created a bard or a ninja, I'd have discovered some interesting armor and weapons for them along the way! The non-player characters that you meet in gameplay will never advance to your level if they join you too late.

You have a limited number of character faces to choose from for each species, but dozens and dozens of different voices. I had a hilarious dragon-like character in my party who spoke snobbishly, and a blue tinkerbellish sprite who spoke with a Pakistani accent. They all kept me entertained throughout the game with their dialogue.

Some of the quests in "W8" seemed to go on forever in the same landscapes, and they were a little obtuse at best. I was frustrated many times over when I came upon a door or an altar where I new I'd find a new "area" and I'd read the message "a certain object is needed here." In other words, imagine standing at your front door in the darkness and rain and having to fumble through the 40 keys on your keychain... and then realizing the key you need isn't there. You're getting tired of seeing the same old things, and sure would like to travel somewhere new! Happened a lot.

One thing I liked a lot with W8 was how many different varieties of creature there were to fight. There always seemed to be something new, and the AI of the game kept things challenging for the most part. There were plenty of push-over brawls, where your party just demolished a group of creatures that you'd seen 50 times before, but only in areas you'd seen at the very beginning of the game. As you went to new places, things got tougher, and eventually, things got tougher in most of the places you frequently traveled. There were two or three times in the game where a battle might go on for a half an hour or more real-time, when your party was outnumbered 6-to-1. Fun stuff.

Pretty good magic selection... lots of spells to buy and lots of spells that just come with experience for the magic-users. Like I hinted upon earlier, you're not always going with the same spells in all situations; you have a limited amount of spell points in 6 different categories of spell, and some creatures have natural defenses against certain kinds of magic, so you have to be creative. Instead of always pulling out the "big gun" spells, you might want to try to paralyze or frighten large groups of hungry monsters first.

The endgame, like many RPGs, wasn't as thrilling as I'd hoped. I won't give any spoilers here, but one day, someone will script something that blows me away. This one really didn't; it just kind of signified that the game was over.

To sum up, I would certainly recommend W8 for someone looking for a good turn-based, D&D style party adventure. By the time you've grown accustomed to the controls, the fighting rocks. If Morrowind (GOTY Edition) wasn't a first-person adventure, I'd say go with it instead (and I still feel that every gamer should play it if not own it!) but W8 does offer a lot that Morrowind doesn't. Wizardry 8 really did entertain me for the month and a half I enjoyably envested in it.
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Most Recent Customer Reviews

4.0 out of 5 stars Fantastic forgotten gem
In continuing to dig through old games, I came across this, a stop and start RPG I'd never been able to get into. Read more
Published 4 months ago by Brian Long

5.0 out of 5 stars Old but still better
This game is epic. I got it years ago, but I find it better than most of the new stuff being thrown out onto the market nowadays. Read more
Published 10 months ago by Darcy Pryciak

5.0 out of 5 stars Great Fun
I loved Wizardry 7 and this final sequel did not disappoint. I was sorry to see the series end. It is a great first person, party based game. Read more
Published on June 28, 2007 by Fred Rayworth

5.0 out of 5 stars Great RPG
This one is a real winner.

Character creation is fun, with a whole stack of races and classes to choose from, plus a decent selection of voices and charcter portraits. Read more

Published on March 23, 2004 by misterwolf

4.0 out of 5 stars Excellent AD&D PC RPG
A Fabulous Game! It truely is D&D on the computer except for you don't fight the same monsters but different ones. Read more
Published on March 8, 2004 by D. Ozimina

1.0 out of 5 stars Are you guys blind?
Didn't anyone notice that the graphics look like the Windows "maze" screensaver? If you buy this, prepare to be visually underwhelmed.
Published on February 3, 2004

5.0 out of 5 stars Best RPG game ever!!!
Wizardry 8 outshines them all! And I've played them all (practically). I won't repeat all the positive comments given in other reviews except to say that I agree with them all! Read more
Published on November 30, 2003 by Mikeyman

4.0 out of 5 stars A Good Amount of Fun
I recently bought this (1 week ago) and have not been able to stop playing. It is a wonderful throw back to some good ol' D&D fun. Read more
Published on October 9, 2003 by derek napoli

5.0 out of 5 stars The best PC RPG in years
Wizardry 8, by the now defunct Sir-Tech Software, is an excellent neo-old-school RPG. By that I mean it retains the feel of classic RPGs like Might & Magic, Bard's Tale, and... Read more
Published on October 6, 2003 by scl004

5.0 out of 5 stars Great game, great price
Wizardry 8, by the now defunct Sir-Tech Software, is an excellent neo-old-school RPG. By that I mean it retains the feel of classic RPGs like Might & Magic, Bard's Tale, and... Read more
Published on October 6, 2003 by scl004

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