Most Helpful Customer Reviews
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26 of 32 people found the following review helpful:
1.0 out of 5 stars
Expletives Deleted, December 13, 2003
I bought this game a while ago, when it was at list price, played it after playing several other RPG's, and was stunned,,, but not in a good way. I gave up after about 4 hours of play and decided I wasn't getting it. I tried again a month later and lasted 10 hours, still thought that there might be something that I didn't understand. My last try was about 15 hours, and I can state unequivocally that there is nothing to get. This is not a good game, not even a mediocre one, for that matter.Perhaps the single most glaring flaw is the non-existent animation. Outside of some cut scenes and so-so battle action this is in what Square Enix calls "sketch motion" which means - no motion at all. So help me, one character's sketch appears with a balloon of text, then another, then... Throw in a barebones mapping facility that does the travel and you have the entire art effort. This isn't a game, it's a prototype for one. The battle system is almost as bad. You have to set up all your characters' moves ahead of time, one painstaking button press at a time. Then, when the action actually starts you have to hit a button while a battle wheel spins. Most of your opponents actually die of boredom. The story line is doled out in bite-sized bits but what I've seen is pretty run of the mill. Playing Unlimited Saga is actually painful, as you follow a set of meaningless actions using a game structure that was out of style in 1995. the best I can say about is that Square Enix must have cancelled the game before the animation, and has published it to try to recoup their investment. Unless you collect total failures, pass this one by.
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15 of 18 people found the following review helpful:
2.0 out of 5 stars
A confusing production of an RPG game, October 29, 2003
As much as Squaresoft's Final Fantasy X was quite possibly the best RPG title ever released in recent memory, Unlimited Saga left me scratching my head and wondering what happened to the production and planning committee that put this game together. Lets look at the graphics. There are limited cut sceens and FMVs and little if any, character animation. If I didn't know it was for a PS2 machine, I would have sworn that the game was produced for the PS1. The graphics aren't bad, but considering the power of the PS2, these graphics are way under par with present day standards. All the art is two-dimensional in nature. Basic game play centers on moving your character from place to place on a world map. You and your party do not walk anywhere, you merely jump from map location to map location. When arriving at a destination, you are presented with another map where you also , move from place to place.Typical of all RPGs, your chracters gain skills and abilities as you continue through the game. The battle system is pretty straight forward with an element of chance. Upon the start of a battle, spining circles appear and you have the chance to bring mulitple attacks on the enemy, depending on where you stop the wheels. Your characters do not accumulate experience points as with standard RPGs but instead, you try to protect your characters from losing their LP, or Life Points. You finish each adventure by completing an assignment without losing all your LP. There are seven characters in the game and each one has his or her specific adventure. So in reality, you have seven games in one. Each character has their own story line and specific powers. The weapons for each character have a specific usable lifespan. The more points the weapons have, the longer it will last. The weapons stop working when their durability is all used up. While the weapons are powerful, they do not last forever. You have to make sure that the weapons are only used for the really difficult monsters. During the other times, you can usually defeat the other baddies by using kicks, punches and throws. How fun is this game? Speaking personally, I do not think the game is that entertaining. There is a lot of repetition in the battles and the story lines are very weak. Basically the game can be broken down in these steps: Move, fight or stop, find new place, move, fight or stop, upgrade weapons/abilities. There is not very much to do outside of these steps. In summary, a pretty disappointing game. With all the great games that SquareSoft has produced over the years, I guess they are allowed a mistake every so often. I believe that Unlimited Saga is one of them.
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6 of 6 people found the following review helpful:
3.0 out of 5 stars
A Wonderful Game That Seemed To Be Cut Short, February 15, 2004
I have to admitt, I was very nervous about trying out this game because of how much people seemed to hate it with a passion. This game is NOT garbage, but still is a piece of art that perhaps needed more work done to it. First of all, I thought the music was gorgeous and the watercolor type graphics were amazing. I couldn't help but drop my jaw when I saw some of the movie sequences when the bright colors filled the screen. Character expressions were grand and the voices were done quite well. However, most of the game was not done like this. You saw only a picture, (still beautiful) of the towns and characters. You got little to no choices of where to move. When you entered the a town, you never explored it, talked to random NPCs, instead you looked at a picture of the place and selected areas of the town to enter. The battles were quite fun, but I wish I could've been able to cure myself. The monsters and battle animations were done well also. However, you can't escape from battle which makes me almost irrate at times when I get into too many battles. You get to choose which character you are, and the story is different for each. This is a great quality. When you move around a dungeon, your character looks like a silver chest piece and you lift the piece to move onward on a single colored maze. In the corner of the screen is a drawn picture of what the place "would look like" I say that it seemed to be cut short, because every intention of the game was wonderful. The ability to choose your hero, the graphics, music, and even some aspects of the battle system were good. However, I felt trapped in the game world, (not in a good way) because I was unable to explore the world more, and save myself from battles by escaping or curing. I don't want this to sound too harsh, but it was like being in a large prison. You couldn't explore beyond the maze of prison bars, despite how nice it seemed inside. I wanted so much more from this game, but it just didn't have it. I do respect the attempt, and what it really does have to offer. Rent before buying. But still, give it a look.
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