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Temple of Elemental Evil: A Classic Greyhawk Adventure
 
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Temple of Elemental Evil: A Classic Greyhawk Adventure

Other products by Atari
Platform:   Windows XP / 98 / 2000 / Me   |   ESRB Rating:  Teen
2.8 out of 5 stars See all reviews (130 customer reviews)

List Price: $29.99
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Product Features

  • Classic Dungeons & Dragons adventure module brought to life on the PC
  • Expanded and updated with the D&D 3.5 rule set
  • Five controllable characters and three followers in each party
  • Multiple story paths and multiple endings, with gameplay that truly supports all alignments
  • Party-based adventuring and tactical turn-based combat

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009MGVE
  • Item Weight: 2 pounds
  • Media: CD-ROM
  • Release Date: September 16, 2003
  • Average Customer Review: 2.8 out of 5 stars See all reviews (130 customer reviews)
  • Amazon.com Sales Rank: #9,149 in Video Games (See Bestsellers in Video Games)

    Popular in this category: (What's this?)

    #21 in  Software > Outlet

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Product Description

Product Description
Greyhawk: Temple of Elemental Evil challenges you to assemble a team of great warriors to uncover a powerful, sinister force!

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Customer Reviews

130 Reviews
5 star:
 (21)
4 star:
 (28)
3 star:
 (22)
2 star:
 (27)
1 star:
 (32)
 
 
 
 
 
Average Customer Review
2.8 out of 5 stars (130 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
88 of 94 people found the following review helpful:
2.0 out of 5 stars 4 or 5 star game if not for the bugs, September 20, 2003
By A Customer
ToEE is not worth a premium price in it's current state. I recommend waiting for a patch (though it is uncertain if Atari/Troika is going to fund a patch) or waiting for the game to hit the bargain bin. Infested with bugs and gameplay issues to include:
-Setting screen scroll speed to 5(fastest) brings everything to a crawl.
-Traveling with NPC's can cause the game to lock up at the world map.
-NPC's inyour party loot themselves into an overburdened status and can barely move in combat.

-Some quests cannot be completed because NPC children were removed from the game.
-Ironman mode "Save and Quit" does nothing. "Return to Game" actually saves and quits.
-No description for the effects of magic items.
-Craft Magic Arms and Armor feat. +3 damage/hit/armor and elemental damage enchantments do not work. May also increase the armor check penalty.
-Craft Wondrous Item feat. Many items cannot be made due to SPELL_NONE being listed as a spell requirement.
-Clerics are not getting domain spells beyond first level.
-Metamagic feats for Sorcerers do not work.
-Monsters spawn in walls while resting.
-Wearing chain boots or gloves can reduce combat movement to 10'.
-Magic weapons negate the Weapons Finesse feat, causing you to use strength instead of dexterity bonus.
-Good clerics sometimes spontaneously cast inflict wounds instead of cure wounds.
-Poor pathfinding and formation holding. Characters will deselct themselves and not move with the group. Wizard/Rogue end up out front when zoning.
-Druid spell Produce Flame gives unlimited attacks against a single target.
-Magic and Greater Magic Weapon give permanent, instead of temporary bonuses.
-Greater Spell Penetration Feat does not seem to be working.
-Crash to Desktops and may not run due to copy protection scheme.
-No feedback from developers on the official forums.
-Other small annoyances.

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48 of 52 people found the following review helpful:
3.0 out of 5 stars Needs more patches, January 11, 2005
By E. David Swan (South Euclid, Ohio USA) - See all my reviews
(REAL NAME)      
Fun:3.0 out of 5 stars 
I waited on this game because the reviews said that it was buggy. Three patches later and it still needs a lot of work. I suspect that there wont be any future patches.

When it works the game is great. There are tons of sidequests and the battles are enjoyable and I like the interface a lot. I'm old enough to have played the ToEE module when it came out originally so this one brings back a lot of memories. If it was bug free this game would be a five star game. Unfortunetly the bugs keep a comin'.

Bugs (playing with patch 3):
My magic user stopped gaining spells about half way through the game. He had an 18 intelligence so why did he stop acquiring spells? I don't know but since that's sort of the point of the magic user it kind of made him rather wimpy.

NPC's always take part of the spoils. You have no choice in this and you can't take these spoils away from them ever. It's all well and good until they become overburdoned and you can't do anything about it.

There are also the classic freeze-ups, slowdowns and spontaneous shutoffs. The game actually seemed to get worse the more I played. I would put this game in the heartbreaker catagory. You want to love it but it just keeps finding ways to make you mad.

A few non-bugs also bothered me. Early on in the game your characters are absolutely PATHETIC at hitting. There're few things more frustrating then having eight characters surround a creature and all wiff. Actually this habit of missing everything lasts well into the game. I also wish they didn't have a level 10 cap on the characters.

Recommended for gamers with lots of patience.
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20 of 20 people found the following review helpful:
3.0 out of 5 stars Great game, but unfinished, October 1, 2003
We got this game almost the day it came out, as we were very excited about it. I LOVE the game itself, as it is extraordinary many ways - I will have a hard time going back to anything which does not have this turn-based style of combat.

The combat interface incorporates pen and paper turn-based style, with full/half/free actions, and an initiative order! While the game occasionally gets a bit confused (I have had five foot step free actions interpreted as full actions, annoying to say the least) overall it works the way its supposed to and makes combat better than any crpg I have seen to date: really exciting from a strategy standpoint.

The radial menu available to all characters is a bit unwieldy in that mousing slows down (particularly in big battles) and is difficult to "catch" the option you want to choose for your mouse wavering all over the place. You can work around this, however, and once you learn how to implement the various options (it took me forever how to figure out how to unlock doors, for example) It becomes easier and faster to use.

However, the truth remains that it is an unfinished game, and it should never have been released as such. There is little to no "finishing touches" ie. no item descriptions, and obviously temporarily named objects which remained in the game.

The bugs are numerous, and some of them are game-stoppers or quest-breakers. Many of them are obvious, so I don't think anyone did any quality testing. I am having to read up on what does and doesn't work in the game, and play my game based not on what I want to do, but on what isn't bugged.

That's just not right - Atari shows (IMO) poor business ethics by charging unsuspecting customers $50 for an unfinished beta version of what WILL be the best crpg ever when it is finished.

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Most Recent Customer Reviews

4.0 out of 5 stars Real D&D!
This is an utterly awesome, thoroughly engrossing game. I think it's about as close to real D&D as I've ever found in a computer game. Read more
Published 9 months ago by Jimbob Rebel

5.0 out of 5 stars The Temple of Elemental Evil
If not for the bugs and typical new D&D rules adapted to computer games this game would be one of the best I've played.

First; the bugs. Read more
Published 9 months ago by Andrew W. Groch

1.0 out of 5 stars buggy and slow as all get out
What a frustration. There must be a patch out there I can't find. This game suffers from such slow game play it is a wonder it was ever released. Read more
Published 10 months ago by Kevin Meade

3.0 out of 5 stars Not bad but I've had better.
This is an ok game. I like the fact that I can make my whole party, player by player. the radial menus are ok. the combat is good. I like the turn based type of combat. Read more
Published 15 months ago by J. Fields

4.0 out of 5 stars So Far, It Looks Great !!!
My son recommended this game to me after I got my new computer (HP-dv9000 series laptop); he has been running it just fine on his Alienware machine. Read more
Published 17 months ago by Steven D. Hasting

4.0 out of 5 stars Excellent Intro. Game
Bugs aside, this is a really great way to introduce someone to D&D (without table top).
The game itself is heaps of fun, quirky and interesting enough to keep one... Read more
Published 18 months ago by N. Ganina

5.0 out of 5 stars Excelent game
ToEE is a very good roling playing game. The D&D rules applicate perfetly.
Published on May 21, 2007 by Silvio C. Costa

4.0 out of 5 stars a disappointment - but still fun to play
Atari really blew this one. Their interface is nothing but trouble - HIGHLY disappointing.

BUT...

This game rocks! Read more
Published on March 27, 2007 by Game Dr Publications

2.0 out of 5 stars so much unmet potential
You know that saying "the whole is greater than the some of its parts"? Well, I feel the oposite is true with this game. It certainly looks very good. Read more
Published on March 13, 2007 by Bone Waller

4.0 out of 5 stars Not bad if you're desperate
If you love single player, multi-character RPGs like I do, then you'll dig TEE. It's no where near BGII, but it will keep you entertained for a few weeks. Read more
Published on June 3, 2006 by Jeremy Casterson

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