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78 of 88 people found the following review helpful:
5.0 out of 5 stars
More Force to be reckoned with..., July 24, 2003
After a healthy wait, the third installment of the Jedi Knight saga continues in this latest release. Fans of the earlier games will be at home with the basic setup: run around lovingly crafted Star Wars locales, zwapping Storm-Troopers with a lightsaber and generally spoling the Evil Galactic Empire's plans. Where this latest installment differs from the older games is that for the first time you WON'T be playing as spy-turned-Jedi, Kyle Katarn. "Horror," you gasp, "don't tell me he's gone forever!". Well no, he'll be making a special guest appearance, but this time as one of your Jedi instructors. As the title suggests, the game offers players the chance to join Luke Skywalker's Yavin IV Jedi academy - a sort of Hogwarts School of witchcraft and wizardry, but for Jedi. Instead of playing as a familiar Star Wars character, the game allows players to create their own, unique, Jedi apprentice by customizing your species, sex, clothing etc, allowing for literally thousands of configurations. Even better, as you progress through the non-linear missions that you'll be dispatched on by your instructors, you'll be able to specialise in a particular saber style...the basic single-saber, the Anakin-inspired two-saber approach or the pyrotechnic staff-saber, of Darth Maul fame. Saber combat is the main focus of the game, but you can still grab a handy blaster to zap things with. After you've sufficiently honed your skills in the one player game you can take the fight online (with your custom character, naturally). New multiplayer modes include an objective-based team game called 'Seige', and the ability to re-enact the climactic Qui-Gon/Obiwan/Darth Maul threesome from Episode One in the new 'Power Duel' mode - its a two against one saber showdown...what better way to prove your force mastery than by thwapping 2 birds with 1 stone? So, loads of new tricks up the Lucasarts' sleeve, no doubt all wrapped up in the usual gorgeous graphics and sound. If Jedi Outcast is anything to go on, this game will be a must-have in any Star Wars fan's collection.
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22 of 23 people found the following review helpful:
4.0 out of 5 stars
Good game, could be better, September 29, 2003
Star Wars, Jedi Knight: Jedi Academy is the 3rd installment of the Jedi Knight series, and could really be called 'Jedi Knight III'.The game is fairly similar to Jedi Outcast in terms of gameplay, graphic and sound. The story in this game involves a young Jedi student at the Jedi Academy, studying under Kyle Katarn. The game follows a fairly standard setup, you participate in missions to achieve various goals, using your Jedi powers that increase with every mission to achieve those goals. But this game has one fundamental difference to Jedi Outcast, it allows a player to choose the Force powers they want to have more ability in, and those powers can be either of the light side, or the dark side. Towards the end of the game, the player is forced to make a choice to go to the light side or the dark side of the Force. But the major new feature of Jedi Academy is that a player can now customize their character in the game, choosing gender, species, physical appearance, and, most importantly, lightsabre colour and handle style. This is where I found the game lacking. I expected to have a wide range of character choices and options, instead there were only a handful of choices, Human male, Human female, Zabrak male, Twi'lek female, Rodian male and another male from a strange alien species. I would have liked to have been able to choose from a huge range of species, clothes and physical appearances, with enough options to ensure that every character is unique. This lack of options is one of the reasons that I gave this game 4/5 stars. The lightsabre combat though, is where this game really shines. In additon to choosing blade colour and handle style, this game also features a whole host of new and cool lightsabre attacks and uses, such as a roll then quick lightsabre stab, and a move where a player can do an extremely fast twirling motion, essentially killing anything within the radius of the lightsabre. Later in the game, the player must build a new lightsabre, but now there a 3 choices, single sabre, twin sabres, or a double sabre like Darth Maul used in Episode I. The new options are great, and allow for some fantastic new moves. Lightsabre combat is definitely the highlight of Jedi Academy. Another point to mention is that the game is surprisingly short and easy. An experienced Jedi Outcast player could finish this game within 20 hours, probably less. The in game problems were surprisingly easy to solve, allowing a player to progress easily through the levels. After all the care and effort taken to customize a player's character, to finish a game that quickly just isn't satsifying. This is also part of the reason why I gave this game 4/5 stars. In short, this is a good game, but not an outstanding one. I get the sense that it was possibly rushed through production, which may explain why it was so short. If you're a Star Wars game fan, you should definitely buy this. If you're just a casual gamer with a passing interest in Star Wars, I recommend you think twice before buying this one.
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58 of 70 people found the following review helpful:
4.0 out of 5 stars
Basically a commercial Outcast mod released standalone, October 21, 2003
"Jedi Academy" is the latest in a long-line of Star Wars shooter games that began with "Dark Forces" (1994) and followed the adventures of Kyle Katarn, former imperial commando, free-booting mercenary and now Master Jedi Knight. As with last year's entry - "Outcast", "Academy" has you fighting various enemies across the Star Wars universe as rendered by the QuakeIII engine. Rather than play Kyle, you lead the fight as one of his assistants - an acolyte jedi (who ya' callin' Padawan!?). Looking and sounding little different than Outcast, Academy does allow you some flexibility. You can alter the appearance of your race, gender, skin color, dress and (because this was beginning to sound like some Supreme Court case) your lightsaber. Choose the color and style of your saber - single or double sabers, or the double-bladed single saber made famous by Darth Maul in "Episode 1". The problem? While it's always fun to play "Star Wars", I spent much of my time just reminding myself that this was supposed to be a sequel to Outcast, with all the improvements that sequels should be expected to have. Using the same graphics engine as Outcast means that the game overall looks the same, while gameplay is otherwise little changed. Being able to customize your appearance is nifty, but it doesn't really add to the game - you're just a generic character in a generic Star Wars story (young and untrained Jedi students against former imperial forces and darker jedis who try and kill you with their fast moves and taunts). Anyway, players have been able to "mod" their appearance since the days of "Dark Forces", so even that feature isn't so new (I played that game as Boba Fett). Though a technological leap over the first "Jedi Knight" game of 1997, neither "Academy" nor "Outcast" match it in making you feel like you're inside a Star Wars movie. The levels (or maps) are compelling, but they always feel like maps - they don't connect in a way that suggests a single story the way the older game did (LA followed the older game's example when releasing "Mysteries of the Sith", a companion disk relying on a tweaked version of the engine used on "Jedi Knight"; though MotS looked shoddy, and its story was actually several loosely linked stories, the individual stories themselves never relied as heavily on cut-scenes to drive the game as Outcast or Academy did). Even forgetting about narrative, Academy is still less of a leap in technology over "Jedi Knight" than that game was over "Dark Forces". I'm not sure why it was even released at all (the only real effect is that the on-line communities that craft mods for Star Wars games have stopped working on Outcast mods, and have begun turning to Academy exclusively). Being little advanced over Outcast, the same system specs should apply. I played this on my P4-2ghz, GeForce3, WinXP system (remember when that sounded like more horsepower than you'd ever need?) and had no problems. Remember to check LA's website to make sure your graphics card is on the approved list. In short, if you missed on Outcast, get Academy. If you got Outcast, Academy is still a worthy game, but not one that will rock your universe.
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