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The Elder Scrolls 3: Morrowind

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ESRB Rating:  Teen
4.5 out of 5 stars See all reviews (181 customer reviews)

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Platform: PC | Edition: Game of the Year

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Product Features

Platform: PC | Edition: Game of the Year
  • Bundle of popular RPG and two expansion sets
  • Adds 80 hours of gameplay and quests beyond Morrowind
  • Explore the tundra of Solstheim and the cities of Mournhold and Sotha Sil
  • Many new monsters
  • For one player

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Platform: PC | Edition: Game of the Year
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Product Details

  • Our recommended age: 12 - 20 years
  • Manufacturer recommended age: 0 months and up
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0000CNUUP
  • Item Weight: 8 ounces
  • Media: DVD-ROM
  • Release Date: November 4, 2003
  • Average Customer Review: 4.5 out of 5 stars See all reviews (181 customer reviews)
  • Amazon.com Sales Rank: #420 in Video Games (See Bestsellers in Video Games)

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    #13 in  Video Games > PC Games > Role-Playing

Product Description

Platform: PC | Edition: Game of the Year
From the Manufacturer
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.

In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.

Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves…just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

Product Description
Elder Scrolls: Morrowind Game Of The Year is one of the most detailed game worlds ever created. Morrowind sets a new standard in adventure, with its amazing graphics, in-depth gameplay and hundred of game paths! Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans Direct the construction of a mining colony and face the threat of savage werewolves Become a werewolf and indulge your thirst for the hunt Great gameplay, an immersive storyline and incredible graphics -- all that you crave in a role-playing adventure has arrived!


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Customer Reviews

Platform: PC | Edition: Game of the Year
181 Reviews
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Average Customer Review
4.5 out of 5 stars (181 customer reviews)
 
 
 
 
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234 of 235 people found the following review helpful:
5.0 out of 5 stars Quite Possibly THE most Fantastic CRPG Ever!, June 28, 2004
By Craig Clotfelter (Fort Worth, TX) - See all my reviews
(REAL NAME)   
This game will redefine the computer role-playing game genre forever. If you have any interest in CRPGs then this is the game for you. I picked up the original two years ago and still play it to this day. The replay value is astounding. What Morrowind has that no other CRPG comes close to is open-endedness. You literally can wander anywhere your heart desires on the island (which is massive to say the least). The graphics are fantastic, the experience system is very realistic - you learn by doing - the more you do something (successfully), the better you get. The world created is so atmospherically saturating and immersive that you literally feel like you are walking through a swamp (or wherever). Almost every single shortcoming of this game has been overcome through the massive modding community that supports Morrowind. Thus the potential universe for you to explore is quite literally limitless. The original game promises over 200+ hours of gameplay to cover each and every possible quest (I honestly think this is conservative given that you cannot possibly do a all the quests with any particular PC). Each expansion adds at least 100+ hours of gameplay each. Then there is the mod community. Morrowind ships with a construction set that allows even the most novice of us to learn to create whatever worlds one desires. Some more clever people in the modding community have gone well beyond the initial scope of the construction set to enhance various aspects of the gameplay experience. Quite frankly, as you are playing the game, if their is something you think that should be improved, it has probably already been thought of and their probably is a mod out there that can do it. If not, pull up the construction set and go onto the chat bullentin boards to get some help. The mod community for Morrowind is second to none and supports people at all levels.

That being said, what kind of game is Morrowind? As I said before, it is extremely immersive, extremely detailed, extremely open-ended. What are the weak points?
Although it is possible to gun through the primary quests in much less time than the entire game encompasses, but why? If you want a game that can give you a fast fix (say 30 minutes of action) then this is NOT the game for you. The biggest hurdle most people face is getting familiar with the game. When I first played the game, I initially became quickly frustrated at the lethargic pace of progress my character was making. For people who like fast action-oriented games, they will likely abandon this game after 30 minutes because the pace is too slow and their character is too weak to even handle a rat. It will likely take hours of gameplay before your character has enough fortitude to wander through the wilderness at night and not get killed by even the most benign of critters. However, once you get past this initial hurdle, you will most likely be hooked for life.
The other limitation of the game is combat. Despite whatever weapon used, there are really only three different moves a character can make: chop, slash, and thrust. For fighter oriented characters, this gets quite boring after a couple of hundreds of hours. However, this also offers up a new opportunity. If you max out your fighting skills (say 100% with long swords) then why not take up a little bit of magic with the same character? Unlike other games, you are not restricted in any way in which skills you can pursue. Another limitation this game has is the repetitiveness of dialogue, voice acting and character graphics (I must remind you that what becomes boringly repetitive for Morrowind is not on the same scale of most other games as you will likely play the game several orders of magnitude longer, as a result even the most creative aspects of the game will seem a bit boring after, say 500+ hours of gameplay). However, as I mentioned before, there are mods out there that add a great deal of diversity to all of these constantly keeping the game fresh.
The other significant limitation to the game is a lack of multiplayer. The game was never designed with multiplayer in mind. Although some people have tried modding it to be multiplayer, none have been successfull. What makes Morrowind great: a completely immersive single-player experience, is what keeps it from becoming multiplayer.

All in all, a fantastic, unparalleled, single-player CRPG. A game that will redefine the genre. For people who are willing to become immersed in a limitless, unique world for hundreds of hours at a time. Not a game for people looking for quick, fast action. This game truly takes time and dedication to enjoy. It is addictive at some level, but you can also leave it for months, come back to it and enjoy it anew. Any when you finally think you have seen everything there is to see or would like to change something to your liking, just hop onto the bulletin boards and start downloading some mods. Quite limitless gameplay and probably the most entertainment bang for your buck in gaming. Morrowind will likely have replay value for years to come, since the mod community is still growing strong.

On a side note: picking up the strategy guide is a must for most fans of this game. If for nothing else than the maps that show exactly where certain quest tidbits can be found. It is far too easy to spend hours looking for the precise location of something in several acres of terrain. After spending 6 gameplay hours looking for a specific person in the vast city of Vivec, I gave up and bought the strategy guide and found them in 10 minutes. Plus the fact that there is SO much detail in the game that you can quite easily miss 90% of it just by rushing through certain areas. I have revisited some areas 10 times and found something completely new (to me) each time.

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139 of 156 people found the following review helpful:
5.0 out of 5 stars A Look at the Strategy Guide, January 28, 2004
I recently discovered the Morrowind Game of the Year strategy guide and thought that players would like to know that it exists and is worth looking into if you are becoming perplexed by the challenges of what is probably the world's most detailed RPG.

This is the first guidebook that can cause sudden-game-depression. You start out in one city on the continent of Vvardenfell play for 20 or so hours and you begin to realize that you have covered exact four tiny squares on the map. And the more you wander, the more you find. Eventually you decide you want to get on with it, but it gradually becomes clear that you aren't quite sure what 'it' is. You break down, by the guide, and you finally realize that Morrowind and its subgames are inconceivably huge.

There are hundreds of cities, dungeons, fortresses, monsters, and NPCs. All with individual stories. And the only way you have any hope of finding all of them is to wander forever or buy the guide. The guide provides heavily annotated maps, and descriptions of all the major and minor quests. Various hints, and even discussions about what to do in Morrowind between tasks (go out and kill a few diseased crabs). Even with all 400 pages, I doubt that the guide covers much more than half the possibilities. The scouring of Vvardenfell could take years of play.

Even with everything that is in the guide, there is yet more that I would like to have seen. In particular, indexes and where found guides. I guess the publishers decided that anything more than 400 pages would scare away the average buyer. Seriously, though, a guide is almost a necessity if you want to get full values from the game without dedicating your life to it. It is well written and organized. I would have preferred better quality printing but not at the price it likely would have cost. If you get a chance pick it up, it will greatly increase your appreciation of the game.

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24 of 24 people found the following review helpful:
5.0 out of 5 stars Don't Hesitate, December 31, 2003
By Yu-jin Chia "Yu-Jin Chia" (Cupertino, CA USA) - See all my reviews
(REAL NAME)      
Morrowind is quite simply one of the best RPGs of all time. For those who haven't played it, this collection is an insanely good deal, and you shouldn't even think twice about getting it.

The minute you start Morrowind you know that this is a game unlike any other. Your character can be one of ten races, each distinct in appearance and abilities. You can create your own classes, emphasizing any of 26 skills and eight attributes. As you enter the vast fully-3D world you advance your character by practicing and improving chosen skills. This makes it practically impossible to create the exact same character more than once.

The game world is simply gigantic- Morrowind has a huge landmass that takes you upwards of a half hour to run from one end to the other. The expansions Tribunal and Bloodmoon (included in this edition) add the additional Mournhold city and Solstheim island. All of the areas are chock full of enemies, caverns, tombs, ruins, and non-player characters. Many of these give you quests, which have rewards varying from gold to unique items. There are hundreds of quests, weapons, items, objects, and distinct locations in the game. I've played Morrowind for hundreds of hours and still occasionally come across something I have never seen!

The main story of Morrowind is well done and quite involved, and Tribunal and Bloodmoon add additional main quests to the plot. However, unlike every other RPG I've played, it's not at all compulsory to complete them. In fact, you can simply go gallivanting about Vvardenfell doing whatever you see fit- and have a good time at it too. There's plenty of towns and people to talk to (and, naturally, to kill) and side quests to complete. You can join one of three Great Houses and build a stronghold for yourself, or join any of a half dozen other factions- all with unique missions and rewards.

Morrowind's graphics are awesome- the detail in the objects has to be seen to be believed. There isn't a single sprite in the entire game, and both characters and terrain are all extremely well done. The game world is thickly populated with all manner of persons and objects, and you can explore in either first or third person. This can be a problem, however, if your system isn't up to it. If you can't see all the pretty graphics, the game isn't so fun, so be sure you exceed the recommended system specifications. Morrowind needs everything your PC has- there really is no such thing as too much power with this game. In particular, the game looks a lot better if your graphics card can run full-screen antialiasing with it.

Admittedly, combat in Morrowind is rather straightforward and can get a bit dull. You can shoot, hack, or nuke things up at will, and the ability to create customized weapons and spells makes this fun in a Diablo-esque way. Fighting isn't really the best part of the game, though. Rather, the freedom is. You can go anywhere and do anything you want in any order- a rather intoxicating degree of control that I've not seen in any other game. In fact, I should warn new players that after playing Morrowind other games- especially other RPGs- will seem extremely constricting due to the lack of freedom.

That said, there's another 'best' part of the game. That is the customizability of Morrowind and the jaw-dropping amount of fan content already available for download. With the editor you can change almost anything in the game. With that and 3D Studio MAX you CAN change everything in the game- and people have done so. Everything from total conversions to monster additions, new items, new objects, new quests and areas, and even new races and appearances are available for download. Due to the very intuitive plugin system, addition of this content is simple (the only problem being potential conflicts in plugins). If you take the time to learn a bit about it, you can make your own items and locations with the editor. Another warning here- this is more addictive than most narcotics, and once you start you'll always see something else that 'needs improvement.' It is not unheard of for 'players' to spend more time editing Morrowind than actually playing it.

Last of all, the soundtrack is definitely worth mentioning. Jeremy Soule (Icewind Dale, Total Annihilation, Neverwinter Nights) has composed one to remember. Best of all, it's all there in mp3 format, and you can customize it as well.

Even if you're not that much into RPGs, Morrowind is sure to hold your attention for a very good, long time. While it's initially not much of a challenge to play and there are a few sub-optimal features, these problems can (and have been) addressed with the editor. Though it lacks multiplayer mode, the game will almost certainly have you hooked for as long as any game with multiplay, and then some. There's a good reason there's no 'hours of play' figure on the box- this, like almost everything else with Morrowind, is completely up to you.

Morrowind is probably the best PC game ever released, in terms of sheer entertainment value. It's almost certainly one of the top ten RPGs of all time. If your computer can handle it, you should definitely pick up a copy.

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5.0 out of 5 stars Suggest don't buy brand new
This game is great. I spent the extra money on buying it brand new but it was scratched up to all heck and no game manuel included. very disapointed.
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