Most Helpful Customer Reviews
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5 of 6 people found the following review helpful:
2.0 out of 5 stars
Splitscreen co-op feature not implemented, March 28, 2004
By A Customer
Rainbow Six 3 for the PS2 is quite a good looking game and plays generally quite well, with a decent interface and controls. But I feel it has a significant problem. Let me make this clear: a friend and I purchased this game for the 2-player, splitscreen coop mode. Like Ghost Recon PS2, this mode is implemented extremely poorly. You can only play splitscreen on missions you have finished in campaign mode first. You cannot save after splitscreen missions. You can't progress beyond the first coop mission without running through more campaign missions. Let's think about this. The game forces you to play through the game one player in order to play two player..at which point one of the players has to go through all the missions again in two player mode. To me, this is like forcing somebody to play through the game in order to get the sound working. Coop is an important feature that was mentioned over and over in advertising but does not really exist in a usable form. Just wanted to blow off some steam and warn everyone: Do NOT buy this game for two player splitscren mode.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
One hell of a game!, April 12, 2004
You know what? I love the first person shooter games and I am a big fan of the Bond games. For some reason I love the sound of a loading gun and this is the satisfaction I have been waiting for in a game. This is one of the best first person shooters......well.......one of the BEST GAMES I have played. First of all I like the weapin choice. You can really customize what you are fighting with. You have a primary, secondary, high explosive and covert weapons to chose from. Some of those missions I will tell you...they were really hard. the best thing in the game was what you could do with your team-mates. You could tell them what to do and they were the ones who made the mission that much easier. There is a window that popps up when you want them to interact with the environment, like doors and so on. I have to give this game a 5 out of 5 because first of all the graphics are incredable, it is a challenge, it makes you think, and it is just another fine product of the Tom Clancy mind!!
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1 of 1 people found the following review helpful:
3.0 out of 5 stars
2.5 Stars. Some Good Ideas That Fall Far Short, March 30, 2004
As the godfather of the squad based counter terror game, I admit that I expected some big things from Rainbow Six 3. But instead what I got was what can be described as alot of good ideas that unfortunately aren't executed very well.In Rainbow Six 3 you play the role of Ding Chavez, the leader of an elite count terrorist group called "Rainbow" commanded by Tom Clancy staple, John Clark. In the game you lead your team into various hot spots around the globle, battling terrorists to ensure the safety of the free world. Rainbow Six 3's main downfall is it's gameplay. Red Storm has attempted to streamline this version by dispensing with the tedious planning stage. Unfortunatley it didn't concentrate enough on the actual missions. The missions are very linear in nature. Players essentially go from point A to point B, perform a task and then advance to the next objective. Whether it was by design or a result of the level layout, there is little if no room to improvise. By comparison, the game SOCOM by design is so well laid out that your objectives can be accomplished in any order and from a number of different ways. Also, the game is portrayed in first person. Which gives it a very clausterphobic feel. A third person option might have opened up the gameplay and levels more, but there are alot of Rainbow Six fans who would take offense to such an idea. There are many different "real world" weapons to choose from as well as "real world" tactics to employ, but unfortunately the gameplay isn't interesting enough to make the choice of weapons all that compelling. One welcome addition is the use of the USB headset. In single player you can give your team orders from a list of commands. This works pretty well and makes the game more enjoyable to a small degree. The only thing I haven't had a chance to try has been the online mode due to not having broadband or the Network Adaptor. The graphics on this game are, at best, sub-par. Red Storm has recycled the Splinter Cell game engine for use on the PS2. But the character models are so poorly rendered that they look almost like wax statues from a museum. As stated above, the levels are poorly laid out. The spaces are very confined and not condusive to any kind of improvisation. The in game cutscenes are also substandard. Anyone old enough to remember the 60's television program The Thunderbirds will get a laugh out of them. But they are horribley voiced and scripted. The games sounds are very good as are with all Tom Clancy games. A game, however, does not live on sound alone. I really had high hopes for this game. I thought the Red Storm and Ubi Soft could pull a rabbit out it's hat and deliver a great squad based game. It looks like that was not the case. Unless you're an ardent Rainbow Six fan, then I can't recomend this game. If you're looking for a better squad based game for the PS2 then I would recomend SOCOM and/or SOCOM 2. Either game is well worth the money.
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