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10 of 10 people found the following review helpful:
4.0 out of 5 stars
A fast paced, fun, stylish platformer very true to Jack., April 5, 2004
Introduction- Being a Samurai Jack fan since day one of it's presense, my review here may seem a bit biased. I'll try to be objective as possible. Development- When I initially became aware of this game, I heard it endured quite a tough development, making my appreciation for the game moreso in it's release at all. After I heard of the switch and that the team heading production was now SEGA of America, I was very excited. SEGA is responsible for creating some of the best action platformers ever, especially the new Sonic Heroes. I knew SEGA would be true to Jack's inherient sleek action style and lovely spontaneous humor that never dissapoints. I am not dissapointed. Shadow of Aku retains the unique feel and qualities of the show while basing the games interaction mainly around pure Samurai Jack action. Control- Sakai mode, which is the games slow-motion feature, allows for recreation of stunning Jack show visuals. The combo system utilized is nothing short of extraordinary. It is used in conjunction with Sakai mode and give the player the ablity to literally immerse themself in the Samurai Jack universe while performing a vast array of Jack moves. Control only falls short when Jack jumps and attempts to land. Each forward jump and landing requires the forward directional button to be released at exactly the right time, or Jack will take a step forward. This only makes control difficult for hopping moving platforms. Story- The story line is pretty sparce, which could be viewed as a flaw. I believe however that due to the action oriented nature of this game that too much story line would draw from the intensity and break the continuity of the game. This is not saying that the game is without Jackness, in fact it is beaming brightly with Jack traits and humor. Graphics- I've heard several rumours that Shadow of Aku is Cel-shaded, but I have confirmed otherwise. Jack's graphics are superior and breathtaking, especially while combo's are being performed. Scenery stays very detailed even while action is ridiculosly heavy. Fog only appears in respect to the Samurai Jack universe and does not cover detail. Jack's animation stays fluid and constant. In few words, the graphics are very impressive. Sound- Beautifully orchestrated and truely complimenting to the feel of Shadow of Aku. Being a musician myself, I appreciate the time spent in creating rather long peices which capture the atomosphere of an area well and loop seemlessly. Sound effects and music blend well and never pose an annoyance. Thoroughly enjoyable, especially when the trademark Jack Techno and Orchestra elements blend for action sequences. Saving- Arrgh, okay. This is probably the most frustrating portion of the game. I'm not sure if the different versions of this game for other systems have the same delay in saving as the this version, but it certain poses an annoyance on the GameCube. The game loads very quickly, but saving is a different matter. Saving occurs after a level and before a level. Each save requires an unusually lengthy amount of time, sometimes in excess of 1 minute. This is aggrivating and heavily hinders the brilliant and well-planned pacing of the game. I suppose patience is key here, but it shouldn't be so... Overall- This game in few words is genious and beautifully executed. The graphics are smooth (especially while in Sakai mode), the control is delicate and transition between CGI elements and actual gameplay are virtually seemless. Recommended buy. I bought this title the day it was released, I suggest you do the same. Afterall, you do have the ability to randomly open portals to different points in time, don't you... Aku?! -draws sword-
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