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Tom Clancy's Splinter Cell: Chaos Theory
 
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Tom Clancy's Splinter Cell: Chaos Theory

Other products by UBI Soft
Platform:   Windows 98 / Me / XP   |   ESRB Rating:  Mature
3.9 out of 5 stars  See all reviews (18 customer reviews)

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Tom Clancy's Splinter Cell: Chaos Theory + Tom Clancy's Splinter Cell: Double Agent + Tom Clancy's Splinter Cell: Espionage Pack
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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0002V59V2
  • Media: DVD-ROM
  • Release Date: March 28, 2005
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon.com Sales Rank: #11,096 in Video Games (See Bestsellers in Video Games)

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Product Description

Amazon.com Product Description

Sam Fisher is back for more espionage and intrigue in Splinter Cell: Chaos Theory. All the nail biting about whether to go in "hot" with guns blazing, or to use stealth is back in this new version, plus some amazing improvements. Chaos Theory ups the ante with vastly improved graphics, totally open level design, and coop gameplay. Fresh from the East Timor operations, Fisher is now put on the front lines of information warfare. The year is 2008 and the world is suffering from citywide blackouts, stock exchange sabotage, and electronic hijacking of national defense systems. The stakes are high and Fisher, as the NSA's most elite black-ops agent, is inserted in operations to aggressively gather intelligence. A wide range of missions call on a lethal mixture of weapons and close range combat. While Chaos Theory demands the same agility and athleticism required in previous Splinter Cell incarnations, some new weapons, gadgets and moves are available, such as the prototype Land Warrior rifle, and the stealthy, but oh-so-deadly inverted neck break.

In addition to an improved graphics engine, physics are enhanced, too. Enhancements like rag doll physics, particle effects, and realistic interaction with the environment make the Splinter Cell experience more immersive than ever. Just as judging your environment was crucial in past Splinter Cell games, Chaos Theory demands that you understand the delicate balance between light and shadow to stay alive.

Chaos Theory offers great replayability in single player mode, thanks to its vast, open level design. There's always more than one way to achieve your objectives. At the beginning of each mission you are given your objectives, but you must choose how to go about completing them. Decisions about stealth versus conflict are yours to make, too. Should you enter a mission with non-lethal weaponry, a host of guns and ammo, or a little bit of both? You decide.

The Splinter Cell franchise is known for its tense, stealth-driven multi-player modes, and Chaos Theory is no exception. This version adds unique cooperative modes where you and your teammates must complete infiltration missions. Try to keep each other alive. Try to thrive in the dark and strike when the moment is right.



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Customer Reviews

18 Reviews
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 (7)
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 (6)
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Average Customer Review
3.9 out of 5 stars (18 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
122 of 129 people found the following review helpful:
2.0 out of 5 stars Great game... too bad, April 26, 2005
Fun:4.0 out of 5 stars 
This is an otherwise excellent game that unfortunately uses the intrusive copy protection software known as Starforce. Normally I don't care a whit about copy protection, but Starforce installs itself as a hidden hardware driver and sits between your IDE / SATA hardware and the operating system. This causes all kinds of system glitches, crashes, slowdowns and on occasions requires a complete reinstall of Windows. Much of this comes from careless and poor programming - but the truth is, as long as the game is protected, the publishers don't care at all what happens to your system. This attitude makes little sense, really since it only takes about a month for the latest protection schemes to be broken anyway.

Oh, and as an added bonus, the Starforce garbage remains on your system even after you uninstall the game. And the Starforce folks won't tell you how to remove it.
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31 of 33 people found the following review helpful:
4.0 out of 5 stars Fun game with some unresolved issues, April 11, 2005
By E. David Swan (South Euclid, Ohio USA) - See all my reviews
(REAL NAME)      
Fun:4.0 out of 5 stars 
Sam Fisher is back in the best Splinter Cell yet. I must confess that I've never been as impressed by the Splinter Cell series as other people. The hook to Splinter Cell is the interplay of light and shadows. It creates a visually impressive backdrop for Sam Fishers' skulking and SC remains the best stealth action game on the market. The improvements in Chaos Theory are mostly restricted to superior level design. Also, Sam Fisher can now slash with a knife, killing instantly rather than delivering a series of elbows to the face. There are more opportunities in CT to do the old sneak up and grab move which is always a lot of fun. Plus UbiSoft has made the game more replayable by including statistics at the end of each level. I can see myself going back and replaying CT a lot more than I did with the first two games.

My issues with the series still persist. When the first Splinter Cell came out the producers promised unparalleled interaction with the environment. In fact quite the opposite is true. Sam Fisher can no more push a rolling desk chair as push a mountain. Whether it's an aluminum cabinet, cardboard box, clipboard, shipping pallet or whatever, everything is immovable and unalterable as if the world were all carved from a single block of granite. Shooting lights is cool and all but you could do that eight years ago in Goldeneye for the N64 and unlike Splinter Cell, Goldeneye allowed you to shoot out glass.

Splinter Cell is a getting a little silly with its use of shadows. What was cool and innovative in the first Splinter Cell now seems almost like a crutch for the series. In one level Sam Fisher infiltrates a 36 man cruiser. I made my way to the engine room and found it nearly pitch black just like the rest of the ship and it suddenly struck me. Why would the engine room be so dark? Who would sail around in a completely dark boat? The engine room had three guards but it was so dark that I could literally creep within several feet of a guard and stare them in the face without them seeing me. Ubisoft should try and be a little more creative than just load every area with a ridiculous amount of darkness.

I must also say that the in game map is HORRIBLE. I used it a few times to help out but it is incredibly difficult to read. The tutorial is also very poorly done. The first Splinter Cell had an entire level devoted to teaching you the ropes. Chaos Theory only offers some boring and insufficient training videos.

When Splinter Cell: Chaos Theory is good it's absolutely fantastic. The Bathhouse and Cruiser levels in particular were brilliantly done. The Seoul Korea level on the other hand was completely devoid of fun and I hated every second of it. Essentially I recommend the game but with some reservations. Hopefully the next entry in the series can actually advance the game play into some new areas.
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6 of 7 people found the following review helpful:
5.0 out of 5 stars Best in series, co-op can be buggy, April 25, 2005
Fun:5.0 out of 5 stars 
After being disappointed by Pandora Tomorrow's thoroughly mediocre single player campaign, I was highly skeptical of this title. However, Chaos Theory is vastly improved over its predecessors in every way. The level design is much better, production values rival any game on any platform, and the co-op mode is a fantastic addition to the series - provided it actually works. If the co-op mode had a few more levels and hadn't been so terribly buggy, Splinter Cell: Chaos Theory would have been the best PC game in years. As it stands, it is still one of the finest stealth/action games ever made, and every fan of the genre should own it.

The cornerstone of this game is still the single player campaign. The previous titles have featured strictly linear levels with small maps. Chaos Theory features much larger maps and a much larger degree of freedom. It also boasts a much higher degree of interactivity with the environment. The levels are still not open-ended by a long shot. They are best described as "semi-linear". Each level features a linear series of mini-challenges that usually have two or three solutions to them. You might be able to enter a room through the front door or by a vent that comes from a storage room, but you still end up in the same place. On average though, the design and flow of the levels is excellent. The game keeps you moving towards your objectives without ever making you feel like you are on rails. The best part about each level is the size. The levels are very large and typically last you an hour or more, depending upon your style of gameplay. The game's ten levels will probably take you between 10 and 15 hours to finish.

Each level also contains one or more optional objectives, and a scoring system that rates you based upon how many alarms you set off and how many objectives you accomplish. This system works much better than the "three alarms and you fail" or "one alarm and you fail" system of the previous games. It also gives you incentive to replay each mission until you achieve a perfect score.

In addition to the better level design, the single play game features some other improvements. Chief among them is much improved audio - namely, a huge number of sound bites and well-written lines of dialog. The terrific voice acting from the first game has returned. You can interrogate most guards, and most of the interrogation dialog offers some amusing moments, as well as some useful gameplay tips. The atmospheric sound is superb as well. The terrific audio complements the game's gorgeous visuals, which easily rank amongst the best that the PC has to offer. Sam is decked out in detail all over his body and all of his moves look very cool. The environments are beautiful and the lighting is simply perfect. Chaos Theory sports arguably the finest production values in any PC game to date.

Does the gameplay have any faults? A few. One of them is inconsistency in the AI. The sharpness of the AI occasionally changes, based upon the level. Sometimes guards won't notice if their buddy gets knocked out three feet away from them. Other times, they will notice their KO'ed buddy when he is in complete darkness 35 feet away. Another minor flaw is that the game favors an overly aggressive approach versus a nonlethal approach. For most of the levels, You will have to self-impose a "no-kill" rule to give yourself some challenge. Also, like its predecessors, the campaign lacks lasting value, and the story is average.

Once you are done with the single player campaign, a true treat awaits you on-line with the game's innovative co-op mode. This assumes that you can actually get it to work. More on that later. The game mechanics of the co-op mode are largely the same as the single-player campaign, only this time you have a partner, and there are more guards. The game also throws some high walls at you that can only be scaled using special co-op moves. For example, you can give your friend a boost to the top of a wall, and then he can let you climb up his back to get up over it. The result is usually quite thrilling. The co-op mode is full of "you take the guy on the right and I'll take the guy on the left" moments. Quietly taking out a room full of guards with your buddy is an experience that is a unique and very memorable This part of the game is a long, long overdue addition to this genre, and you will probably be left hoping for an exclusively co-op game in the future.

Unfortunately, the co-op mode is riddled with so many bugs that there is less than a 50% chance that you'll actually be able to play it. Ubisoft has patched the game twice, but I wouldn't rely on being able to play co-up just yet. Plus, there are also only four co-op levels, and you can't save your progress. If these issues didn't exist, Chaos Theory would be worthy of a 9.3+ score. Nonetheless, co-op mode adds a lot to the overall package and helps elevate the game to elite status.

"Splinter Cell: Chaos Theory" has breathed new life into a series that was on the risk of going stale. It sets high standards for production values and, in the meantime, provides an innovative new gameplay mode. The single player is by far the best of the series, and co-op is pure ecstasy --- if you can actually get it to work. As an added bonus, you can get the DVD-ROM version for this game, instead of some clumsy 5-CD job. Sooner or later, you should own "Splinter Cell: Chaos Theory".
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Most Recent Customer Reviews

4.0 out of 5 stars only for xp
does not work for windows vitsa. i have tried to fix it but keep on hitting dead ends. the only way that it seems to run is through windows xp or eralier.
Published 6 months ago by Christian Saunders

4.0 out of 5 stars The best in the series, but don't buy if you use a 64-bit OS!
I've owned this game for a few years now, and I must say that it's my favorite in the series. I've played every Splinter Cell title to date (except Conviction) and this one... Read more
Published 8 months ago by Matthew Neisinger

4.0 out of 5 stars good service
Good service. arrived fast within 3 business days. described as it said. Would do the business with again... soon.
Published 9 months ago by T. Nguyen

5.0 out of 5 stars Not a shooter, but lots of fun
Splinter Cell- Chaos Theory is a great game. If you are a Splinter Cell fan already, you have to pick this one up. Read more
Published 11 months ago by David

5.0 out of 5 stars Greatest Splinter Cell Game So Far
This is an Excellent game for Tom Clancy Splinter Cell Fans. The graphics are very nice, and the game play is state of the art. Read more
Published 11 months ago by D. J. Bell

1.0 out of 5 stars Couldn't use on Vista
I couldn't find any specs on this product about if it would run on Vista before purchasing it, but for the price, it was worth a try. After installing, my pc crashed. Read more
Published 15 months ago by Mahlon G. Weaver Jr.

3.0 out of 5 stars Getting better
The splinter cell series on the whole has gotten a lot better with each installment. It manages to bring a little of the stealth entertainment value. Read more
Published on August 17, 2005 by stealth action junkie

3.0 out of 5 stars too bad its third-person perspective
I only tried to play the demo. But I have to say right up front that the third-person perspective hurts this game. Read more
Published on May 13, 2005 by whatever

5.0 out of 5 stars Improved gameplay, awesome gaming experience
For those who played the previous Splinter Cells, you don't want to miss #3, and for those who have never played any S.C., here's your chance to catch up. Read more
Published on April 27, 2005 by Guillaume Vetaux

5.0 out of 5 stars freakin awesome
this game is so tight. from the new knife to the totally awesome new stealth moves and THE AI this game well deserves the 9.9 rating it got.
Published on April 19, 2005

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