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Axis & Allies D-Day
 
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Axis & Allies D-Day

Other products by Vintage Sports Cards
3.7 out of 5 stars See all reviews (9 customer reviews)

List Price: $49.99
Price: $34.98
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Product Features

  • June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. , Axis & Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century.
  • This is an all-new stand alone extension of the Axis & Allies line featuring three-tiered complexity and a new, extra-large game board/map.
  • Contents: 1 Game Board (20" x 33"), 241 Combat Unit Playing Pieces (115 Infantry, 62 Artillery, 37 Tanks, 17 Blockhouses, 8 Fighters, 2 Bombers), 1 Battle Board, 48 Tactical Cards, 24-Page RuleBook, 3 Reinforcement Charts, 8 Dice, & Tray.
  • The fate of Europe depends upon your courage! Designed for 2 or 3 players

Product Details

  • Product Dimensions: 15.9 x 10.6 x 3 inches ; 0.3 ounces
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Shipping: This item can only be shipped to the 48 contiguous states. We regret it cannot be shipped to APO/FPO, Hawaii, Alaska, or Puerto Rico.
  • ASIN: B0002Y0QXU
  • Item model number: 4098338
  • Our Recommended Age: 12 - 99 years
  • Manufacturer Recommended Age: 12 - 99 years
  • Amazon.com Sales Rank: #31,135 in Toys & Games (See Bestsellers in Toys & Games)
  • Average Customer Review: 3.7 out of 5 stars See all reviews (9 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer
Axis & Allies D-Day

Product Description
Axis & Allies D-Day will feature detailed game components including a new blockhouse piece, an extra-large game board, and original artwork commissioned exclusively for the D-Day game box. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. The future of Europe and the world hangs in the balance. Axis & Allies D-Day is designed for two or three players and can be played in two hours. Axis & Allies D-Day is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific, both of which were published in 2001.

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Customer Reviews

9 Reviews
5 star:
 (1)
4 star:
 (6)
3 star:    (0)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
20 of 20 people found the following review helpful:
4.0 out of 5 stars D-Day. A great way to play axis and allies in under 3 hrs., October 26, 2005
Durability:5.0 out of 5 stars Fun:4.0 out of 5 stars Educational:5.0 out of 5 stars 
My friends and I are big fans of the original 5 armies Axis & Allies game. However, the game needs at least 4 people to be truely interesting, and takes us more than 6 hr.s to play! That's why we found A&A D-Day as a great substitute. Not only is this 2-3 players, (three preferred) but it can also be done in under 3 hrs.
The game's arguements between the partnered British and Americans are hillarious for the Germans to watch, as they debate over strategies and how to allocate their fighters on straffing runs. Allies use their 8 fighters, 2 bombers, 6 bombarding destroyers, 1'st round 9 paratroopers, and 5 landing zones (Utah, Omaha, Gold, Juno and Sword to try and secure the 3 key cities of Normandy by turn 10.
The Germans, must delay the beach landings with their 11 block houses firing at sea, quickly rally to hold the cities, bring re-inforcements to the front while avoiding allied air power, and defend down to the last man if neccessary until time runs out.
It of course still takes strategy and good die rolls to win as either side. But with the allied edge on having fighters and bombers; and the Germans having supperior ground forces, like the Panzer tanks superior deffense compared to the wimpy Shermans, it promises to be fun for both sides.
But most importantly time! The game is turn based by the use of 16 "order cards" each round. The objective? to hold the 3 key cities by turn 10... if not, the world might be speaking german!
For added fun I say add both decks of optional "tactical" and "fortune" cards (included). It'll take a little longer to play, but the 16 tactical cards add a strategic/stronger edge. And my favorite the fortune cards: roll 2-5, nothing. 1 a blast of superior fire power. 6, well don't roll 6's unless you wanna help out your enemy. Regarless, everytime the die spins for fortune cards you can't help but move to the edge of your seat in anticipation, like rolling for technology in the original. game.
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27 of 29 people found the following review helpful:
4.0 out of 5 stars The Germans would have won this D-Day situation, December 28, 2004
By Michael Ziegler (Philadelphia, Pennsylvania United States) - See all my reviews
(REAL NAME)   
Durability:3.0 out of 5 stars Fun:4.0 out of 5 stars Educational:3.0 out of 5 stars 
The old Avalon Hill company produced serious war college type recreations of famous battles. The problem was that they were sold only in limited hobby store outlets and featured 60 page rulebooks in some cases. This update by Hasbro is simplistic, entertaining, is somewhat luck dependent and has flashy plastic pieces of Panther tanks, "88's", Sherman tanks and P-38's but after many plays has been found to be favoring the Germans due to the victory conditions. The Allies are required to occupy 3 essential areas in a time limit game and generally take 2 of the three but the third is always contested due to the closeness of reinforcement areas for the Germans. The Allies have a hard time at Omaha and in several games one whole army was completely defeated (British or American) leaving the other to travel across France to fight out the remaining days. Competent play for the German is to remain calm and not rush in to fight the Allies where they are strongest (the beacheads) but to hold reserves until later and then contest the victory areas and those immediately around them. The Allies can only win by cutting off the German reinforcements with lucky air power and bombing hits and using troops to isolate the victory areas from a German counterattack, which is very hard to do. Still, this game is based on the very popular Axis & Allies system and it has a following but truthfully the world lost a beacon of hope when Avalon Hill was bought out and plundered by the Giant game company, who really does not understand what a wargame is or what it is about and thinks that any game that lasts more than 20 minutes is not a game at all. If you like plastic pieces of WW 2 weapons and don't mind a game that resembles "RISK" in luck method, you will enjoy this game despite the circumstances. If you are a serious wargamer, you will find better Hasbro titles under "History of the World","Diplomacy" and "Acquire".
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14 of 16 people found the following review helpful:
4.0 out of 5 stars Excellent recreation while still preserving A&A feel, December 11, 2004
Durability:3.0 out of 5 stars Fun:4.0 out of 5 stars Educational:3.0 out of 5 stars 
Excellent for solitaire or two people. This means you can still have fun recreating an important part of WWII without needing several people and days to play. Extra care seems to have been taken in historical accuracy. The only drawback is the exactness of the number of pieces that were provided. If you lose a German blockhouse piece you do not have any spares. Also the card-based turns can make for a slightly different feel than normal A&A.

When I first saw the turn cards, I was skeptical, but after using them in a few games, I now appreciate their use to guide a complex turn sequence. They mark out a 16-step turn that accurately reflects the Allied air and sea supremacy while keeping play moving quickly. After a while you don't even need the cards as you have gotten familiar with the sequence.
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Most Recent Customer Reviews

4.0 out of 5 stars D-Day - A nice little game.
I also think the German advantage is a bit overstated. Yes, the Germans only need to hold 1 city & have more Tanks, Infantry & Artillery. Read more
Published 7 months ago by John M. Sandora

5.0 out of 5 stars Great Game very fun
I really enjoyed this game...I didn't think it was heavily favored for the Germans at all. I have only played it once so far but the Americans won (on the last turn) and the... Read more
Published 18 months ago by Ryan M. Yarzak

2.0 out of 5 stars Not as fun as other Axis and Allies
This game leaves little to the imagination. Unlike the other versions of A&A I've played, this one gives no room for any kind of strategy to the players. Read more
Published on March 2, 2006 by Andrew R. Wilkens

4.0 out of 5 stars Makes your kid think
It's like chess but with army men and tanks. I play with my son and he loves it. It does take 2 to 4 hours to play; so make sure you have time.
Published on February 22, 2006 by S. Decker

4.0 out of 5 stars Fun Game
I enjoy playing this game with my family and i like that skill is involved with this game, as i am a competitive player.
Published on October 20, 2005

2.0 out of 5 stars Not a real wargame
Any Wargame tha depends on the roll of the dice more then your tactics and strategies is not a real wargame. Read more
Published on December 27, 2004 by S. Moscoe

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