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Immortal Cities: Children Of The Nile
 
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Immortal Cities: Children Of The Nile

Other products by Myelin Media
Platform:   Windows 98 / 2000 / Me / XP   |   ESRB Rating:  Everyone
3.8 out of 5 stars  See all reviews (28 customer reviews)

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Frequently Bought Together

Immortal Cities: Children Of The Nile + PHARAOH GOLD - (PHARAOH+CLEOPATRA, 2CDS) + Caesar IV
Price For All Three: $65.52

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  • This item: Immortal Cities: Children Of The Nile by Myelin Media

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  • PHARAOH GOLD - (PHARAOH+CLEOPATRA, 2CDS) by SOLD-OUT SOFTWARE

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  • Caesar IV by Vivendi Universal

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Product Features

  • First historic city-building game featuring an immersive 3D graphics engine
  • In-game AI, based on human nature, creates real connection to life-like people
  • Erect breathtaking monuments to commemorate achievements and adorn the city
  • Explore and combat neighboring provinces or expand through diplomacy and trade
  • Expansive, customizable choice of Campaigns and Map Editor

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00068K11O
  • Product Dimensions: 7.5 x 5.2 x 1.2 inches ; 8 ounces
  • Media: CD-ROM
  • Release Date: November 1, 2004
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (28 customer reviews)
  • Amazon.com Sales Rank: #13,623 in Video Games (See Bestsellers in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

From the Manufacturer

Immortal Cities: Children of the Nile is a leap forward in the c ity-building genre, from the designer of Pharaoh. Immortal Cities is a g ame where eventually hundreds of citizens, each with their own individual free will and lives, affect your city-building decisions and your ability to build a nd rule an empire.

Create an empire by providing for your people, and make your mark on history.

From hunter-gatherers to immortal civilization. Watch your people go about thei r daily lives; make the right decisions and help them, and society, move forwar d.

Lead your people. Immortal Cities: Children of the Nile is the first and only strategy game where citizens, who behave like living, independent beings, are your primary resource. Power and prestige cannot be purchased, they must b e earned.

Build your dynasty over 2,000 years. The fate of civilization is in your hands- -you must balance your own ambition with your people's needs. The monuments you ask them to build are a testament to the prestige you have among your people.

Features:

  • First historic city-building game featuring an immersive 3D graphics engine
  • In-game AI, based on human nature, creating a real connection to life-like people
  • Erect breathtaking monuments to commemorate your achievements and adorn you r city
  • Explore and combat neighboring provinces or expand through diplomacy and tr ade
  • Expansive, customizable choice of Campaigns and Map Editor


Product Description

From the Designer of Pharaoh, Immortal Cities is a leap forward in the city-building Genre. A blend of city-building simulations and real time strategy.

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Customer Reviews

28 Reviews
5 star:
 (12)
4 star:
 (6)
3 star:
 (4)
2 star:
 (4)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (28 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
48 of 49 people found the following review helpful:
3.0 out of 5 stars Good for youngsters, but too slow for most, January 6, 2005
In the style of the many city-building games that came before it, Children of the Nile lets you create homes, shops and estates in classic Egypt.

First, I am a huge fan of city building games in general. I have spent countless hours laying out roads, adding in plazas, watching with glee as the homes upgraded and the people became more and more happy.

I do have to say that the graphics in this game are pretty impressive. You can zoom out to an overview level to watch your city's progress, or zoom in to such a level that you can see the individual flowers. Each home, person and land formation is clear and identifiable.

However, the gameplay itself is extremely slow. I have very high end systems here so it's not that my system was "slow". It's just that the gameplay *is* slow. You request something, and then sit around for quite a while waiting for it to happen.

Adding to the sense of time going slowly is the game clock. It isn't even ticking by day after day. It ticks by *minute by minute* which makes little sense for a game that spans years. You have three seasons, and a certain number of days per season. The minutes going by make it seem sim-like, but of course the actual timeline doesn't quite make sense.

As far as the AI goes, this game goes for the family approach. Each household has a male, female and child. The male tends to do whatever the "job" of the household is (farming, making bricks, etc). The woman has to go out from shop to shop, buying household necessities. In some homes she also has to do the crafts. The child either helps with work, or runs off to school.

The game is pretty straightforward in its chain of commerce. You put the brick maker near the clay. You put the brick layer partway between the brick maker and where the brick homes will be built. You build shops nearby so the wives don't have to go far to shop.

I realize that the game has to be slow for beginners, but even the fastest speed still trudges along at a crawl. If you really set it on the slowest setting, you could go eat lunch before anything began to happen! Zooming in and out of every part of your town only keeps you occupied for so long.

Recommended for younger players who are fine with a very slow pace, but for most players this is just going to be too tedious. Small maps, few campaigns, and long, long waits between action.
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93 of 103 people found the following review helpful:
3.0 out of 5 stars "Pharoah/Cleopatra" by Sierra is better, November 14, 2004
"Immortal Cities" is designed by Chris Beatrice, who also designed "Pharoah/Cleopatra". This game does have stunning 3D graphics. The animations are nice. The interface is a little less than perfect. But the biggest problem, in my opinion, is gameplay speed: even on the fast speed, gameplay is slow. I sat around twidling my thumbs a lot while waiting for enough stored food or stored bricks (or other resources) so that some project or building could begin. I have a 2GHz machine, and turned down the graphics quality etc, but the game is not an action-packed game. "Pharoah/Cleopatra" had more ability to keep my interest despite the more cartoony graphics. The manual gives a good introduction to the game, and the in-game help is great.

You can trade resources in this game, but each trade partner city only offers one resource, unlike "Pharoah/Cleopatra" where multiple trade items were available in each city. There are also only 5 games to the campaign instead of the dozens of campaign levels in "Pharoah/Cleopatra". The characters do have lots of silly little lines as they talk to each other, but that gets old pretty quick and you'll turn them off. I wouldn't compare this game to "The Sims" at all .. you have no control over specifically what each person says or does. The best you can do is toggle a specialty. Yes there are families, but the wife basically does the shopping, the kid gathers resources, and the father creates the resources. In the end, this is still a "walker" kind of game .. the priest walks from his home to go shopping, then goes to the temple or hospital to perform his services, etc...essentially the same as "Pharaoh/Cleopatra". The AI routines for the little people are nice, which is good because you'll be spending a lot of time watching the people while you wait for other things to happen. You do a lot of watching, which makes the game less exciting.

Minimum System specs: Pentium 3 - 800MHz or higher. Windows 98/2000/ME/XP. 128MB RAM. 1.1Gigabytes uncompressed harddrive space. DirectX 9.0b compatible video card with 32MB memory and compatible sound card with 16bit sound.

Recommended specs: Pentium 4 - 2.0GHz processor. 512MB RAM. 64MB video card with full DirectX9.0 support.

The game is rated "E" for Mild Violence. The violence comes from two sources: fighting and killing the wild animals that attack, and fighting and killing the human raiders or enemies.

Overall, this game might be interesting to pre-teens or those who never played "Pharoah/Cleopatra". Despite the 3D graphics, I would recommend that you not waste your money on this game ... instead go get a copy of "Pharoah" by Sierra (ASIN B00002CF9G).
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42 of 44 people found the following review helpful:
5.0 out of 5 stars More involved economy, game play, and prestige, January 9, 2005
Includes: Campaign with 15 scenarios, several free play “sand box” scenarios, and 3 stand alone (combat heavy) scenarios “Sheshonq’s Redemption”, “The Hyksos Pharaoh” and “Son of Ra”. Also includes a seriously complex editor that can even take geophysical terrain maps (they’re free on the internet) and use them for your scenarios. There is an active community already making new scenarios that you can download over the internet for free.

102 items in your economy that your people can harvest, make and sell. Active night and day cycle as well as the seasons effect the landscape. Different social classes. The most difficult to obtain workers are educated elites (ie people who can read and write, enabling them to work at a distance without supervision), but the most productive.

Very complex World Map. The Hard scenarios trade multiple items per city but if you play only the easy scenarios you’ll only see one item per trade partner.

After you get the farming and goods economy going in your city you start to actively build monuments: Pyramids, Mastabas, Obelisks, Stellas and many statues (Of course Sphinxes. I like the Bast statues best myself) that increase your prestige. For the easy scenarios you can ignore building monuments and still win… but your city will then be boring and you’ll twiddle your thumbs a lot with nothing to do, and never achieve any prestige as a Pharaoh.

You want to build pyraminds and other monuments to make yourself famous, but also because they just look great placed in your city. The graphics at ground level are just gorgeous, and taking a screenshot for the web is just hitting cntl-F9 at any time. There are many, many gorgeous pictures of the Moon rising over Pyramids or the sun setting in a red sky behind tall Obelisks (think building multiple Washington Monuments in a line) on the Tilted Mill web site from players. Your Nobles also want tombs for their eternal rest, so building a creepy sprawling necropolis is part of what keeps your people happy. Egypt without tombs isn’t Egypt.

The battle scenarios are pretty clearly marked, but this is no twitch game requiring a 12 year old’s reflexes. Equipping, training and supporting an army is significantly more expensive than just raising a village of farmers happy to own bed mats. And the new editor allows realistic reasons why you’d want to raise an army: Their success or failure actually changes the world economy. Enemies build forts, raid cities, close trade routes to important goods like gold and turquoise mines. But combat is optional (Absent really form the Easy scenarios) and often the storylines also allow another way to succeed (in “Pi-Ramses” a timely bribe to an enemy army captain keeps you from having to fight) Also the lockstep one battle one city limitations of Pharaoh are gone. Winning a battle can set multiple triggers at once –defeating an enemy can mean a whole new frontier of cities to explore opening up, multiple new trade partners suddenly appearing, or sometimes just multiple new sections of the map appearing that need to be explored by your Envoys. The easy scenario Djedu is silly but still a likeable favorite –your build a fleet of ships in Lebanon to sail out west to the Atlantic, circumnavigate Africa, and eventually return by the Red Sea, At each stop they make they discover new trading partners who then join your economy.

The free demo is helpful for getting used to the yummy 3D view and how to navigate through the game, but it suffers (as all tutorials do) from leading you by the nose in a very business like way of teaching you how to use the controls. The actual game is fun. The demo… is about teaching you how to play the game, and not 10% as fun as the full game.
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Most Recent Customer Reviews

4.0 out of 5 stars Wonderful!
Not historically as accurate as Pharaoh/Cleopatra (building pyramids into New Kingdom, for instance) , but really fun nonetheless. Read more
Published 3 months ago by M. Metcalfe

4.0 out of 5 stars imortal cities: children of the nile
Somewhat complicated game that's not so easy to learn at first. Once you get the hang of it though, it gets better. Be willing to put in a lot of tutorial training.
Published 5 months ago by Angela D. Izzo

2.0 out of 5 stars Love Game--Hate the glich that makes my computer restart.
I love playing this game, but it makes my computer restart itself. I have searched for a fix, but as this is an English version, I have not been able to find one. Read more
Published 7 months ago by Clauida H. Scheffler

4.0 out of 5 stars This game is good
A little harder than Pharoh. But still fun, I don't get to play it much now though as the little one wants to play with me
Published 12 months ago by Mitchell Graham

5.0 out of 5 stars A very fun game
I purchased Children of the Nile as I am a fan of city builder/management games. This game contains most if not all of the challenges that one would expect to face in a real life... Read more
Published 23 months ago by Joseph Osborne

3.0 out of 5 stars flaws
This game has a run flaw that makes it jerky at a faster speed, and objectives are too quick to satisfy the game for instance Pharaoh dies and you have no tomb to put him in... Read more
Published on January 18, 2007 by Daniel J. Wilston

5.0 out of 5 stars Good Sim
I've played many sim programs, and Children of the Nile is a good example of a well designed and implemented sim game. Read more
Published on December 21, 2006 by Al Camp

5.0 out of 5 stars I LOVE THIS GAME
If you enjoy city building games, and you are into egyptian history, this is the best game in my opinion. Read more
Published on November 29, 2006 by N. Mazzer

1.0 out of 5 stars Lousy half-baked 3D city-builder. "Pharaoh"/"Cleopatra" much MUCH better
Considering that this was perported to be like Pharaoh, only in 3D (and I had liked Pharaoh very much) I tried this one out

The only needing 1 CD for a 3D game in... Read more
Published on October 24, 2006 by Andariel Halo

5.0 out of 5 stars I love it lots
Holy #@%& this game is cool! I love how it is cool, interesting, fun, challenging, informative, and really awesome. Read more
Published on August 25, 2006

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