Most Helpful Customer Reviews
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7 of 8 people found the following review helpful:
5.0 out of 5 stars
one of the best games i have ever played, January 3, 2006
Fun:5.0 out of 5 stars
I have to agree with The Rev on his review. I think most of the people that wrote anything just babbled on about the killing and what not. I for one watched, listened, and read every word to that game. They were trying to take the story much deeper than just the upfront missions. I am glad someone else got the message too. To get the full experience you have to actually watch all the cinematics and pay attention. I know alot of people just skip through them in games because they can get lengthy. Quite often you can predict what they are going to show or say, but I was suprised with this game. Take the time to watch them and there is alot of humor in this game as well. Some of it is just not always shoved in your face, you have to search and play around some. Josh
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Movie that thinks it's a game, or vice versa?, May 26, 2006
Fun:4.0 out of 5 stars
First, I want to make it really clear that I definitely enjoy this game, despite the 4 star fun rating and the title of this review. I decided to give the game a try given all the recent fervor surrounding the PS3 demos of MGS4. In the span of about three days, I went from scratching my head over the drawn-out cinematics and often silly script writing/translation to being fairly addicted to this particular MGS game's blend of 'traditional' Solid-Snake action (compare to MGS 1 & 2) and the all-new jungle warfare, Snake-Eater's claim to fame. Once I was familiar with the at times over-responsive controls (an understanding of the touch-sensitive capabilities of the PS2's dual-shock controller is a must), crawling through the underbrush to toss a venomous snake at an unsuspecting foe, or swapping camo when it starts raining became highly addictive. Ultimately the game's slightly more tounge-in-cheek style (when compared to MGS2) is hit or miss, as are the plentiful cutscenes through which the story is told. This installment shares Kojima's penchant for overly drawn-out storytelling, and I often found myself wishing they would just get on with it so I could get back to the great gameplay. That being said, the story as a whole really is pretty decent, especially when compared to MGS2's dumbfounding conclusion, and I found it enjoyable discoving how Snake-Eater fits into the whole 'Metal Gear' mythos. This game gets even easier to reccomend with the release of the loaded "Subsistance" version, with all new game dynamics and expanded single and multiplayer content.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
To Russia With Love, May 10, 2006
Fun:5.0 out of 5 stars
Hideo Kojima's third installment of his critically acclaimed "Metal Gear: Solid" series doesn't exactly transcend the expectations of gamers, but manages to meet them in full force. From the beginning of the game, the story takes off. We are shown a short clip of Raiden from the second game ("Sons of Liberty") jumping from a helicopter, and a bit of fear sets in until "Raiden" unmasks himself only to show the mug of the man who has graced "World's Biggest Badass" lists of many fanboys, Solid Snake. From here the story begins, a conflict between two nations following the second World War reaching its climax in wake of the discovery and development of a moving tank that can launch nuclear warheads. The Russians have their hands on the creator of the weapon, and it is your mission to see that the scientist is returned to safety. The story takes its inevitable plot turns, and you'll find yourself immersed into it, (save a few absurdities, such as the President of the United States speaking directly over the phone to Soviet Leader Nikita Khrushchev) aided by the gritty addition of the survival element, where the protagonist will gather food, treat wounds, and attempt to stay unseen while carrying out his objective.
The gameplay is almost an afterthought, but in a good sense. You will very rarely find yourself in a difficult situation with controls and playability, and this seamlessness helps the player to enjoy the story all the better. The addition of a new Close Quartered Combat (CQC) system introduces some new aspects of incapacitation. Aside from that, it is mostly the Metal Gear Solid that we have come to expect and love from one of the most influential and ingenius video game producers of all time.
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