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I have hope for this series, more so for Fullmetal's cartoon version airing now in the States, but I have a cautious optimism about the games as well. I know that's weird, considering the score that Broken Angel is receiving, but it's more a testament to the franchise than this one entry's failed execution.
For gamers who don't know anything about the series, it revolves around two brothers who have trained in the mojo power/magic/scientific discipline of alchemy. As a gameplay device, you have two characters at all times (the brothers) one of which can transfigure environmental objects into weapons and other useful items.
Ed, the stronger alchemist, spends a lot of his time making weapons and telling Al (the younger brother whose soul is bound to a giant suit of armor it's a long story) when to follow, charge, and defend. This sounds like an engaging combat mechanic that should be both laden in strategy and compellingly action-packed. It is neither of these things.
What this Fullmetal Alchemist game brings us is a long list of interesting ideas that are either not developed in any meaningful way or are faulted by another game design faux pas. The RPG elements, for example, fall into the first camp. You gain experience from each enemy slain that gives you bonus points to be allocated between the brothers in usual categories like attack and defense. Sadly, these upgrades have little to no discernable effect on gameplay. Essentially, RPG aspects are non-features.
Also, the list of small issues I have with the game stack and compound on each other to bring the entire experience down to something I'm most likely to describe as borderline misery. Targeting is bad, there's no crosshair for projectile weapons, the camera is a constant problem, the level designs are prohibitively linear, the enemies (while cool) are too often repeated and they spawn in waves of annoyance. The combat system offers little outside the realm of pressing square repeatedly, and there is way too much unspoken dialogue. There's a lot that I have issue with here, obviously.
All of these complaints aside, I couldn't help but be charmed by the characters (especially when Al gets actual spoken dialogue his voice is hysterical) and I think that the overall story arc holds a lot of promise to make some cool games. The execution of this entry is almost unplayable because it's just so darn dull and clunky, but the ideas are there to make something interesting.
Graphics:
Nice character models, weird animations, and undeniably blocky environments make a mixed bag
Sound:
For some reason, the crazy music appealed to me in a very nostalgic way
Playability:
It's just so dull and unbelievably repetitive that I don't know why anyone would go for more than a single two-hour session
Entertainment:
Starts off well and dives down from there
Replay:
Low
Rated: 4.75 out of 10
Editor: Lisa Mason
Issue: February 2005
2nd Opinion:
I could regale you with descriptions of the frustrating, broken and dull aspects of Full Metal Alchemist. I could tell you how there's too much meaningless text, an unwieldy camera, and odious level designs. I could also tell you how the cool overall concept or even the inventive monster designs aren't enough to salvage the game from its own failures. But you don't need me to tell you all that. You just need to know not to play or spend your money on it, and move on to something else better deserving of your time and attention like a Chia Pet.
Rated: 5.25 out of 10
Editor: Matt Miller
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