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Jade Empire
 
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Jade Empire

Other products by Microsoft
Platform:   Xbox   |   ESRB Rating:  Mature
4.4 out of 5 stars See all reviews (38 customer reviews)

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Product Features

  • Create your own character -- give him a unique appearance, a custom voice set, and a powerful combination of ability scores and fighting styles
  • Develop your martial arts skills and test them in a world based on mythical China - flashing steel and supernatural terror are always around
  • Become a leader and recruit followers to go on missions against the Jade Empire
  • Your leadership decisions will decide the rewards you receive and which followers will share in the glory
  • On the path to peace there is always conflict -- face terrible monsters using only your weapons, skills and courage

Product Details

  • Our recommended age: 17 - 20 years
  • Manufacturer recommended age: 0 months and up
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B0006ZJPSC
  • Item Weight: 2 pounds
  • Media: Video Game
  • Release Date: September 8, 2006
  • Average Customer Review: 4.4 out of 5 stars See all reviews (38 customer reviews)
  • Amazon.com Sales Rank: #930 in Video Games (See Bestsellers in Video Games)

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Product Description

Amazon.com
After the incredible success and acclaim of Star Wars: Knights of the Old Republic, BioWare knew they had some serious shoes to fill. The wait is finally over! From BioWare and the Microsoft Game Studios comes the ambitious and head-turning role playing game, Jade Empire.

The game's designers have crafted an entirely new and unique world inspired by ancient Chinese myths and legends. In the primeval, arcane setting of the Jade Empire, you'll train under your master's watchful gaze and learn the mystical and magical powers of ancient martial arts. You'll travel widely -- from the rugged mountains of the Land of Howling Spirits to the luxuriant gardens of the Imperial City--as you make your way on your quest. Powerful human and supernatural foes will stand in your way, but with practice you'll learn to overcome your most powerful enemies. And as you venture forth through Jade Empire, you'll be challenged with questions that will ultimately lead you to discover the darkest secrets of the world.

The game begins when a series of sinister events disrupt the peaceful harmony of an isolated martial arts school. You'll be forced to confront a slew of shady characters, evil warlocks, demonic beasts, and other atrocious villains that protect the Jade Empire's deepest secrets.

Jade Empire offers you the chance to become a martial arts master. You'll assume the identity of one of six different characters and begin developing your skills. Each character has a unique appearance, voice, and fighting style. As you progress in the game, you'll decide whether to adopt the ways of good or evil, and your choices will affect your reputation.

Jade Empire matches the frenetic pace and fury of Hong Kong cinema. As you progress in the game, you'll upgrade your combat ability and learn new, specially tailored moves for your character. Only by mastering your moves and defeating the most powerful enemies will you earn your place as a master in the world of Jade Empire.

Product Description
Set in the ancient, mysterious world of mythical China, players train under their master's watchful eye and learn powerful martial arts and mystical powers. When danger threatens, players travel across the world, from the harsh mountains of the Land of Howling Spirits to the lush gardens of the Imperial City. In their adventures, players face powerful human and supernatural foes, learn exotic and magical martial arts, and discover the darkest secrets of the world. Only by mastering the greatest fighting styles and defeating the most powerful enemies will players earn their place as a master of martial arts in the world of "Jade Empire."


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Customer Reviews

38 Reviews
5 star:
 (25)
4 star:
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Average Customer Review
4.4 out of 5 stars (38 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
43 of 43 people found the following review helpful:
5.0 out of 5 stars Astounding with some problems, April 25, 2005
By Terry Mesnard (Bellevue, NE) - See all my reviews
(TOP 500 REVIEWER)      
Fun:5.0 out of 5 stars 
From the people who brought us Knights of the Old Republic comes another genre-blending game with a fabulously twisting plot. If you own an Xbox, you should own this game. It is not only the best Action RPG on the Xbox but one of the best RPGs played in recent memory.

For those who have played KOTOR, this game will be instantly familiar. At the offset, you pick a character and are thrust into a world of moralities. Unlike KOTOR, the morality system is a little more complex for the most part. Instead of focusing on good and evil, your character has the choice of being endlessly helpful, understanding and tolerant of everyone (in other words believes in the power of the human spirit) or someone who reveres strength. As an example of this strength concept, there is a decision early on about a dam that is open and has caused problems for a town because the sailors are land locked. A wine merchant wants the dam to remain open so he can make a killing off of the sailors. If you follow the Way of the Open Palm you would probably close the dam so that the town can prosper in what is should be doing. If you follow the Way of the Closed Fist, on the other hand, would decide that if the town were strong they will survive this current hurdle and that it is only that, a hurdle. It gets a little more tricky than that and does open some areas for roleplaying your character and deciding what you would really do in that situation. Bioware is also wonderful at making you think about your decision as they give you new information just as soon as you make a decision that might change how you feel about the situation.

My only complaint with the system is that while they say that the two paths are different from looking at things as good and evil, there are still some instances where there is a "good" and an "evil" way of doing things. I might have rationalized why I would be doing something that way, yet I would get points from the side I didn't want because it was clearly delineated as "good and evil choice." So, that's a bit frustrating given that their system isn't supposed to be good and evil. But, overall the system works well and really makes you think.

I didn't really care for KOTOR because of the battle system and that is probably the reason I'm enjoying Jade Empire much more. The fighting system is simple yet deep. As you progress you will learn different martial arts style that you can map to the D-pad for quick and easy access. And you will be constantly changing your styles as the techniques to defeat enemies will constantly evolve. Some monsters are immune to certain attacks so you will have to experiment and find the best ways of devastating your foes.

On the simple side, the combat is really about rock, paper scissors. You have a quick attack and a time-consuming attack (and a knock back attack that really only helps when you are surrounded and need some space). When someone blocks you use your time consuming attack, otherwise you mostly use your quick attacks to offset their own long attacks. It's pretty simple and easy to used to. However, some battles can become a button masher either way you look at it. But it's still exhilarating and fast with many ways of deciding how you want to play. Do you want to focus on using weapons, martial arts, magic, transformations? A little of the above? It's all up to you.

The game is beautiful most of the time. The art style is impeccable and really helps create a full-flesh universe. Since it's based on oriental myth, it doesn't take place in the Orient as we know it but a mythical world that incorporates themes from oriental culture. Because of this, the desiginers are free to create whatever their imagination can make. And it's beautiful. There are some places that I stood for awhile and just looked because it was so surreally beautiful and soothing. It made me wish that sometimes our world wasn't so industrialized and that we could go back to what was a more simple beauty. It was that affecting. However, sometimes, the backgrounds look painted on. Some of the hills and areas that act as blockades for where you can't go aren't that well designed. Also my character's body type makes me laugh because his pecs are super large and his abs are indented in his body that I laugh whenever I see it.

The game moves impeccably fast as well. Your character runs and I mean runs through the areas. The framerate is great. But, like KOTOR before it, the game stutters sometimes when you are running and turning the camera. When the camera pans, the game flutters sometimes as it tries to take in everything that happens. In battles, the game hardly ever stutters. And the battles can end up having a good dozen or so enemies fighting you and your partner so they can get pretty hectic and the graphics engine does a great job keeping the motion moving.

Aurally, the game is a treat. You will find some cameo voice actors that are immediately familiar (look for John Cleese in a hysterical role). The music is well done and has a wonderful oriental bent to it (of course). Also, Bioware hired a real linguist to help create the fictional language used in the game. It is very familiar to oriental language but isn't real. It was created solely for this game. And that's amazing.

Unfortunately, my problem with the dialogue in the game is the same problem I had with KOTOR. It's great and all but all too often the plot developments and dialogue becomes a "talking head" type situation where anyone who has something important to say gets a close up of their face while their lips move and the dialogue is heard. This is unfortunate for me because I get impatient sometimes and will just read the subtitles and skip through most of their dialogue. It's never "dynamic" in cutscenes like in some RPGs I've played (hands down the best use of dialogue in an RPG goes to FFX that used dialogue to move the plot but it wasn't a novel dialogue, it was like movie dialogue). The dialogue in Jade Empire is sometimes like a novel. So, for those who aren't interested in talking heads delivering dialogue this might get annoying after a time. But the dialogue is genuinely well voiced and excellent.

My only other complaint is the load times. While not as annoying constant as Fable where each and every small zone no matter how small had to be loaded for a good 5-10+ seconds, it still is a pain when you have to go through zones for a quest. For instance, in the beginning of the game you have to go through the town to the school (a load screen) to get a quest, go back to town (load screen) to talk to someone, then back to the school (load screen). And it's unfortunate because the actual quest takes maybe a minute, but a good 20 seconds of the time is spent in load screens. That's a uncharacteristic load time though as generally the areas are big and don't usually require many loads. Although another incident where it is very noticeable is in an arena combat situation where before and after each arena battle it has to load for a good 5-10 seconds. The kicker is, some of the arena battles are over in about a minute or much much less and yet you have to deal with two load screens comprising a good 10-20 seconds. So, in some areas it can be annoying and definitely pulls you out of the game when you should be pulled further in. And, it becomes especially annoying considering that games like Halo 2 are seamless after the original load.

Overall, though, this game is gold. It's perfectly plotted and paced and has Bioware's trademark in excellence stamped all over it. It ranks as one of my favorite games this year so far along with God of War and Psychonauts. I would definitely recommend buying this game. There are some problems that I have noted but you know regardless of the problems, this is an excellent game with an excellent story. And, at 22+ hours, this adventure is worth taking.

**NOTE: You should definitely pick up the Limited Edition of it if you can still find it. For the initial run they are all Limited Edition and after they are gone, you will only be able to get this, the standard game. The Limited edition has a new character and weapon style and a making of as well as some other fun things. Same price, so definitely check out the limited edition over this version if you want the game.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Knights of the Old Republic: Kung Fu style, May 13, 2005
By Michael P. Arcuri (Seattle, WA USA) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
I've loved most of the Bioware games over the last several years. Star Wars Knights of the Old Republic, Neverwinter Nights, the Baldur's Gate series and all the spin offs based on that same engine by Black Isle. So while I hadn't really tracked the development or feature set of Jade Empire, and I haven't been playing many games at all the last year or so - I decided to pick it up.

So I got it home, tried it out, and got into the old pattern of a week-long, late-night playing spree until I reached the end.

It was good.

The characters and writing were pretty decent. The quests were pretty varied (although I got really sick of ghosts and spirits by the end). The dialog was funny at times. You had choices about whether to be good or evil throughout the game. It definitely had an Eastern flavor and philosophy throughout. There were some really original segments and nice cinematic sequences and some fairly well-done plot twists. But overall I'd say the story and characters were just decent - not as good as an average novel. Not quite as good as Knights of the Old Republic. And not innovative - still plagued by the same issues that have affected previous games in the genre (e.g. no real freedom to make choices to avoid big plot quests or go in your own direction, not much subtlety in the good/evil choices and rewards given for being either as good or as evil as possible, smashing barrels and boxes and urns around towns and houses to find loot without any consequences).

Where the game really shined was in combat. Your character is skilled in Kung Fu, and starts with 2 fighting "styles" that he or she can switch between at any time. Each style is relatively simple in it's own right. There's a basic attack. You can sequence 2 or 3 attacks in succession before needing to pause a second. You can block. You can "power attack" which takes a second to warm up and leaves you open to regular attack - but can break through an enemy's block. And there's an area attack that knocks foes down but doesn't really hurt them. And you can roll and flip around to evade enemies. That's it. So basic strategy is "rock, paper, scissors." Block beats regular attack - power attack beats block - regular attack beats power attack (during warm up).

So in the beginning of the game you get used to this strategy against one opponent or a few at a time. But before long you start learning new styles. There are new "martial" styles (different forms of kung fu), there are support styles which tend to hinder opponents and set them up for finishing combinations, there are magic styles that usually let you blast enemies at range, there are weapon styles, and there are transformation styles (which let you become a big baddie of some sort for a short while to kick some butt).

Each of these styles has the same categories of moves described above... but very different versions. E.g. with the dire flame magic style, the basic attack fires a small flaming projectile at your enemy, the power attack fires a large flaming projectile that immolates the enemy for a time and makes it impossible for him to attack back, and the area attack summons a dragon to breath flame in the area.

So the core mechanic of the game stays fresh throughout, since you're continually collecting new styles, trying them out, learning their strengths and weaknesses, and investing your limited pool of points into improving the ones you like best. Then at some point you start to really experiment with the "hamonic combinations" in which you have to use a support or magic style, get someone with the slow power attack, then quickly switch to a martial style and hit them with another power attack to finish them off and produce a power up. This can be fun, and it very efficient when fighting large groups of enemies at once.

I have to admit - at times I really felt like a bad-ass kung fu master during the game. Start with my "Flawless" staff style, then switch to "Spirit Thief" to suck up some of their spiritual energy, then flip over their back and use "Thousand Cuts" for some quick punches, then finally to "Stone Immortal" to encase my enemies in rock. The switching between styles is very fast and natural - and before too long I became very familiar with many of the styles, and I could recognize and name the styles that foes were using against me. This really brought scenes of kung fu movies to mind such as "Ha - you don't think you can beat me using "Leaping Tiger" style do you?" or "Ahh, Tempest style. You must be a master who follows the way of the closed fist - and I must take care to avoid your vortex area attacks."

And in the end - that's what makes a game memorable. The way it made you feel when you were playing it. This game made me feel like a Kung Fu master in a way that straight fighting games with never could.


-Mike Arcuri
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6 of 6 people found the following review helpful:
5.0 out of 5 stars An Asian Odyssey , April 19, 2005
Fun:5.0 out of 5 stars 
After creating the 2003 game of the year, what would you expect from Bioware? Well it's not what I saw coming, passing up the chance to make the sequel to KOTOR they decided to finally make a game that they've imagined for nearly a decade, an RPG in an ancient-China like land with plenty of kung-fu elements.

Jade Empire is not your standard RPG, it's far from it, but with it's improvements on the genre it very well may become the standard. The first noticeable difference in the gameplay is the innovative fighting style allowing you to fight in real time, but it's a change for the better. It's truly new feel is based around the d-pad, setting a different fighting style to each direction so that while in battle it is simple to change between them. This allows for many moves with various twists making it easier to navigate attacks. Bioware was correct in saying that for the player to be a kung-fu master they must feel like one as well, this is what the system of fighting does over a turn-based so common to RPGs.

I will not ruin the story, but it leads for action-packed sequences that will have you on the edge of your seat. You will easily find your self immersed in the story of this world. If you have played "Knight's of the Old Republic" you will know that Bioware's storytelling is top-notch and they only improve with Jade Empire's plot. The scenes have been pondered and perfected, the mythology is in-depth and brings an incredible realism to the world, and the architecture and newly-developed language are the icing on the cake.

On your quest there is plenty of customization available, mini quests to go upon, and lands to explore, all the while your choices having consequences leading you down the path of The Open Palm or The Closed Fist. You also constantly upgrade your character with the experience you gain over time, mastering different ways of fighting.

I have not enjoyed a game this much in a long while, and even if your are not a fan of the RPG genre this game can draw you in. It is an almost certain for RPG of the Year and a definite contender for Game of the Year.

Bioware's attention to detail, the over 320 minor characters have full voice-overs, and superb gameplay earn Jade Empire
A Bliss of 9
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Most Recent Customer Reviews

1.0 out of 5 stars Have Not Received Yet.
I cannot appropriately rate this game, because i have not received it yet. But looks good. I hope it is NOT a 1st person character play.
Published 1 month ago by Aaron Jason Cumbie

5.0 out of 5 stars Oh, this is nice.
I'm going to be up-front when I say that Bioware could put their name on a box of rocks, call it something like 'GeoBreaker', and I would buy it and proclaim it genius... Read more
Published 5 months ago by Moczo

5.0 out of 5 stars My first xbox game
The short version: The story line is really good with an unexpected plot twist... The fighting is real-time, not turn-based... slightly linear gameplay... Read more
Published 9 months ago by Azriel

4.0 out of 5 stars False Advertising is BAD
ok so right off the bat: this is a great game, I loved it. I beat it once and I'm goin in for seconds. But I have one major gripe. Read more
Published 9 months ago by R. Edwards

5.0 out of 5 stars Bioware does it again
I have to give Bioware another round of applause for yet another expertly crafted RPG. Jade Empire features a fully immersive world with its own history and culture and great... Read more
Published 9 months ago by Amahl

5.0 out of 5 stars Simply a great game
I bought this game in hopes of killing some time and hopefully having some kind of fun. What I got was an awesome adventure that stayed with me. Read more
Published 15 months ago by Marco G. Lara

1.0 out of 5 stars horrible game
The combat was never difficult on the hardest difficulty till the end when they put massive reflect damage shields on mobs that would half kill me from 1 combo. Read more
Published 19 months ago by Lithium Stain

5.0 out of 5 stars Fantastic Game, Fantastic Story, Fantastic Everything!
I'm not one to review games because, well, I think that most games don't deserve to be reviewed. All the "phenomenal" games are great and all, but after playing this game I felt... Read more
Published on July 10, 2007 by Toleran

5.0 out of 5 stars Immersive with Great Storyline
I just spent the last week playing Jade Empire, created by the developers of Knights of the Old Republic (KOTOR). Read more
Published on July 9, 2007 by bellted

4.0 out of 5 stars Great game with some flaws
Jade Empire is an adventure Role Playing game in a complete fantasy world of magic, weaponry, and martial arts. Read more
Published on January 6, 2007 by Michael J. Covino

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