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If you're not familiar with Snowblind Studios' delightful game engine (first seen in Baldur's Gate: Dark Alliance), you are missing out. It has received much critical acclaim, and for good reason – this core technology has made some of the best action/RPGs of the last several years. While other developers have licensed this engine for use in their own games, Snowblind has taken them all to school on how to squeeze the most juice out of it. Return to Arms is a visually stunning game in every way, and a lot of my issues with the first Champions of Norrath have been addressed. It's a pity that there isn't really anything in RtA that moves the genre forward or breaks from convention in any way.
All of the standard action/RPG elements are present and accounted for, and for the most part are done with a level of polish and flair rarely seen. Leveling up each character can be done in a nigh-infinite number of ways, since each one has a multitude of skills to develop or ignore at your choice. Bosses drop fatty loot to collect and power up your avatar with, and completing challenges (which become unlocked after finishing a stage) unlocks new online maps as well as hooking you up with bonus stat and skill points. These challenge rounds are easily the most interesting new element of RtA, with nonstandard objectives or restrictions that make you use your gaming skills or solve puzzles to emerge triumphant.
Every single change from the original Champions of Norrath is a positive one, as far as I can tell. The removal of random maps sounds like a bummer, but the result is that each level is designed much more tightly and flows better than before. Skills have been rebalanced and seem to be a bit more even, and the two new classes offer unique and fun styles of play. And, as has been mentioned, the latest revision of the Snowblind engine is amazing. Textures give a startling illusion of depth to surfaces, lighting changes give each area a different feel, and the excellent particle effects really bring the flashy spell animations to life. Plus, even though I've been seeing it for the last few years, I still have to stop and marvel at the water this engine can render out.
The icing on this cake of fantasy hack n' slash goodness is the amount of content available. Between the four difficulty modes (which are designed like Diablo II's, where you can start the next mode with your powered-up hero after clearing the one before), co-op and competitive online multiplayer, and the seven playable classes, there is an awful lot of game here to adventure through. Whether or not you'll be sick of cleaving orc heads before you finish it is another matter entirely, but rest assured that this is no weaksauce 10-hour quest with little replay value.
All of this high-heaped praise begs the question of why isn't RtA the must-have fantasy epic of 2005. The answer to that is simple: Though everything is very well-done, it's difficult to shake the feeling that I've been playing this same game since Diablo came out on PC in 1997. The core concept of bashing skulls and gaining levels and loot is still strong as can be, and I had a lot of fun with RtA, but the foreshadowings of a Dynasty Warriors-like rut are clearly visible. It's rare to see a sequel that does this little to shake up the gameplay formula of the original, but with that being said, anyone who enjoyed the first Champions title or either of the Dark Alliance games will find a lot to love here.

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78% buy the item featured on this page: Champions Return to Arms $29.99 |
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14% buy Champions of Norrath $19.99 |
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3% buy Baldur's Gate: Dark Alliance $96.56 |
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3% buy Baldur's Gate: Dark Alliance 2 $125.78 |
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Champions Return to Arms
1-4 Players Memory Card (for PS2) - 418KB Analog Control Digital Control Vibration Function Online Ethernet Broadband required Network Adaptor (PS2) requires - 1-4 Players Multitap (for PS2) - 1-4 Players http://www.championsrta.com
Created on Feb 19, 2006, last edited on Feb 19, 2006.|   |   |   |   | |||||||
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