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By Eric Neigher -- 02/8/2005
BRING OUT YOUR DEAD
Stronghold 2 offers two separate single-player campaigns: a siege-oriented combat campaign and a hippie-fied wuss campaign in which you mostly gather resources. Neither is much fun, although for different reasons. The warfare campaign is weak primarily because of the A.I.'s total fixation with attacking whatever of yours is closest to it, regardless of tactical value. Obviously, this makes defeating a siege simple: Construct a bunch of throwaway structures (such as cheap wooden walls) just outside your main enclosure and have your archers leisurely install medieval air conditioning in the besiegers as they hack away mindlessly at the junk. Once you've got this "strategy" figured out, you won't exactly have to consult Merlin to create an effective stronghold.
Pathfinding is another A.I. foible. Unless you micromanage their every move, soldiers insist on taking the most geometrically direct route to a target, even if it means abandoning defilade for terrain that will slow them down and expose them to enemy arrows. There are also frequent traffic jams when troops move through a narrow area, such as a castle gate. And whenever a lot is going on, the framerate takes a harder dive than a Triple Lindy. All this is compounded by the lame combat controls, which basically consist of pointing at what you want to attack and hoping your soldiers make it through the ensuing mosh pit.
PENNY UNWISE
Less combat means the economic campaign doesn't have to deal with the A.I. deficiencies as much, but nevertheless, it has its own frustrations. First among them is the politburo-sanctioned economic system. For no easily comprehensible reason, raw materials in Stronghold 2 cannot be brought directly from the buildings that gather them to the buildings that process them. They must first be deposited into a central stockpile, from which they are then picked up by the processor, taken to his shop, and used to create second-order goods. These, in turn, must be brought back to the stockpile and doled out to "end users." Everyone must share raw materials, and no one can be given preference--kind of a Dark Ages version of art class. While this might be attractive for an anarcho-syndicalist commune, here it only makes long-term urban planning virtually impossible (you can't know early on which structures should be located closest to the stockpile) as well as largely irrelevant (other than the stockpile, it doesn't matter what buildings are next to each other).
Stronghold 2 allows you to retain your towns and fortifications from mission to mission, rather than starting over with a blank slate. While this sounds sweet, it actually ends up being a major bummer, as your stockpiles will forever be closest to buildings that were important for the previous mission. And just to further oxidize your chain mail, there's no way to shut down an individual shop if it's sucking too many resources (which the shops closest to the stockpiles naturally will). Your only options are to raze the culprit building or shut down the entire industry in which it is involved. I can't believe this amazingly lame design decision ever got past QA.
KING FOR A DAY
But hey, it's not all bad news. While the A.I. may not be the smartest head on the pike, playing against other humans via multiplayer can be entertaining simply because they make much more effective use of the diverse structures, defense mechanisms, and units. And the graphics, when they're not lagging, are colorful and highly detailed, conveying a real sense of being there.
In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between Medieval: Total War and Castles II--that'll come closer than Stronghold 2 does.
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| | The Comfy Chair!? Criminals in Stronghold 2 are (unfortunately for them) subjected to a very authentic reproduction of medieval law-enforcement techniques. Marcellus Wallace would be proud of the wide variety of options a lord has for getting medieval upon the asses of the slackers in his midst. Your "torturers guild" can do everything from slapping a humiliating donkey mask on a transgressor to introducing the back of his neck to a battle-ax. Hell, you can even force criminals to form human pyramids while your soldiers give the thumbs-up sign. No, not really. But the game deserves props for its willingness to treat medieval "justice" realistically. |
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76% buy the item featured on this page: Stronghold 2 $19.99 |
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13% buy Stronghold 2 Deluxe $14.13 |
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5% buy Stronghold Crusader Extreme $11.99 |
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4% buy Stronghold Legends $22.75 |
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