Most Helpful Customer Reviews
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19 of 19 people found the following review helpful:
5.0 out of 5 stars
Best Grand Strategy Game...But Not For The Casual Gamer., June 28, 2005
Fun:5.0 out of 5 stars
I'm an old-time PC gamer, and have been saying for years "god, I wish someone would release a solid, comprehensive hex-style/board-game style grande strategy game based on modern day military and politics rather than the same old WWII sims". I stumbled across this game quite by accident when reading over a review of the game on a popular game site. I was overjoyed! I downloaded the demo and was completely taken aback at the level of complexity (which I love), the volume of detail, and the smooth interface. I enjoyed my Arizona vs New Mexico game so much I ran out and bought the game.
Be warned: The game does have a steep learning curve. This is not for the casual RTS gamer. The few reviewers that have written negative reviews touched on this. So, if you are used to playing Grand Theft Auto, The Sims, or Command & Conquer, rather than Hearts of Iron and Operational Art of War, be prepared to invest considerable time learning the games economic, social, and policital models before jumping in an invading your neighboring countries. But, if you are persistent, the game really is not to hard to learn after a couple hours and the game developers are very helpful on their official game site forum. I spent about four hours with the demo and about two hours with the full game (after reading the great 155 page manual) to get the hang of the complexity of the game.
I've now completed three campaigns (lost two), and am having a great time. This is a serious, comprehensive wargame that sets out to model modern warfare, and does a top-notch job. I STRONGLY recommend this game to any serious wargamer. If you're not convinced, try the demo, and don't go by negative reviews.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars
A great strategy game!, May 16, 2005
Fun:5.0 out of 5 stars
This is what REAL strategy is about - you have to watch your economics, your production, your civilian approval, and of course keep those military units in check! But anything you don't want to do yourself, just get your Minister to take care of. You can even give the ministers "priorities" like "increase reveneue" or "cut taxes", or you can just do the job yourself in any particular area.
The combat stuff is really what sets Supreme Ruler 2010 apart - even though it is real-time, this isn't a simple "RTS". You have to plan, deal with supply, different unit strengths, terrain and choke points, and lots more. Even without everything else, just the combat stuff would make this game worth the price. With all the other bits in there (and did I mention the diplomacy and elections?) this is just one incredible game.
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14 of 15 people found the following review helpful:
3.0 out of 5 stars
MicroManager Should Buy This Game!, July 16, 2005
Fun:3.0 out of 5 stars
If you really, really like micromanagement, skip the reviews and buy this game right now. You'll love it. If not, be warned, there are some good things about this game, but some not-so-good, too.
First the manual. Very small print on grey pages, some poor screen-shots, as usual. If you need reading glasses, read the manual outside in natural light. Otherwise, pretty routine "how to stuff." The good news: Hints sprinkled about, and appendices with good, helpful ideas on how to get started, how to run the economy, etc. Plus, a couple of read.me files on the disk to help with some of the missions. They call these "Walk-Throughs" but they are really "Things to do before you begin." Very useful, but not (IMHO) true step-by-step walk-throughs of the actual mission. Considering the poor quality of manuals elsewhere, I'd rate this one 4 stars.
Lots, and lots, and lots of detail in this game. Want to create a military vehicle? Within limits, you can build most anything! The amount of information and statictics available is almost overwhelming. The same applies to almost any facet of the game.
The interface is good (compared to some I've seen) and easy to use. There's just so much of it you'll spend loads of time learning. Being able to pause the game and give orders, make changes, etc. is a bonus. You'll need it.
The AI "Ministers" you appoint remind me of the Viceroy in Master of Orion 3, only there are six of them and I don't trust them any more than I trusted him. You can give them instructions, of course, but I wouldn't depend on them too much. I'm really not sure (at this point) if they actually help or hinder the game.
Another good thing, you can adjust mission and scenario rules, difficulty settings, time, and a lot of other things. I like that. But you are completely limited in the regions you can interact with; if you're playing in Adriatics, for example, the rest of Europe and the Near East simply don't exist.
Read the other reviews, too. They're accurate, in my estimation.
Overall, a good game - for some people. For me it suffers from a really severe case of TMI.
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