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103 of 112 people found the following review helpful:
2.0 out of 5 stars
No save, no bots, no co-op, no online, no AI -- No thanks!, June 19, 2005
Fun:2.0 out of 5 stars
This is just a rushed game, plain and simple. This feels like a game that would have been a good starting point, but not a game in the later part of a console cycle with a great pedigree as Medal of Honor. The bargain price and lack of advertisement sort of confirms the amount of effort used to produce the game.
The first thing that shocked me was no mid-mission saving or checkpoints. Huh? Did I suddenly get transported to the mid nineties? If so, remind me to buy some stock and housing. You die in the end of an hour long mission, you start the hour long mission from the very beginning! The only reason any game would not have constant saves is to mask the lack of playable levels by making the gamer repeat stuff over and over again. And, yes, that is the case here. What's really shameful is that the previous game in this series actually did have saves. I was near the end of the last level, about to complete the game when I died by a surprise rush of people. I am not going to waste another 50 minutes of my life to work on five minutes of gaming.
The other things that this game lacked that the previous game (Rising Sun) had is online and co-op play. There is a multiplayer, but there are no robots. So, unless you have a multi-tap, it's one on one. That is not much of a multiplayer at all.
There only 11 levels total. The first 6 are really just half the length of the latter 5. The look of the levels are usually dreary and monocolor at best (brown for the desert levels, white for the last 5 snow levels), and are just really dull. All in all, if you played all levels well and never had to repeat any part of a level, you'd have a grand total of about 7 hours of game play. Making this a rental if you really want to play this.
Other problems also exist in the game play. The first is that for some reason, after killing a person, ammo will appear but disappear really soon. This leaves the player with a dilemma, run to the ammo and die in the open, or really have no ammo and be a sitting duck. The squad that you "control" is a laughable joke. The AI that controls it is terrible. You will be hiding, pinned down, and your three squad mates will run around like head-less chickens right in front of machine gun fire. Complete idiots. Also, there are other bad aspects, like the introducing a cliched boss. Don't get me started on the tedium of grenade throwing. Random times, the aiming just would not work. Up close shooting is terrible. Many times, enemies will sometimes shrug off direct hits. I could go on and on.
There are some good points though. Levels 8, 9, 10, are actually pretty playable - well designed and somewhat fun. The sound is amazing. The game mechanics are spot on. Individually, the controls reward cautious, thoughtful game play. Given a few more months of development and fine tuning, a great game could have been produced. The game engine is there.
Pros:
Good general playing mechanics
Good sound
Good engine
Cons:
No save at any point of the mission
No co-op
No online
Horrible squad mates
Not many missions
Disappearing ammos/Lack of ammo
Monochrome like levels
Bad aiming
Bosses, why?
Hours to complete - 12 hours
Frustration Level (on normal) - High
Difficulty (on normal) - Medium/High
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8 of 8 people found the following review helpful:
4.0 out of 5 stars
this is a good game, December 11, 2005
Fun:5.0 out of 5 stars
i don't know why people give this game such bad reviews.i've been playing FPS's since half life and unreal tournament and this game is a GOOD GAME!
great graphics- good reproduction of WWII weapons- lots of nazis shooting at you- lots of nazis to shoot back- great explosions- it gives you a sense of actually being out there on the battlefield.
great sound and audio as well.
i've played through to the last set of missions,and have started over on easy because it gets to hard-
yes- your squad gets F'd up easily-YES you take real damage from bulets-- i don't worry about the team too much,though--i heal them once in awhile-but if they don't make it- you don't need them to finish the mission.
you have to keep your head down and make real decisions and real shots to get through and i think that makes this game great.worlds better than rising sun!!!like a whole different game!
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5 of 5 people found the following review helpful:
2.0 out of 5 stars
Latest in popular series encourages loyalty -- and strategy -- but this is still war., August 22, 2005
Fun:2.0 out of 5 stars
MEDAL OF HONOR: EUROPEAN ASSAULT focuses on an agent of the Office of Strategic Services, the Naval division that would become the CIA. Players fight their way through the battlefields of the European Theater -- France, North Africa, Russia and Belgium -- undermining German defenses and collecting intelligence on the enemy's new weapons systems. Players also lead a three-man squad to help get the job done, directing them to take cover, engage the enemy, or retreat as the situation demands.
Sure, a war game is going to contain violence, and Medal of Honor: European Assault is on par with the industry's standard approach to WWII shooters: allow players to kill plenty of enemies, but don't call undue attention to their deaths with lots of blood and gore. Bodies evaporate from the battlefield leaving only ammo and health power-ups as a memorial.
While parents should be aware of the game's violence, they should take some solace in its intellectual demands. European Assault moves at a more methodical pace, preventing players from mindlessly rushing enemy positions and rewarding thoughtful, strategic progress.
Electronic Art's Medal of Honor series has covered a lot of ground since it's inception in 1999. Players have had the opportunity to see Pearl Harbor, D-Day, Guadalcanal and more from the perspective of a foot soldier in this popular, first-person shooter series. The previous entry Medal of Honor: Rising Sun adhered to the formula that has worked for the series: history and realism mixed with tense gameplay. It also made some serious missteps, including mindless enemies, linear missions, and glitchy presentation.
Medal of Honor: European Assault improves over its predecessor in a number of ways. Enemies are more intelligent -- they seek cover, use grenades to force players out into the open, and change positions to get a better shot. Expansive level design allows players to get creative in the way they advance towards their goals. Secondary mission objectives give players some stuff to do besides fight their way to the finish line.
The game, however, suffers from some new problems. Your squad members will stand in the open until enemy fire turns them into a lifeless heap. EA also eliminated mid-level save points, so if you die at an inopportune time, you will have to start over from the beginning of a level. The European setting is dreary and monochromatic, unlike the colorful jungle settings in Rising Sun, and the art direction of EA does nothing to liven it up.
All in all, Medal of Honor: European Assault bring the series relatively up to speed with the quality of its competitors, but it remains imperfect. Diehard fans of WWII first-person shooters will find stuff to like here, but those with a passing interest are better off playing the superior Call of Duty or the more adult-oriented Brothers in Arms: The Battle for Hill 30.
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