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Arkham Horror
 
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Arkham Horror

Other products by Fantasy Flight Games
4.2 out of 5 stars  See all reviews (34 customer reviews)

List Price: $59.99
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Frequently Bought Together

Arkham Horror + Arkham Horror: Dunwich Horror Expansion + Arkham Horror: The King in Yellow
Total List Price: $124.89
Price For All Three: $100.62

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  • This item: Arkham Horror by Fantasy Flight Games

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  • Arkham Horror: Dunwich Horror Expansion by Fantasy Flight Games

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  • Arkham Horror: The King in Yellow by Fantasy Flight Games

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Arkham Horror: Kingsport Horror

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Innsmouth Horror Expansion (Arkham Horror)

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Features

  • Ages 12+; 1-8 Players; 120-240 minutes
  • Game Board, 16 investigator sheets, 16 investigator markers, 16 plastic stands, 5 dice,
  • 196 investigator status tokens, 189 investigator cards, 8 ancient one sheets, 20 doom tokens,
  • 180 ancient one cards, 60 monster markers, 16 gate markers, 14 miscellaneous markers

Product Details

  • Product Dimensions: 12 x 2.5 x 12 inches ; 0.3 ounces
  • Shipping Weight: 5.5 pounds (View shipping rates and policies)
  • Note: Gift-wrapping is not available for this item.
  • ASIN: B000ALCC5K
  • Item model number: VA09
  • Manufacturer recommended age: 12 years and up
  • Amazon.com Sales Rank: #4,172 in Toys & Games (See Bestsellers in Toys & Games)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (34 customer reviews)
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Product Description

Product Description

The End is Near! The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world. Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success. The classic game of Lovecraftian adventure returns in a new edition after almost 20 years!

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5.0 out of 5 stars (2)  $19.83
Arkham Horror: Kingsport Horror

Arkham Horror: Kingsport Horror

5.0 out of 5 stars (3)  $35.32
Innsmouth Horror Expansion (Arkham Horror)

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3.7 out of 5 stars (3)  $40.00
Arkham Horror Curse of The Dark Pharaoh Expansion

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Customer Reviews

34 Reviews
5 star:
 (19)
4 star:
 (10)
3 star:
 (1)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (34 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
42 of 45 people found the following review helpful:
4.0 out of 5 stars An entertaining romp into unspeakable horror (Lose 1 Sanity Point Now), March 17, 2006
Durability:4.0 out of 5 stars Fun:4.0 out of 5 stars Educational:1.0 out of 5 stars 
I liked this game quite a bit. I will say it's only loosely based on Lovecraft's themes. But then again, if it were accurate, it wouldn't be much of a game. TURN ONE: Draw Encounter Card. "Oh, you've run across an unnameable horror. Lose all Sanity points. Go directly to Arkham Asylum. Do not pass go. Do not collect 200 dollars. Do not do anything for the rest of the game."

No, thankfully, it's a little more upbeat.

The game isn't perfect. It's rules, while not actually all that complicated, are easy to get wrong the first one or two times you play. And it takes a little longer to play than I normally like. Also, I almost always use house rules (less Clue tokens to seal a gate, spending less time in the Otherworlds, etc.) But as a sort of fantasy adventure game where the players work against the game, it works pretty well. I enjoy it mostly for its storytelling aspects, and the fact that the game has so many items, characters, and monsters that you'd have to play several times to see them all.

The biggest flaw is a bit of randomness in the gameplay. At times, it can seem like the players are just wandering around, but usually I always feel like I'm working toward something. It's neat having a character with different strengths and weaknesses, and facing a variety of monsters. And each Ancient One affects the basic aspects of gameplay enough to be interesting.

The components are of amazing quality. Thick cardboard chits with full color, great illustrated character and Ancient One sheets. The monster tokens are a bit small, but still nicely illustrated.

A fun game. Not to be taken too seriously, but worthwhile for a bit of weird atmosphere. (NOW LOSE ANOTHER SANITY POINT AND GO BACK TO ARKHAM ASYLUM FOR READING THIS REVIEW THAT MAN WAS NOT MEANT TO KNOW)
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23 of 23 people found the following review helpful:
5.0 out of 5 stars Best board game ever made, May 8, 2007
By Mark Twain (North Carolina) - See all my reviews
Durability:4.0 out of 5 stars Fun:5.0 out of 5 stars Educational:4.0 out of 5 stars 
I bought this game when it came out. Since then, i have purchased the Black Pharaoh and Dunwich expansions, and we (a group of 5 of us) easily say this is one of our favorite board games ever. The game assumes that you already know something about Lovecraft and the Cthulu Mythos, although if you don't, it does not mean you can't enjoy the game. It just means you might not really understand why a Hound of Tindalos drives you so insane, or what exactly an Elder Thing is.

The unique aspect of the game is its cooperative play. With 2-8 players (with 4-5 being the sweet spot) you work together to defeat one of many Great Old Ones that are intent on destroying Arkham and possibly the entire world. Each game changes the GOO you fight, and there are multiple investigators to pick from, so you aren't playing the same hero each time either. Add to this mix hundreds of common item cards, unique items, spells, and encounters for dozens of locations, and you have a game with practically unlimited replayability.

The object of the game is to move around the board, either fighting or evading monsters that spawn from gates, while collecting clues and having encounters. You can try to seal the gates and prevent monsters from coming through them, but if you don't act fast enough, the GOO will eventually awaken and it comes down to a final combat that is sometimes impossible to win.

One thing dissenters say about this game is that you have to manage lots of "fiddly" bits. And true, you have a ton of playing pieces to arrange and manage throughout the game: your health, Sanity, clues, cards, skill sliders. But once you get into rhythm of the game it all comes naturally (although it will take around 3-5 games to get used to it).

[...]

Note however, that the game becomes increasingly harder with each expansion you add. As of this writing, The King in Yellow comes out this month, and it is going to add a whole new level of difficulty to an already hard game. But the key to AH is this:

THE FUN IS NOT IN THE WINNING.

It is just in the playing, even if you lose horribly (and you will) it is fun seeing just HOW bad you lose. Sometimes the game seems to be alive and is plotting against your every move.

Ok, that's enough ranting. I can't say enough good things about Arkham Horror. Buy the base game, and then slowly integrate the expansions to keep the options coming. It only gets better.
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13 of 13 people found the following review helpful:
5.0 out of 5 stars Play the game that hates you and wants to eat your soul!, February 15, 2008
By Scott Richardson (Chicago, IL USA) - See all my reviews
(REAL NAME)      
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:4.0 out of 5 stars 
Arkham Horror is extraordinarily complex, and can be a very long game, but it's a ton of fun. Investigators search Arkham and the realms beyond for clues, weapons, and other tools to fight the Ancient Ones. What makes it such a great game is that the mechanics make it a constantly-shifting battle. The investigators can have one thing planned, and everyone knows what their part is going to be, and then suddenly a new effect occurs, entirely shifting the dynamics of what's going on in the game. Teamwork, communication between the players, collaboration, and strategic planning are all vital to the group's success.

Another great feature of this game is that it can be played solo--an option I recommend for first-timers, before introducing it to a group. I solo'd the game before introducing it to my game group, and it was very, very helpful. As I mentioned, there are a LOT of mechanics at work in this game, and it helps to play through it a time or two to get used to what's going on. Ultimately, it's great to play with 4-5 people.

The biggest potential drawback for more casual gamers is that it's a very, very long game. 5-6 hours is probably a fairly accurate estimate of how long an actual game will take. However, the game does a pretty solid job of capturing the feel of Lovecraft's works, and for those hours, you'll feel like you're really battling for your life. Each time my game group plays this game, we come away exhausted, but also exhilarated.

I strongly recommend this game for fans of Lovecraft, horror games, and cooperative strategy games in general.
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Most Recent Customer Reviews

1.0 out of 5 stars Definitely in the running for worst board game ever....
Bought this game (at full retail price from a local game store) because I'm something of a Lovecraft fan and thought this game would be a lot more interesting than your typical... Read more
Published 3 days ago by TTC

1.0 out of 5 stars Where is the Fun??
I have no idea what game some of the folks on here are playing, but the one I paid $39 for and even bought one of the sequels to in hopes of finally having a fun gaming experience... Read more
Published 29 days ago by bunnyrabbit4

5.0 out of 5 stars Undeniable & irresistable pulpy fun
Be warned - the first couple run-throughs will invariably be disastrous - try as they might, this is a not a game that can be explained with written rules. Read more
Published 3 months ago by J. Shurin

4.0 out of 5 stars Good Two Player Cooperative Game
Although there are already several reviews regarding the dynamics of this game, I thought it may be helpful to add some additional information. Read more
Published 4 months ago by Ti

2.0 out of 5 stars Arkham Horrible!
This game is pretty neat really. Game play takes hours to play, hours of repeating phases like MTG:the gathering (Upkeep, Monsters turn, City turn, Move Phase). Read more
Published 4 months ago by John M. Gilbert

5.0 out of 5 stars A Great Cooperative Game but Complicated
Overall this is a really fun game, and a great change of pace from all the competitive games I play in my gaming group. Read more
Published 4 months ago by Christopher Shelton

5.0 out of 5 stars Interesting Gameplay Experience
I sat down to play the game with my 2 young daughters. As soon as we opened the box, the room started to shake and was filled with this loud chanting "Ia Ia Cthulhu Fhtagn!". Read more
Published 4 months ago by Andrew T. Kalns

5.0 out of 5 stars Unspeakable Horrors (and fun) Await!
For any fan of the works of H.P. Lovecraft who also enjoys boardgames
or RPGs, this deserves serious consideration. Read more
Published 5 months ago by M. Harker

5.0 out of 5 stars Simply the best being murdered by cosmic horrors game out there
The game is amazingly well constructed, and even in the core form provides enough difficulty and variety to keep you coming back. Read more
Published 6 months ago by J. Bennett

4.0 out of 5 stars A great game, though pacing is off
Arkham Horror is loosely based off several stories of the famous HP Lovecrafts world, with some more contemporary figures thrown in as well. Read more
Published 7 months ago by Brian Long

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