Most Helpful Customer Reviews
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10 of 11 people found the following review helpful:
2.0 out of 5 stars
SHAME ON UBISOFT!!!, December 12, 2006
Fun:1.0 out of 5 stars
You know, the PC Gamers are what helped make Splinter Cell so popular and to release this buggy POS was a total slap in the face to a number of EXTREMELY loyal Splinter Cell gamers.
Cannot bind mouse keys, game crashes to desktop. Just an absolute pile of garbage and a waste of $50. I am praying for a patch so that I can at least play the damn thing but the folks at UBIsoft obiviously did not have their hearts in the PC version and are focusing all of their time on the Console.
I told my Nephew the day we can configure a Mouse and Keyboard on an XBox is the day the "real gamers" decend on XBox live and they won't know what hit them. I guess the PC Gaming days are drawing to an end.
DAMN!
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7 of 7 people found the following review helpful:
1.0 out of 5 stars
Pretty bile, December 23, 2006
Fun:2.0 out of 5 stars
My system exceeds the requirements of this game by more than two times over for the prcessor and four times for all other requirements. The game is on patch 1.02 now and still has all the flaws mentioned by other reviewers and more. Game play is awkward, noncustomisable and glitchy but as a big SC fan I can be forgiving of that. Moreover, there is no sliding scale of your covert or overt status. You are either "green" and invisible, "yellow" and visible, or "red" and under attack. Environmental cues to your status are poorly thought out and lack both clarity and continuity. I can forgive even that. I can even forgive saving issues because I will play a level over again until it goes down perfectly so mid-level saves are of little consequence. However I can not accept bugs that effect game progress directly, like the inability to use your safe cracking tool in the Shanghai mission. You can enter into the tool when the safe unlock symbol shows up but can not control the tool and can only exit out again. This causes major loss of trust with both the NSA and JBA because you cant steal documents or samples for the afore mentioned parties. There by not allowing you to complete the level or progress any further in the game. The tool functioned in the JBA training mission, but this level appears to have been dropped directly from the console code onto the PC code without the benefit of editing the control commands.
PC gamers are already getting the shaft with delayed release dates and exclusive contracts with consoles. When we pave the way with games like Halo and Far Cry and tell control mashing monkeys what they should like sequels of those quality titles and games similar to these rarely come out again on the platform. If and when they do they are street dated behind the console releases often by months and/or are glitchy and poorly converted. It is getting to the point where most PC games are not worth buying and the console system controllers haven't improved enough to be worth using. I have been a PC gamer for over 17 years now 15 since Wolenstein 3D, and we are in gaming limbo. Thank you Ubisoft for wasting my money!
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8 of 9 people found the following review helpful:
2.0 out of 5 stars
Ubisoft appears to have shipped Beta version., November 14, 2006
Fun:4.0 out of 5 stars
As most people are aware, Splinter Cell is part of the unique game genre called stealth FPS (First-Person Shooters). Generally, the Splinter Cell games are sharp, detailed, and challenging. Splinter Cell: Double Agent is no exception.
Ubisoft has brought several new features to the Splinter Cell game in this latest edition, including unlockable gadgets (based on mission objectives), factions, flexable mission objectives, and an atmosphere there your choices actually impact the game. Once I was able to get the game running, I am instantly immersed into the exciting and heart-pounding environment.
Ah, but that is the real challenge it seems. It took me several hours and many more visits to various trouble-shooting forums to get the game up and running. Here is a laundry list of problems I have encountered during the first few hours after getting the game:
1. Autoloaded menu bogs down PC to the point where I could not move the mouse. I Ended up finding the Setup.exe file on the DVD and executing the installer directly.
2. Installer has problems with Daemon Tools virtual ROM program. I had to remove Daemon to get SC to complete installation.
3. The main game .exe (pointed to by desktop icon) does not load the game. I end up getting an error stating **Must Check**. To get past this, you need to create a shortcut to the Offline .exe file and append the switch "-ll" to the pathing information in the shortcut. As a side note, the Online (Multiplayer) .exe file loads fine without any changes.
4. Once you are able to load the Offline (solo) game, the intro movie has a tendency to fall into a loop and continuously play. I ended up having to navigate to the movies directory on the program folder and rename the intro movie so it does not load.
5. The ingame save menu is horrible. I cannot seem to be able to rename the saves with unique names, but a location and date stamp as least makes it useable. As a side note, quicksaves appear in the save-game list, but cannot be loaded when reentering a game. Quicksaves only appear to be usable when the "Load Last Save" option is available.
6. Exit movie loop..... at this point, I am usually so frustrated that I just do a hard-reboot.
If Ubisoft had done another 3 or so weeks of development time, this game would be wonderful. I can't help but think that they prioritized the concole versions above the PC version and PC users are the ones suffering because of it. They have release one path for the games, but as far as I can tell, it does little to fixe any of the problems listed above.
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