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Dungeons & Dragons Online: Stormreach

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ESRB Rating:  Teen
2.4 out of 5 stars See all reviews (17 customer reviews)

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Product Features

Platform: PC | Edition: Standard (CD)
  • Role-playing game designed more as combat-intensive quests
  • Create your own unique hero from nine classes, five races and thousands of combinations of skills, feats, and appearances
  • Control every attacking blow, defensive block, and dodging tumble in real-time battles
  • Coordinate your tactics and strategies with your party using integrated voice chat
  • Game is currently available to be played only on US servers

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Platform: PC | Edition: Standard (CD)

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000E7E9JM
  • Media: CD-ROM
  • Release Date: February 28, 2006
  • Average Customer Review: 2.4 out of 5 stars See all reviews (17 customer reviews)
  • Amazon.com Sales Rank: #15,889 in Video Games (See Bestsellers in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: PC | Edition: Standard (CD)
Amazon.com Product Description
Dungeons & Dragons Online: Stormreach is not sprawling game you might expect based on some other online role-playing games. Set in and around the city of Stormreach, you will spend most of your time in the sewers and dungeons hidden beneath this supposedly civilized place, rather than traveling to the far corners of some over-large fantasy world. The gameplay in Dungeons & Dragons Online: Stormreach is designed more as combat-intensive quests, which means you will spend more of your time undertaking meaningful missions and trying to achieve specific sets of objectives than you will spend blindly exploring an expansive fantasy world. Classic Dungeons & Dragons (D&D) conventions, such as saving throws and critical hits, are at work behind the scenes, which allows combat itself to remain simple, fast paced, and packed full of action.



Combat remains simple, fast paced, and packed full of action. View larger.


Choose from various non-human D&D races, including elves, dwarves, and halflings. View larger.


The quests provide a good balance of combat with light, thoughtful puzzle solving. View larger.
Dungeons & Dragons Online: Stormreach lets you choose from the standard non-human D&D races, including elves, dwarves, and halflings, as well as one new Eberron race called the warforged. The warforged are wood and metal golems, originally created to be a race of soldier slaves, which have since gained their independence and who now live alongside the other races in relative equality. Once you have selected your race, you will need to choose your character class. Here you will find the core classes, such as the fighter, cleric, wizard and rogue, make an appearance alongside the more specialized classes, such as the barbarian, sorcerer, bard, paladin and ranger. With this accomplished, you are free to select your character's appearance, which is where the tough choices must be made. Finally, you must determine what your character can, and can not, do. While the game will suggest a certain set of ability scores, skills, and feats for your character, you're free to customize them in any way you wish.

As in other online D&D games, there is an auto-attack feature that allows you to relax and watch the action play itself out, but the real-time fighting -- which utilizes the right button on the mouse to control attacks and the shift button on the keyboard to control blocks -- adds a lot more excitement to the game. Your various spells and ranged abilities are controlled via hot keys. An auto-lock feature makes your ranged attacks a lot easier to manage, but you are still free to aim and fire on your own. Characters pay a four-point penalty if they attack while moving, though you can get around this penalty by using the tumble skill. This convention can take some time to get used to, given that some monsters in the game are highly mobile, but once you manage to get the rhythm of moving and attacking, you will quickly to learn to fight without being penalized.

In between all the fighting there is still a lot of exploring to do. The dozens of quests that Dungeons & Dragons Online: Stormreach has to offer provide a good balance of pure, sweet combat with light, thoughtful puzzle solving, and they are structured in a way that keeps you constantly in motion. Whether you are searching out secret doors, swimming across an underwater labyrinth, fighting for your lives against sudden kobold ambushes, or smashing open barrels looking for treasure, you are always moving towards the end of your quest.

Each quest is rated in level, length, and difficulty, and you have the option of repeating quests at a higher difficulty level to face greater dangers and receive greater rewards. Unlike other D&D games where you earn experience from each individual kill, Dungeons & Dragons Online: Stormreach only lets you earn experience points upon successfully completing the entire quest. The game was designed this way to help avoid putting players through the typical grind of repeatedly killing the same monsters as a way to level up. All of the quests in Dungeons & Dragons Online: Stormreach are singular "instances" that offer fresh challenges exclusively for your party; you won't be pushed into the middle of an ongoing quest that others have already started. Most quests can be easily completed in a reasonable period of time, although some quests are part of a greater, story-driven series that can take much longer to complete.

Dungeons & Dragons Online: Stormreach presents loads of opportunities for party-based dungeon crawling expeditions, all launched from a large urban common area. The taverns located throughout the city of Stormreach serve as social hubs, in which you can find other players to join. For chat capability, Dungeons & Dragons Online: Stormreach requires only a standard microphone and headset that allows you to talk, rather than type, to your party members. You get your first 30 days for free, after which you must pay a monthly fee to remain online.

Product Description
For over 30 years Dungeons & Dragons® has been the legendary benchmark for all roleplaying games. Now you can experience the first online 3D virtual world faithful to classic D&D. This is no ordinary MMO – you will have to rely on your battle-tested combat skills, your wits, your cunning and a talented party to survive where many others have failed.

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Customer Reviews

Platform: PC | Edition: Standard (CD)
17 Reviews
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Average Customer Review
2.4 out of 5 stars (17 customer reviews)
 
 
 
 
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18 of 20 people found the following review helpful:
3.0 out of 5 stars Fun dungeon crawl, but forced grouping and other issues make longevity questionable, February 28, 2006
By D. Parvin "dparv" (Boston, MA USA) - See all my reviews
(REAL NAME)      
Fun:4.0 out of 5 stars 
Dungeons and Dragons Online (DDO) is an above average dungeon crawler that has the potential to be a lot of fun for a while with enjoyable instanced quests and lively gameplay. Unfortunately, there are a lot of little things that will likely make the value of the subscription fee here questionable in a month or two, and even early on many will have issues with forced grouping. Having actually purchased the headstart, I am having a blast - but take a star off of fun for the grouping issue, and two stars off of overall for the rule implementations, lack of PvP, and value proposition, leaving this at 4 fun/3 overall, or 3.5 stars.

With Dungeons & Dragons (D&D) having spawned literally tens of thousands of imitations at the top of the family tree of RPGs, MUDs, and MMORPGS, publisher Turbine has both the blessing of an eager audience and curse of a really tough comparison. The good news is that they've done an enjoyable job of implementing the heart of the D&D experience, which is the dungeon crawl. Unlike many MMORPGs, support classes like rogues are a requirement for almost all dungeons - there's no uber single class build here - and a well designed group and careful gameplay is a more important than any particular player, item, or spell.

However, the group aspect is double-edged. Outside of the first 5 or 6 early dungeons (even less for certain weak combat classes), solo play simply doesn't work - meaning your entire gaming experience will depend on finding a suitable group or guild. The support for this isn't bad, with ingame voice chat and being able to select exactly what you want in terms of a class and level in group search, but even players within a good guild can have significant waiting times while everyone gets ready. Turbine could and should have come up with a way for solo players to do something to advance. All adventure is instanced, which in this implementation makes sense but does mean like Guild Wars the only 'massive multiplayer' aspect of the MMORPG feel is when you're at the taverns.

D&D purists will probably not like the rule implementations either. Monks, druids, and several races are left out as are any number of skills, but the biggest wildcard is adding 4 class and race 'enhancements' which provide benefits far above even the best feats (like +5 to all skills or +3 in a certain statistic). Given how the game is set up, it doesn't really affect balance much - can't solo anyway - but between that and loot drops that rival the taj mahal (down a bit from beta, but not much), it does annoyingly throw traditional character builds out the window. Why bother making an especially stout fighter with high constitution if you're going to get 25 free hit points from the start?

More significant is longer term viability. Advancement is quick enough so the current level cap (10) was actually reached by any number of people in the 10 day beta. This will shortly be raised to 12 and eventually to 20, but the real issue is the lack of any alternative to the dungeon crawl - PvP, crafting, or anything else - that encourages people to stick around to pay the $14.95 monthly fee.

Don't get me wrong. I'm having more fun playing this now than any game in a long time. The issue is that I can also easily see not playing this in 30 or 60 days from now, which is a real shame. Hence, why this is rated 3.5 stars, and why I hope Turbine thinks carefully about how to improve it.
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17 of 21 people found the following review helpful:
5.0 out of 5 stars Brilliant, March 1, 2006
Fun:5.0 out of 5 stars 
Long-time fans of fantasy-oriented MMORPGs will remember the glory days of Ultima Online. When that game was heavily distressed by the "next-generation" MMO, EverQuest, fans of both games found themselves at a disadvantage that would continue for nearly a decade. There were no good games. The heavy penalties for death in EverQuest alienated the casual players of the time, while at the same time the open PVP in UO alienated its fair share of folks, causing both games to suffer heavy population detriments. It didn't help when the MMO boom began, either. Dark Age of Camelot, City of Heroes, Asheron's Call, AC2, EverQuest 2, and many others followed in quick succession, each having their own flaws that left MMORPG fans with the plain and saddening belief that no good game would ever see the light of day again. Dungeons and Dragons Online: Stormreach proves this notion wrong.

The biggest and most terrifying thought about this game is that it is based on the Dungeons and Dragons pen-and-paper RPG. Set in the DnD realm of Eberron, players must know the d20 system backwards and forwards if they expect to reach their full potential. This leaves two different groups of people with two different questions. Long-time DnD fanatics will want to know how closely this game sticks to the rules, while at the same time, World of Warcraft junkies will want to know how easy this game is to pick up. Both of them will want to know if it is fun.

First off, DnD. The city of Stormreach and the Eberron campaign operate under Dungeons and Dragons Revision 3.5 Ruleset by Wizards of the Coast. This ruleset features d20 (combat, skills, saves, etc.) and feats. Most of the general rules are followed very closely. Every time a d20 check is made, you see the actual dice roll on your screen. That's right: every swing of your sword, every disarming of a trap, every attempt to use a magical device: the dice are -always- rolling. The huge discrepancy this game has from PnP (pen-and-paper) is Action Points. You do not use Action Points to reroll your dice, as you would in PnP. Instead, four times per level, you achieve a new rank, at which point you gain Action Points to spend on enhancements. Low level enhancements are approximately equal to one additional feat. Higher level enhancements can equal nearly four feats combined (example: level 9 rogues get one that gives +7 to Disable Device and Open Lock simultaneously, passive). All players may have four different enhancements granted to their character at any time. While some may think that this may make your character terribly over-powered, this is not necessarily the case. The game is designed to overcome the problems a live action environment creates with the PnP game, and, as a result, your character will be expected to have the proper enhancements. These abilities are what make characters of varying levels significantly more or less powerful than each other in DDO. Each class and race has their own unique enhancements to choose from, but you must keep in mind as you develop your character that you are limited to having four at any given time. In addition, every time you level, you lose unspent Action Points, and the set of available enhancments will change every level also. The current level cap is 10, which Turbine has announced that it will raise in a few months. Prestige classes are also in the works. Other than Action Points, the game plays largely like PnP DnD, with a few very minor exceptions. Fans of the game will undoubtedly enjoy the MMO atmosphere of DDO.

Now for the gamers. So you're used to sitting in dungeon, blasting away at countless critters until you eventually gain a level? Maybe a few Catacombs raids will do you some good. Not in Stormreach. In this troubled city, you must use your brain more than your braun. Each class has a very specific purpose that you must play well to survive. If a fighter runs ahead of the rest of the party, for example, trying to blaze the way, he will undoubtedly be killed quite quickly by hidden dungeon traps that can only be disarmed by well-equipped rogues. Similarly, a rogue cannot hack and slash his way into a group of enemies without getting severely torn up. You have to use strategy, and you have to read up on your class. Know how the game works. It is very important. This game also features active combat. You click to swing your sword, fire your bow, raise your shield, or tumble away from an attack. DnD features both a targetting cursor and a targetting system, allowing you either to mouse-over the specific enemy you want to shoot at and fire or, if you happen to be trying to aim at a small critter that jumps around quickly, you may decide that you simply want to target it and auto-attack away. Both options are available (when using a weapon--spells can't be autocast). The game has no crafting system, which does not affect your ability to acquire items. The economy (at lower levels) is quite an easy one, with most players giving gear they do not need to other players in their party who do need it, free of charge. Mosts quests also offer very useful item rewards. You do not regenerate spell points or hit points unless you rest or are in a tavern (and resting is only possible at special shrines found in dungeons), although healers can heal you and even sometimes restore your spellpoints. This system makes strategy very important. The game is very easy to play and user-friendly, but difficult to master. You do not need any knowledge of DnD to get started, but, as your interest in the game grows, you will undoubtedly spend hours reading up on how things work and what people think works best. This is a huge boon to the players who take pride in their accomplishments. In addition, DnD features quest-based advancement. You do not get any experience for "grinding". In fact, you do not get any experience at all for killing individual monsters. Your experience comes from quests, which are all instanced. The quests are very well-developed, featuring a wide variety of stories, monsters, and objectives (everything from rescues to obtaining an item to defeating an enemy to solving a mystery and more). The graphics, controls, and musical scores are without a doubt some of the best I have ever seen. I have seen better graphics (namely in Asheron's Call II: breathtaking), but combined with the other artificial elements, this game is very pretty indeed. The avid gamer will not be disappointed. The main issues for some players will be the following: lack of player versus player combat, different gameplay style of Dnd, lack of crafting skills, and necessity to complete quests in order to advance (the good ones are long and involved). The pros of the game, though, heavily outway these potential cons: grouping is VERY heavily encouraged (meaning it is always possible to find a group), the storylines are extremely engaging (if you take the time to read them), combat is intense, and strategy is important. Most gamers will very much enjoy this game.

Overall, then, players will find that DnD Online (also known as DDO) is a great game. It fills a niche that many MMORPGers have sought for years. DDO isn't just your next hack-and-slash, ding, level up game. It is very involving, requires strong knowledge of your character, and features many things never before seen in MMORPGs. The game is fun at all levels; not just at maximum level. You will find the depth of character advancement to be absolutely astonishing. On the whole, Eberron is an amazing world and Stormreach an amazing city. With so many ways to customize your character and so many things to do with him (or her), many DDO players feel confident in calling the game flawless--the best ever made. After all, it is Dungeons and Dragons, which has remained a brilliant RPG for decades. And there you have it: Dungeons and Dragons Online: Stormreach is simply brilliant.

Other game notes: DDO features the races and classes of the DnD 3.5 ruleset, with the current exception of Monks and Druids (which are in development). These classes are Paladin, Ranger, Fighter, Cleric, Rogue, Barbarian, Sorcerer, Wizard, Paladin, and Bard. Each class has its own role in a group, except for the Bard (who is a sort of jack-of-all-trades). Each character may choose one class at character creation and either continue that class to the level cap or multiclass to a second class when they reach their next level (so if a level five Fighter just reached level six and wanted to multiclass to a Ranger, he would become all of the following: a level five Fighter, a level one Ranger, and a level six character, meaning that the sum of your class levels cannot exceed your current character level, which cannot be higher than the level cap). Each character is also of a particular race, and each race receives particular advantages or disadvantages that may allow it to excel at one or more particular class types. Available races in DDO include Humans, Elves, Half Elves, Dwarves, Halflings, and Warforged. You may only select one race. Information on feats, spells, enhancements, skills, racial abilities, and class abilities can be found at many DDO fansites, but documentation on the game can sometimes be hard to find because of so many inaccurate references. Check with reliable sources (open source works best, such as Wikis). The game also features a sort of tutorial area to help new players get started. It is optional.

If you are considering trying this game, do it. Period.
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6 of 8 people found the following review helpful:
3.0 out of 5 stars You have to group , April 1, 2006
Fun:3.0 out of 5 stars 
This is the only MMORPG I have played, so look to the other reviews for comparisons. I beta-tested DDO for 5 months before it was released. I don't know how other games of this type are, but on DDO, if you want to level, you have to group. The quests and monsters are so hard, and the experience hits you take for soloing lower-level dungeons (which are the only ones you can really solo) are so severe, that you can't really get anywhere unless you group.

If I had a bunch of friends who were into MMORPGs, I would probably have bought the game and subscribed, but I don't. The player base that I encountered was breathakingly rude and intolerant of mistakes and inexperience. When it came time to decide whether to sign on, I realized I just had not been having fun. I don't know whether they've cracked down on world-appropriate names, but I didn't see a whole lot of roleplaying, and there were tons of characters with gangsta-type names. Since the place is marketed as an online version of the tabletop pen and paper game, I found that intrusive and disappointing.

But if you have the hide of a rhinoceros or a group of friends who will go in with you, the graphics are terrific, and you can have a lot of fun fighting monsters. The game as I played it didn't have a lot of customization choices for your avatar, though I can't speak to the current version. Also, my system with its 512MB and Radeon 9600 video card crashed probably once every 24 hours of play, so I'd want a higher-end system to get the most out of it, and, oh yeah, a gamepad because I was always hitting my CapsLock (no function) button instead of the Shift (block) key. There was some learning curve for me on the keyboard controls, but I think a gamepad would help that, as well as lengthen the life of my keyboard. Too bad. I was looking forward to Dungeons & Dragons Online.
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Most Recent Customer Reviews

1.0 out of 5 stars Nobody plays this anymore...it's dying out
This came out 3 years ago. It used to be fun and had a lot of good things about it. HOWEVER, the player base has dwindled severely, servers have merged, the non-US servers WERE... Read more
Published 4 months ago by Big T

5.0 out of 5 stars A new review
I just noticed that most of the reviews for this game are 2 YEARS OLD! The game has come a long way in the last 2 years and is a very enjoyable experience. Read more
Published 14 months ago by J. Naylor

3.0 out of 5 stars Couldnt Do It
This game is as good as it gets for someone who loves the D&D world. Character creation was deep enough and the dungeons were good. Read more
Published 18 months ago by Dr. Freeman

1.0 out of 5 stars Buy with caution
J&R does not update their stock on this site. We purchased this over five days ago; said was in stock and avilable to purchase; just got an email from amazon stating J&R did not... Read more
Published on January 5, 2007 by Peter Salazar

2.0 out of 5 stars unless you are an ad&d freak, don't bother, this is a boring waste of time and money
i wanted to like this game. i can't.

the graphics are stellar. there are some bright people working on dungeon designs. Read more
Published on November 26, 2006 by g

1.0 out of 5 stars Avoid the expensive subscription, just download the Trial
Why pay Turbine when you can play for free and get the same (LAME) experience
Published on November 24, 2006 by M. P. Sutton

2.0 out of 5 stars I really Really wanted to like this game
I sounded like the perfect blend of the Challange of an RPG and the Online Community of a Massive Roleplayer. Read more
Published on November 22, 2006 by Russell Keller

2.0 out of 5 stars could be better
grouping is a pain. it takes forever to put a group together. I hope that the game gets better with more updates. It is fun, but needs work.
Published on July 5, 2006 by A. Kimbrough

5.0 out of 5 stars see my review under the dvd version
In there i forgot to mention that the drow elf will soon be a playable character.
Published on May 13, 2006 by riznitch

1.0 out of 5 stars Not worth the money, clumsy interface, expensive subscription
Amateurish interface, this game is just plain bad. but the worst thing about it is that it'll take you at least a week to realize that you've just wasted a week trrying to... Read more
Published on May 8, 2006 by Tim O'Brien

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A few basic pruning cuts will help rejuvenate your landscape and control the size of shrubs and trees.

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Free Shipping on Marpac SleepMate

Marpac Sleep Mate
Sleep tight with the Marpac SleepMate white noise machine. It's perfect for restless sleepers, children, students, apartment residents, and others. Best of all, it ships for free.

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