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Days of Wonder Ticket to Ride - Marklin
 
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Days of Wonder Ticket to Ride - Marklin

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5.0 out of 5 stars See all reviews (6 customer reviews)

List Price: $69.99
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Frequently Bought Together

Days of Wonder Ticket to Ride - Marklin + Ticket to Ride USA 1910 Expansion + Ticket to Ride - Europe
Total List Price: $153.98
Price For All Three: $97.96

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Product Features

  • Third installment in the popular Ticket to Ride series of games
  • Simple, fun, and addictive
  • Stand-alone game
  • Cards feature historical train photographs from the Marklin archives
  • Great family game

Buy This Product and Related Accessories

Days of Wonder Ticket to Ride - Marklin

Days of Wonder Ticket to Ride - Marklin

$69.99 $40.00 Select this Item

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Product Details

  • Product Dimensions: 12 x 3 x 12 inches ; 3 pounds
  • Shipping Weight: 3.7 pounds (View shipping rates and policies)
  • Shipping: This item can only be shipped to the 48 contiguous states. We regret it cannot be shipped to APO/FPO, Hawaii, Alaska, or Puerto Rico.
  • Note: Gift-wrapping is not available for this item.
  • ASIN: B000EYF7RS
  • Item model number: 4099397
  • Manufacturer recommended age: 10 years and up
  • Amazon.com Sales Rank: #22,853 in Toys & Games (See Bestsellers in Toys & Games)

    Popular in this category: (What's this?)

    #30 in  Toys & Games > Games > Educational Games > Geography & History Games > Geography Games
  • Average Customer Review: 5.0 out of 5 stars See all reviews (6 customer reviews)
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Product Description

From the Manufacturer
The Märklin Edition of Ticket to Ride is the third installment in the bestselling boardgame series that has won 14 international game awards, including the prestigious Spiel des Jahres. Like its predecessors, Ticket to Ride - Märklin Edition is simple, fun and addictive. Players collect sets of train cards that enable them to claim railway routes and fulfill their all-important Destination Tickets by connecting distant cities across a map of Germany. The Märklin Edition also introduces a new Ticket to Ride game play element - passengers that are used to pick up valuable merchandise along the routes. Created in partnership with Märklin, the world leader in model railroading, this edition features ¿ 118 historical train photographs, each carefully selected from the incomparable Märklin archives. Ticket to Ride - Marklin is a complete, stand-alone game and does not require the original version. Contents include 1 Board map of Germany with train routes, 240 Colored Train Cars, 15 Passengers, 118 Train Car cards, 46 Destination Tickets, 1 Summary Card, 5 Scoring Markers, 74 Merchandise Tokens, 1 Rules booklet, and 1 Days of Wonder Online access number. It is for 2-5 players, and it takes 30-60 minutes to play.

Product Description
Ticket to Ride: Marklin Edition by Days of Wonder is the third installment in Days of Wonder's best-selling Ticket to Ride Series. The board for the Märklin Edition is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included. Passenger figures are used to pick up merchandise tokens worth different numbers of points along the routes that they claim. The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus).

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Customer Reviews

6 Reviews
5 star:
 (6)
4 star:    (0)
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Average Customer Review
5.0 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
64 of 64 people found the following review helpful:
5.0 out of 5 stars Focus on the Passengers, August 3, 2007
By Dennis G. Voss Jr. (Lexington, KY USA) - See all my reviews
(REAL NAME)      
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
The Bavaria/Marklin edition of Ticket to Ride stands alone from the basic (United States) and Europe editions of the game, both in the narrow sense that it is not an "expansion set" to those games, but also in the broader sense that it's a lot more than just the old game with a different map. The rules are fairly similar, so learning all three games only takes a modest amount of time, but the differences across the games alter the strategies a fair bit. Each one feels like a distinct experience.

For those unfamiliar with the series, here's what they all have in common: There is a game board indicating routes among a bunch of cities. The object of the game is to amass the most points, and in one way or another those points come from collecting the routes strategically. Collecting any route between two places will generate points, but each player holds Ticket Cards indicating longer routes of special importance to that person, and stringing together little routes to make this longer connection adds to the payoff (whereas failing to do so imposes a penalty). How do the players take possession of routes? They take turns drawing cards that, when collected into sets, determine which routes they can use, and eventually they start using those cards to claim routes. The main random element is the timing of when those cards turn up in the deck.

The Bavaria/Marklin edition contains a few differences from the other two, but the main new feature is the introduction of Passengers. Each player gets three little plastic guys who can be sent for a ride along the railway, collecting points at each town/city visited. The longer a player's rail, other things equal, the more points the little fellow can collect. But the value of visiting a town/city drops each time, so there's a nice tension between wanting to send them early (while the places are more valuable) and send them late (when more places have been connected). The addition of this rule (and the large number of points associated with it) really alters the strategy from the other two editions.

I don't know that I've done the games justice. They're truly outstanding. You don't have to care a whit about trains. Even small children can enjoy these games, as long as they focus on the pleasure of successfully connecting things instead of focusing on beating the older players. (A suggestion: Keep a pad of paper in the box and track the child's points so that the competition is personal rather than with the adults.) The pace is especially fast, as each player takes turns drawing cards or claiming routes. (My family likes to play a board game while we eat but this one moves so quickly that we have a hard time doing both at the same time.) The boards are gorgeous, the pieces colorful and sturdy. We have just been thrilled with these purchases.

I guess I'll end with a single criticism, only because it's related to the hazy word choice I had to use here. For whatever reason -- I won't speculate why -- the designers pitched these games as representing some kind of competition among travelers to visit places. It feels totally artificial. (Why exactly is a railway route unavailable once someone else has traveled it?) I've used neutral language, saying that players "collect" or "take possession" of routes, which they do in the game's backstory by riding the line. But we found it much more comfortable to interpret the game in a robber baron context, with players either building or buying railway lines -- and by the second time we played we were already referring to the claiming of a route as "laying rail." The game plays the same with either interpretation.
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5.0 out of 5 stars Ticket To Fun, May 2, 2009
By R. Stephan (Arlington Texas) - See all my reviews
(REAL NAME)   
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
This game was a gift for my Brother in Law who is an avid game player, as well as a Marklin Train collector. This turned out to be the perfect Birthday present. So I highly recommend this game to anyone who enjoys playing games. It took a little time to figure out the rules, but once that is mastered its quite enjoyable.
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5.0 out of 5 stars fabulous, fabulous game, February 22, 2009
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:4.0 out of 5 stars 
I love playing this game and I am not a game person. I like settlers of catan, but I like this better for some reason. There's no bartering so you don't have any of that social dynamic to deal with. And, I feel fascinated building train routes across Germany. And you can make it more complicated with passengers, or less so. It's a wonderful game and we have always had fun playing it!
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Most Recent Customer Reviews

5.0 out of 5 stars Great fun!
Ticket to Ride: Marklin Edition is a great board game with the added benefit of having a broad appeal. Read more
Published 4 months ago by mgtoronto

5.0 out of 5 stars Great Game
This game is a lot of fun. Great gift for anyone who has ever been to germany.
Published 5 months ago by T. McKenna

5.0 out of 5 stars Good fun, great quality
My wife originally played as zuc 'm zuc(sp) in Germany with the US map. My wife loved it so when i saw it at a local store couldn't pass it up. (Hadn't experienced amazon. Read more
Published 5 months ago by C. Chandler

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