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Soul Calibur IV - Playstation 3

by Bandai
Platform : PlayStation 3
Rated: Teen
4.2 out of 5 stars 176 customer reviews
Metascore: 85 / 100
85

List Price: $29.99
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PlayStation 3
Standard
  • Unleash the Force: Iconic Star Wars characters, Sith Lord Darth Vader and Jedi Master Yoda challenge the Soulcalibur fighters for the future of the powerful swords. Experience the legendary Soulcalibur level of graphics now in 720p HD resolution for the fi
  • Take the Fight Online: For the first time ever, fight opponents around the world online in multiple versus modes.
  • The Ultimate Roster: Battle with classic Soulcalibur character, exciting newcomers or customize your own unique fighter.
  • New Fighting System Elements: Exciting new fighting game elements including the Active Matching Battle System and the ability to execute devastating critical strikes.
  • Multiple Gameplay Modes: Experience Soulcalibur with Story, Arcade, Tower of Reminiscence, Training Practice, Character Creation, and Museum View modes.
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Platform: PlayStation 3 | Edition: Standard


Product Details

Platform: PlayStation 3 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000ZK7ZMQ
  • Product Dimensions: 7 x 5.5 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: July 29, 2008
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (176 customer reviews)
  • Amazon Best Sellers Rank: #4,201 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Most Helpful Customer Reviews

19 of 20 people found the following review helpful By Minh A. Do on January 26, 2009
Platform for Display: PlayStation 3Edition: Standard
I am a huge fan of the Soul series. I remember sinking quarters into the arcade over a decade ago. When Soul Calibur first came out on the home consoles, it was like a dream come true. Many hours were spent playing that game instead of working on papers in college. Soul Calibur 3 was definitely my favorite. I even had the chance to work on the artwork for the UFS card game based on SC3. I think my huge involvement and love of Soul Calibur, especially the SC3, is what ultimately led to some of my disappointment with Soul Calibur 4...

The good:
-- The graphics are incredible! The animations are smooth and the characters move with a beautiful fluidity. The faces in particular look much better with each iteration, and SC4 definitely made leaps and bounds in the character models.
-- Online play at last! Not once did I experience lag. It's fun to practice on the CPU, but far more fun to take on complete strangers. Even if you lose, you get to see how other people play and you start improving so when your friends come over, you can summarily embarrass them.
-- Best character-creation mode EVER. Sure SC4 did not reward you non-stop with character-creation items the way SC3 did, but the depth of the new system is something you have to experience to appreciate. I love the amount of customization you're allowed, though I miss the CC-unique fighting styles.
-- Tower of Lost Souls. They call it that because you will sink hours of your life there.
-- A cool tag-team dynamic that lets you switch characters in the middle of a fight. Definitely useful when you need a variety of styles.
-- Critical Finishes are cool when conditions are right and you can pull them off. I'd rather be beaten with one of those than a Ring Out any day.

The bad:
-- Yoda is cheap.
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76 of 102 people found the following review helpful By Ravenskya VINE VOICE on August 13, 2008
Platform for Display: PlayStation 3Edition: Standard
I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.

What I liked:
1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.

2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.

3) The characters level, meaning the more you play with one, the more options you get with them.

4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.

5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.
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7 of 8 people found the following review helpful By Phantasmagoria on August 8, 2008
Platform for Display: PlayStation 3Edition: Standard
When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always.Read more ›
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