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Alone in the Dark

by Atari
Mature
2.5 out of 5 stars  See all reviews (115 customer reviews)

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Platform: Nintendo Wii

 
   


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Product Features

Platform: Nintendo Wii
  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

Product Details

Platform: Nintendo Wii
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00113NYJE
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 5 ounces
  • Media: Video Game
  • Release Date: June 24, 2008
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (115 customer reviews)
  • Amazon Bestsellers Rank: #16,444 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Nintendo Wii

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There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
View larger.
Stunningly spooky views of NYC
Stunningly spooky views of NYC.
View larger.
The odd wildlife of Central Park
The odd wildlife of Central Park.
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A whole new inventory system
A whole new inventory system.
View larger.
Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.

Product Description

Alone in the Dark Wii

 

Customer Reviews

Platform: Nintendo Wii
115 Reviews
5 star:
 (12)
4 star:
 (18)
3 star:
 (22)
2 star:
 (23)
1 star:
 (40)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (115 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
20 of 21 people found the following review helpful:
3.0 out of 5 stars Greatness yanked down by poor decisions, August 1, 2008
Fun:3.0 out of 5 stars 
This review is from: Alone in the Dark (Video Game)
Most people attribute the start of the Survival Horror genre to Resident Evil. While you can trace the birth of Survival Horror back far, far before that game (to Sweet Home or, if you want to stretch it, to Haunted House in 1981), modern Survival Horror games were firmly established by the first Alone in the Dark. Since that first game, though, the series has been an up and down roller coaster that never seemed to be able to outmatch some of the better known and more famous franchises like Resident Evil or Silent Hill.

So, when Eden Games started to work on reinventing the franchise, I was cautiously optimistic. A lot of the ideas and concepts they spoke of seemed like great ideas, and they seemed to be trying to Do Something Different. Unfortunately, the sum is not greater than its parts and Alone in the Dark, while reaching for the stars, can't stay afloat.

Things begin appropriately apocalyptic. Edward Carnby awakens in some hotel with some bad men arguing about cryptic shenanigans. Carnby, no longer useful, is led up to the roof to be executed but before that can happen, bad juju hits the fan as a "scar" tears through the building. From here, this first episode really picks up as you're trying to escape the building alive.

Here is where the goodness lies. Alone in the Dark has a great opening that's appropriately cinematic but in such a way that only games can do. The building starts to fall apart, you have to run and jump your way to safety, climb along the outside of the building while debris tumbles and while watching cars below you explode. You learn how Eden Games created some appropriately realistic fire for the game as you watch it spread and have to put it out or use it as a weapon. You'll see things happen to the various rooms you're in that will make you want to believe you're watching a cinematic, not playing through a game. It's very cool.

And then you try to move.

Movement is the worst part of the game. Actually moving feel as if you're controlling a drunk, disobedient person. Another problem comes in the form of switching perspectives. Melee is in third person (and horribly implemented; you'll be hit a lot more than you'll actually hit) and incredibly sluggish. Fighting monsters becomes a chore, one you'll grow to hate because as the game progresses, you'll learn that basically all monsters can only die via fire. So, grab that chair, light it on fire and swing away...hoping you hurt it more than it hurts you. Similarily, gun fights are also not terrific as you have to pop into first person whenever you want to shoot someone. No lock and pop here.

Likewise, if walking around makes you feel like a drunk, driving is a good approximation of drunk driving, I believe. The controls are incredibly loose and in the first driving portion of the game, loose controls isn't a good idea. What should be an exciting escape sequence that involves the ground behind you exploding, tears appearing across the streets, buildings collapsing, fire, death explosions, cats and dogs sleeping together turns into frustration as you'll probably find yourself repeating the episode. Over. And Over. From the beginning. It loses its fun and becomes a chore.

Towards the end of the game, the game pulls a Zelda: Wind Waker moment and has you hunting down certain things and destroying them in an effort, one has to assume, to artificially lengthen the game. If there's one thing that Alone in the Dark does exceptionally well, it's the pacing. When you hit this moment it's like running smack dab into a brick wall. It's sad.

There's a lot going for Alone in the Dark, don't get me wrong. The inventory system is a cool innovation. The whole episodic "TV show/DVD" feel is perfect, with DVD-style menus complemented by the ability to switch to any episode you like. The graphics are pretty decent, as is the engine it's running on. Some cool, small features, like the ability to blink your eyes is very effective during some sequences. And the pacing--for the most part--is perfect; it can really get your adrenaline going...until you're forced to repeat the same thing over and over again.

I really wanted to like Alone in the Dark. I didn't honestly think that Eden Games would elevate the game to the front of the pack, but there was enough little things and innovations that I thought maybe it'd be a good game. When I played it, I was amazed. Eden Games wanted no less than to shoot for the moon and make the most ambitious Survival Horror game yet. Unfortunately, reality is sometimes like gravity and unfortunately Alone in the Dark isn't the masterpiece I, and Atari, I'm sure, was hoping for. Definitely give it a rent, but I'd hold off on purchasing it.
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11 of 11 people found the following review helpful:
3.0 out of 5 stars It's not as bad as some people make it out to be, July 2, 2008
By Michael Kramer (Menominee, Mi.) - See all my reviews
(REAL NAME)   
Fun:3.0 out of 5 stars 
This review is from: Alone in the Dark (Video Game)
Could this game have been a lot better? Without a doubt, absolutely. The graphics are pretty weak, but that by itself isn't a reason to bash this game. The controls do take some getting used to, and there are a few very frustrating parts. Overall, though, it is a fun game to play. It's not as creepy as the package makes it out to be, but it is still spooky. Would I pay almost 50 dollars for this game? No, I would rent it out first (which I did) because, I have only played it for about 6 hours and am almost half-way done already. Give this one a chance, folks. It's not a great game, but it isn't as horrible as some of the other reviewers have made it out to be.
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17 of 19 people found the following review helpful:
4.0 out of 5 stars The dark awaits you..., January 2, 2009
By James Thomas Jeans (Glenwood Acres, TX USA) - See all my reviews
Fun:3.0 out of 5 stars 
"Alone in the Dark" is a game that had a lot of hype behind it prior to release, but when it finally landed on the 360, Wii and PS2, it was pretty much broken beyond repair. All of the fundamental elements that make a game enjoyable (outside the storytelling aspects) were left in a perpetual state of disarray. Long story short -- it played like an undercooked beta release. Why Eden Games chose to release the title with its fundamentals fractured so terribly is beyond me.

What we've received from Eden Games in "Alone in the Dark: Inferno" is a greatly improved build that, unfortunately, still suffers from some clunky play mechanics.

First, the improvements:

01 - For the most part, the player has been given full control over the game's camera, allowing for a 360 degree view of the environment. Occasionally the camera locks itself down, but this is done in moments that require the cinematic effect. For the most part, it works.

02 - Edward no longer controls like a tank. This change was pretty much a given when the camera was freed up.

03 - The inventory system is less convoluted. The order in which you combine items is no longer dead set, and its easier to navigate in general.

04 - The driving mechanics have been tweaked. Now one of the game's most exciting levels (the final stage in episode 2) is a lot more fun and a lot less frustrating. The cars no longer handle like boats.

05 - A "hint" system is integrated into the early stages to help orientate the player (this may have been in the 360 version, but I certainly don't remember it, particularly during the first driving level).

06 - The storyline is pretty much identical between builds, but there's been a fundamental change made surrounding a quest that in the initial build involves a LOT of painful backtracking. I don't want to say too much for fear of spoiling things, but this change helps the flow of the game immensely.

07 - A new level has been added mid-way through the game.


Now the problems:

01 - Despite the tweaked control scheme, Edward is still a bit difficult to control. There are times where I'll want him to walk one direction, and he'll sort of wander in a slightly different direction. This was particularly annoying in the later half of episode 1.

02 - It's easy enough moving him around in first person view, but the controls are never as sensitive as one would like in first person, and getting into a gun fight can be really irritating, particularly if you're used to the precision aiming in games like "Resistance".

03 - There is no 5.1 surround support in this game, which is sort of a letdown. It's the only game I own that lacks 5.1. There are also no subtitles, which just feels lazy. One of the people in my house is deaf in one ear and partially relies on subtitles to convey the story. This is probably the only PS3 game I own that lacks subtitle support.

04 - Using melee weapons is problematic. It's a good idea for a combat system, but it's implemented poorly. It reminds me a little bit of that PS2 Jet Li game, but less refined.


There are a lot of big ideas in "Alone in the Dark: Inferno". It's a very ambitious game, and I think that's one of the problems. I get the feeling that this title was just slightly outside the capability of Eden Games. They couldn't quite pull it all together into a cohesive experience.

Having said that, the game features an exciting episodic presentation and a wonderful musical score that utilizes the award-winning female choir known as The Mystery of Bulgarian Voices. The voice acting is solid (the guy who plays Max Payne voices Edward Carnby) and there are some excellent set pieces that really get the blood pumping.

If you can look past the slightly awkward control scheme and the occasional graphical oddity, I would suggest picking the game up. The price has already dropped quite a bit (I picked the game up brand new for $29.99 at a local Game Stop) so now's the time.
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Most Recent Customer Reviews

1.0 out of 5 stars $20 piece of trash
I saw that this game had 2 1/2 stars and was outraged.

I got this game a while ago (for the XBOX 360) and played it for maybe 15 minutes. Read more
Published 10 days ago by R. A. C.

1.0 out of 5 stars Stay away from this Dark
Wow, what a total piece of crap. The music is great though so I picked up the PC soundtrack edition for 5$. Read more
Published 18 days ago by D. Frost

4.0 out of 5 stars Great Survival Horror. Highly recommend!!
PSN ID Gremdude(Trophy Level 14) here with a review of one of the most under-appreciated titles for the PS3. Read more
Published 22 days ago by PG

1.0 out of 5 stars A poor choice....
I am writing a review because I needed to warn others of money wasting. This is not a game to buy but if you must look for it used and get it cheap. Read more
Published 1 month ago by Joshua B.

5.0 out of 5 stars just like a movie
lots of action, scary, and good graphics. it was kind of hard for me to understand at first but i always loved a challenge.
Published 2 months ago by Darrin Crittendon

3.0 out of 5 stars Decent game
Thing about this game is that it take a while to get used to. The controls at the beginning are terrible until you get used to it. Read more
Published 3 months ago by Bangcrashboom

3.0 out of 5 stars MEH. Good design, bad gameplay...
The designer definitely had some good ideas, but overall the game isn't very fun to play. Awkward move controls make it feel clunky at best. Read more
Published 4 months ago by Jaron L. Knuth

3.0 out of 5 stars I played this alone in the dark
I'd never played any of the previous four AITD video games so I figured I'd be lost an unable to keep up with this one, but the previews looked good so I added it to my wishlist,... Read more
Published 4 months ago by Inspector Gadget

1.0 out of 5 stars Horrible Game
This game has a couple of things that are good about it. The story is interesting. And....well, I guess that's it. The rest of the game is God awful. Read more
Published 5 months ago by Seth C. Dortch

3.0 out of 5 stars its average, but for the price it is now, give it a try
The ps3 version is the definitive version of the game. however, that doesnt mean its flawless. there are still some bugs and glitches in the game. Read more
Published 6 months ago by Robert Manzi Rd

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