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Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions (Scientific American Library Series) Paperback – March, 1996

4.6 out of 5 stars 9 customer reviews

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Product Details

  • Series: Scientific American Library Series
  • Paperback: 210 pages
  • Publisher: W.H. Freeman & Company; 1 edition (March 1996)
  • Language: English
  • ISBN-10: 0716760150
  • ISBN-13: 978-0716760153
  • Product Dimensions: 8.6 x 9.3 x 0.5 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #2,309,587 in Books (See Top 100 in Books)

Customer Reviews

Most Helpful Customer Reviews

26 of 26 people found the following review helpful By Didier Bizzarri (D.Bizzarri@ulg.ac.be) on November 30, 1998
Format: Hardcover
After reading this book, no doubt Thomas Banchoff is a deeply experienced geometry enthusiast.Unlike many schoolbooks, his book shows the main ideas underlying a multi-faceted geometry with minimal technical complication nonsense, using simple concepts and a bright argumentation, almost without losing insight! He never misses an opportunity to connect geometry to other sciences like algebra, relativity, optics, mechanics and to arts. It is not only the 'Everything you desired to know about the 4th dimensions' but also a bunch of 2D and 3D geometry 'master tricks' as well as a historical narration (including recent discoveries).
Examples: - how to find yourself the polytopes (4D 'polyhedra') with 3D representations - how to easily calculate vertex coordinates of the 5 polyhedra - how to draw a torus on a hypersphère! -.. and many others
No way you could escape this reading with the same vision of geometry!
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26 of 28 people found the following review helpful By A Customer on December 30, 1997
Format: Hardcover
I am a high school mathematics teacher, and often students ask about the fourth dimension. Usually their question takes the form, "What is the fourth dimension?" or "How can we see things in the fourth dimension?" This book answers both questions very clearly. Relying mainly on superb computer graphics and analogies of a two-dimensional being trying to perceive the third dimesion (as in Flatland), the author helps us to understand the fourth and higher dimensions. He uses the techniques of slices, projections, shadows, and of course, generalization. I found the most practical part of the book was learning to count the number of faces, vertices, and edges in a 4 (and higher)-D hypercube and also the number of 4 (and higher)-D polytopes (analogues of Platonic solids in 3-D). I also found it valuable to learn the process of folding an unfolded hypercube through the fourth dimension, although I cannot visualize this process, being a mere 3-D creature. Experimental design models in various sciences can involve four or more dimensions. The example from paleoecology was very helpful in that it showed how we can take a 4-D model and take various 3-D cross sections to study various interactions of variables. This is an important concept for a research-bound high school student to learn. Martin Gardner has suggested that we read this book for the computer graphics alone, if for no other reason. Actually there is much more of value, although I found some parts repetitive and boring. The next time a student asks about the fourth dimension, I'll hand her/him the book and say, "Here, kid, go read.
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14 of 15 people found the following review helpful By Rahman on April 22, 2003
Format: Paperback
Mathematical ideas, when first learned, tend to undergo a curious inner transformation. At the outset, some tangible representation is necessary to effectively latch onto the concept. Thereafter, the symbolic elaboration using the language of mathematics is sufficient to encompass not only that particular figure, but limitless others like it as well. The underlying geometry is still there, but there are simply too many possibilities to illustrate in any amount of time.
The first step of illustrating must be manifest, using ink or chalk or sand or digital pixels. In this way, even the finest geometric illustrations can be considered extremely crude and innacurate in comparison to rigorous mathematical precision. Consider, however, how extraordinarily difficult it would be to grasp trigonometric functions, vector spaces, or even the basic Cartesian coordinate system, without first observing supporting representative illustrations. Even if later forgotten, those initial images are crucial for understanding.
This work provides a wide range of richly color-illustrated examples of the abstract geometric structures dealt with regularly in mathematics and the sciences. It is unique in its quality and affordability, and is supported with excellent prose, briefly describing the developmental history, and frequently how to reconstruct the figures from a sparse handful of assumptions. From an introductory description of dimension, this book then branches into numerous and diverse major topics: scaling, slices, regular polytopes, perspective, coordinate geometry, and non-euclidean geometry. While sparing in its level of mathematical description and precision, it never diverges into a fully artistic exposition on the subjects either.
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9 of 10 people found the following review helpful By Helmer Aslaksen on February 26, 2001
Format: Paperback
This book is a jewel! It contains a wide collection of visual geometry. Professor Banchoff is able to link geometry to many aspects of life. It's a treasure trove for anybody teaching geometry at any level. It's a book that can be read at many levels. If you're willing to skip a bit here and there, you can get a very good general idea. But if you want to really understand all the details, it can make for hours of challenging reading. I'm still reading it! :-)
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7 of 8 people found the following review helpful By Rama Rao VINE VOICE on January 28, 2004
Format: Hardcover
Living in a world of three dimensional space makes it hard for us to conceive fourth dimension and it gets even harder to visualize the fifth and higher dimension. Superstring theorists predict the existence of 10th and 26th dimensions in universe; hence it seems reasonable for many of us to understand how it would be like to be living in fourth dimension. Thomas Banchoff is one of the leaders in the study of higher dimension using computer graphics; he has illustrated fourth dimension using basic geometrical approach such as slicing the spatial dimension, observing the shadows of structures, comparing the folded and foldout versions of polytops and description of configuration of spaces. This book is useful for someone who appreciates geometry, but for a reader who likes to visualize the fourth dimension he/she may read Clifford Pickover's Surfing through Hyperspace, which does a better job in illustrating fourth dimension.
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