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Designing Virtual Worlds (New Riders Games) (Paperback)

by Richard Bartle (Author)
4.9 out of 5 stars  (12 customer reviews)

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Editorial Reviews
Product Description

Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.



From the Back Cover

Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds.

See all Editorial Reviews


Product Details
  • Paperback: 768 pages
  • Publisher: New Riders Games (July 25, 2003)
  • Language: English
  • ISBN-10: 0131018167
  • ISBN-13: 978-0131018167
  • Product Dimensions: 9.1 x 7.5 x 1.7 inches
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  (12 customer reviews)
  • Amazon.com Sales Rank: #227,344 in Books (See Bestsellers in Books)

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    #78 in  Books > Computers & Internet > Programming > Game Programming

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Look Inside This Book
Browse Sample Pages:
Front Cover | Table of Contents | Excerpt | Index | Back Cover

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