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Discworld (HC)
 
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Discworld (HC) (Hardcover)

~ Phil Masters (Adapter), John Ford (Author), Terry Pratchett (Creator), Steve Jackson (Contributor)
4.5 out of 5 stars  See all reviews (2 customer reviews)


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Editorial Reviews

Product Description

The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
The Discworld Roleplaying Game is not a new edition of GURPS Discworld - it's a reprint. By changing the name and adding the "Powered by GURPS" logo, we're making it even clearer than before that this is a complete roleplaying game. You need no other books to play. Making the title begin with "Discworld" will make it easier for series fans to find it, too

Product Details

  • Hardcover: 240 pages
  • Publisher: Steve Jackson Games; illustrated edition edition (September 1, 2002)
  • Language: English
  • ISBN-10: 1556346875
  • ISBN-13: 978-1556346873
  • Product Dimensions: 11.3 x 8.4 x 0.8 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #174,475 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #25 in  Books > Science Fiction & Fantasy > Fantasy > Series > Discworld
    #100 in  Books > Science Fiction & Fantasy > Authors, A-Z > ( P ) > Pratchett, Terry

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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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38 of 38 people found the following review helpful:
4.0 out of 5 stars Never played and still enjoyed., December 3, 2004
The Discworld RPG is a great read even if you don't play GURPS. It's not bad even if you hate RPGs. The book is bursting with source material and backgrounds - it's not uncommon for personality descriptions to take a full column. If you're a gamer, it's nice to have the actual writeups. If you're not a gamer, the art and small storylines through the book are still entertaining. Of particular interest to me was the magic section - not so much for how it's used in the game but for the Disc's philosophy of how it works. Also, without this book, I never would have known that all native-born Ankh-Morporkians are born with Disease Resistance. And a shiv...
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent and Self-Contained (mostly) FRPG rule-set., January 29, 2008
By Terrance L. Roddy (Evanston, IL USA) - See all my reviews
(REAL NAME)   
I have the original paperback version of this book. It is an adaptation of Steve Jackson's Generic Universal Role-Playing Game System (GURPS) to Terry Pratchett's Discworld as a Role-Playing environment. A pretty good "GURPS Lite" extract of the basic GURPS rules is included as an appendix (32 pages) at the end of the book, so you technically don't need anything other than pen(cil)s, paper, and ordinary six-sided dice to run and play a Discworld-based Fantasy Role-Playing Game (FRPG).

For a Discworld fan who doesn't want to play role-playing games, this book may still be of interest: it includes informative capsule summaries of most of the major characters in the Discworld novels, and Pratchett-approved insights into the metaphysics of the Discworld universe. It also contains many monochrome drawing by illustrator Paul Kidby.

For a Discworld fan who has never tried role-playing games, but is interested (and has a reasonable number [2 to 6] of similarly-interested freinds), this is an excellent choice. For a hard-core FRPG player, they probably already know about (and have) lots of GURPS stuff - the relavent parts can easily be used with and in a Discworld GURPS game.

While this was explicitly intended to be (and is) an "all-you-need" gamebook, there is now a "supplement" as well: GURPS Discworld Also (a backhanded pun on "Too" instead of "Two"), that is basically more of the same - more Discworld-specific character-information, rules, etc. The supplement is not needed, but is nice to have...
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