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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
 
 
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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)

by Tom McReynolds (Author), David Blythe (Author) "OpenGL supports a handful of primitive types for modeling two-dimensional (2D) and three-dimensional (3D) objects: points, lines, triangles, quadrilaterals, and (convex) polygons..." (more)
Key Phrases: sphere map image, fragment processing pipeline, trimming primitives, Khronos Group, Loading Texture Images, Safety Critical (more...)
5.0 out of 5 stars  (3 customer reviews)

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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) OpenGL(R) Shading Language (2nd Edition) (OpenGL)
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Editorial Reviews
Review
"You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however - my copy is not leaving my desk under any circumstances!"
Ian Ashdown, President, byHeart Consultants Limited

Book Description
Provides graphics programmers with the tools and techniques to solve sophisticated and novel computer graphics programming problems.

See all Editorial Reviews

Product Details
  • Hardcover: 672 pages
  • Publisher: Morgan Kaufmann (February 2, 2005)
  • Language: English
  • ISBN-10: 1558606599
  • ISBN-13: 978-1558606593
  • Product Dimensions: 9.4 x 7.5 x 1.3 inches
  • Shipping Weight: 3.7 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  (