Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.
Real-Time Collision Detection and over 300,000 other books are available for Amazon Kindle – Amazon’s new wireless reading device. Learn more

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
39 used & new from $42.25

Have one to sell? Sell yours here
 
   
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
 
 
Start reading Real-Time Collision Detection on your Kindle in under a minute.

Don’t have a Kindle? Get yours here.
 
  

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (Hardcover)

by Christer Ericson (Author) "This book is concerned with the subject of collision detection, a broad topic dealing with a seemingly simple problem: detecting if two (or more) objects..." (more)
Key Phrases: cached primitives, buffer readbacks, welding neighborhood, Emde Boas, Intersecting Ray, Point Given (more...)
4.7 out of 5 stars See all reviews (15 customer reviews)

List Price: $82.95
Price: $52.26 & this item ships for FREE with Super Saver Shipping. Details
You Save: $30.69 (37%)
Upgrade this book for $15.19 more, and you can read, search, and annotate every page online. See details
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Thursday, July 16? Choose One-Day Shipping at checkout. Details
23 new from $48.16 16 used from $42.25
Also Available in: List Price: Our Price: Other Offers:
Kindle Edition (Kindle Book) $47.03

Frequently Bought Together

Customers buy this book with Real-Time Rendering, Third Edition by Tomas Akenine-Moller

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) + Real-Time Rendering, Third Edition
Price For Both: $123.46

Show availability and shipping details

  • This item: Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Real-Time Rendering, Third Edition by Tomas Akenine-Moller

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington
3.9 out of 5 stars (9)  $35.73
Game Physics (Interactive 3d Technology Series)

Game Physics (Interactive 3d Technology Series)

by David H. Eberly
4.3 out of 5 stars (7)  $75.16
Programming Game AI by Example

Programming Game AI by Example

by Mat Buckland
4.7 out of 5 stars (33)  $32.97
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by David H. Eberly
4.4 out of 5 stars (9)  $56.08
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

by Fletcher Dunn
4.3 out of 5 stars (43)  $32.97
Explore similar items

Editorial Reviews

Review
"Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute cycles in current game engines as increasingly detailed environments are becoming the norm. Real-time Collision Detection is a comprehensive reference on this topic, covering it with both breadth and depth. Not only are the fundamental algorithms explained clearly and in detail, but Ericson's book covers crucial implementation issues, including geometric and numeric robustness and cache-efficient implementations of the algorithms. Together, these make this book a 'must have' practical reference for anyone interested in developing interactive applications with complex environments." -Matt Pharr, NVIDIA

"Christer Ericson's Real-time Collision Detection is an excellent resource that covers the fundamentals as well as a broad array of techniques applicable to game development." -Jay Stelly, Valve

"Christer Ericson provides a practical and very accessible treatment of real-time collision detection. This includes a comprehensive set of C++ implementations of a very large number of routines necessary to build such applications in a context which is much broader than just game programming. The programs are well-thought out and the accompanying discussion reveals a deep understanding of the graphics, algorithms, and ease of implementation issues. It will find a welcome home on any graphics programmer's bookshelf although it will most likely not stay there long as others will be constantly borrowing it...." -Hanan Samet, University of Maryland


"Real-Time Collision Detection is an excellent resource that every serious engine programmer should have on his bookshelf. Christer Ericson covers an impressive range of techniques and presents them using concise mathematics, insightful figures, and practical code." -Eric Lengyel, Senior Programmer, Naughty Dog


"If you think you already know everything about collision detection, you're in for a surprise! This book not only does an excellent job at presenting all the collision detection methods known to date, it also goes way beyond the standard material thanks to a plethora of juicy, down-to-earth, hard-learned implementation tips and tricks. This produces a perfect blend between theory and practice, illustrated by the right amount of source code in appropriate places. Basically the book just oozes with experience. Christer doesn't forget all the alternative topics that, despite not directly related to collision detection, can ruin your implementation if you don't include them in your design. The chapters on robustness and optimization are priceless in this respect. Its carefully crafted compact kd-tree implementation beautifully concludes a unique book full of luminous gems." -Pierre Terdiman, principal software engineer, NovodeX AG, and writer of the popular collision detection library Opcode


"When I received a copy of Real-Time Collision Detection for review, I was in the midst of redesigning an architectural visualization and lighting design program. The Bounding Volume Hierarchies chapter allowed me to quickly and easily design and implement an efficient ray tracing acceleration scheme. It also provided me with a wealth of information on various design strategies, which gave me the confidence that I had chosen a near-optimal approach. What one of my clients recently said about the finished software reflects my opinion of this fantastic book: 'Holy cow! Excellent work!'" -Ian Ashdown, byHeart Consultants Limited

Book Description
The complete engineering guide to Collision Detection from a top engineer at Sony

See all Editorial Reviews

Product Details


Inside This Book (learn more)



Books on Related Topics (learn more)
 
 

What Do Customers Ultimately Buy After Viewing This Item?

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
77% buy the item featured on this page:
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) 4.7 out of 5 stars (15)
$52.26
Real-Time Rendering, Third Edition
8% buy
Real-Time Rendering, Third Edition 4.6 out of 5 stars (39)
$71.20
Programming Game AI by Example
5% buy
Programming Game AI by Example 4.7 out of 5 stars (33)
$32.97
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
5% buy
3D Math Primer for Graphics and Game Development (Wordware Game Math Library) 4.3 out of 5 stars (43)
$32.97

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

15 Reviews
5 star:
 (11)
4 star:
 (3)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (15 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
28 of 29 people found the following review helpful:
5.0 out of 5 stars Not Just for Game Programmers!, March 19, 2005
By Randall Helzerman (campbell, ca) - See all my reviews
(REAL NAME)      
Let me state in the most emphatic terms--this book contains the very best discussion on spatial indexing and querying ever written. If you have an algorithm which is spending too much time querying in quad trees, then you need to buy this book and read it until you become one with it.

It should be pointed out that this book will be useful not just for game programmers but also for other programmers who do a lot of computational geometry. EDA programmers, VLSI, CAD programmers, etc, rejoice.

I disagree with a previous reviewer who is complaining about lack of source code, etc. The author provides good C++ implementations of his algorithms and provides very clear descriptions of them. The author is holding up his end of the bargan--if you arn't a computational Jedi knight of space and time after reading this book, the fault isn't in the efforts of the author, its in the efforts of the reader.

Don't worry about how expensive the book is. I've used it on the job and it has already paid for itself many times over.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
19 of 20 people found the following review helpful:
5.0 out of 5 stars The only book you'll need on the topic.., March 7, 2005
By Stephen Waits (San Diego, CA United States) - See all my reviews
(REAL NAME)   
Christer has done an amazing job of completely covering a large topic. Anyone writing collision detection systems for games (or other real-time apps) needn't look any further than this book.

It's also full of things even non CD System writers will find handy, such as optimal intersection tests (Chapter 5)

And, in the end (Chapter 13), he includes a number of great optimization techniques.

Overall, this is great as both educational and reference. It's got a permanent spot on my bookshelf.

Highly recommended!
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
13 of 13 people found the following review helpful:
5.0 out of 5 stars A Vectorized Approach, July 6, 2005
This book has great depth and breadth. It covers narrow phase, broad phase, and optimization. It has more coverage of broad phase and optimization than I have seen in any other book. Also, the bibliography is quite extensive, with many entries containing links to pdf files.

What I really appreciate about this book is the vectorized approach. Many algorithms are derived and implemented in a vectorized form. This not only improves readability, but also makes them efficient for modern SIMD architectures.

I have found this book to be invaluable in my day to day work. I highly recommend this book.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars A Must-Buy
The author's easy-to-understand presentation of the GJK algorithm is more than worth the price of the book. Read more
Published 1 month ago by J. Wood

4.0 out of 5 stars Great overview of collision detection.
I can't give it 5 stars, because collision detection is a HUGE topic. Not really their fault, but the book is a bit incomplete because of it. Read more
Published 4 months ago by Scott Lembcke

5.0 out of 5 stars Book that every game programmer should read.
Book that every game programmer should read - it's that simple. While it does focus on collision detection, this subject is so broad it touches multiple other vital areas like... Read more
Published 11 months ago by Maciej Sinilo

5.0 out of 5 stars The best resource on collision detection that I have encountered
This is an extremely well written text. The examples are clear, and it manages to cover a lot of ground. Read more
Published 21 months ago by Mikola Lysenko

4.0 out of 5 stars Excellent explanations of collision detection algorithms and their optimization
The first half of this book explains the most popular collision detection functions. The collisions presented are mostly in 3D, but there are also some 2D versions. Read more
Published 24 months ago by Marco Alvarado Perez

5.0 out of 5 stars worth every dollar
Two things stand out about this author: 1) he drives every discussion toward performance issues, and 2) he provides just enough source code for a developer like me to lock in... Read more
Published on June 2, 2007 by Steven D. Skrabacz

5.0 out of 5 stars Best collision book i've seen so far
I've read MANY collision detection books over the years and this is by far the best one i've seen to teach programmers how to LEARN collision detection from basic tests to highly... Read more
Published on March 2, 2007 by Michael Morton

5.0 out of 5 stars A comprehensive reference and tutorial on game geometry
This book does more than collision.

Don't get me wrong -- it does all of the collision you'll likely need in any kind of current game, in good detail, with derivation... Read more
Published on November 14, 2006 by Jon Watte

5.0 out of 5 stars Best of its class
For such difficult topics, this book is surprisingly readable, accessible, and has plenty of source code to get you started. Read more
Published on September 22, 2006 by M. Johnson

5.0 out of 5 stars The essential guide to interactive collision detection
Solid theory coupled with the author's own practical experience makes this book an excellent choice for practitioners in the field. Read more
Published on August 31, 2006 by Eric Haines

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


A Savings Shower

Home Improvement Value Center
Find the right showerhead at the right price in the Home Improvement Value Center, where you can find items up to 50% off.

Shop the Value Center

 

Best Books of 2008

Best of 2008
Find our top 100 editors' picks as well as customers' favorites in dozens of categories in our Best Books of 2008 Store.
 

The Surface Solution

Shop for workbenches
There is no substitute for a workbench when you need a solid platform for your home projects.

Shop for workbenches

 

Best Books

Best of the Month
See our editors' picks and more of the best new books on our Best of the Month page.
 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Paranoia
Paranoia by Joseph Finder
My Soul to Lose
My Soul to Lose by Rachel Vincent
Glenn Beck's Common Sense
Glenn Beck's Common Sense

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates