Amazon.com Review
Jim Blinn presents an eclectic collection of 20 articles he originally wrote for
Computer Graphics and Applications, an IEEE (Institute of Electrical and Electronics Engineers) magazine aimed at graphics professionals. It's unapologetic about being a programmer's book, and it won't make much sense if you're not one (even less if you've forgotten your algebra). But if the shoe fits, and if you're going to be writing your own graphics routines, you stand to learn a lot from an acknowledged master.
Topics include a tour through the author's collection of circle-drawing algorithms, an introduction to animation concepts through a character called Blobby Man, musings on rendering platonic solids, detailed discussions of shadows, clipping and viewports, and investigations into the nature of pixel space. Many algorithms are presented in a generalized pseudo-code that could be easily translated into other languages. In addition to learning practical techniques, you'll also benefit from seeing Blinn's intelligent and offbeat approach to solving problems.
--This text refers to the
Paperback
edition.
Product Description
The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his bestâÂÂnow even better.
Highlights
- Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
- Includes "deleted scenes"âÂÂtangential explorations that didn't make it into the original columns.
- Details how Blinn represented planets in his famous JPL flyby animations.
- Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world.
*Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form.
*Includes "deleted scenes"âÂÂtangential explorations that didn't make it into the original columns.
*Details how Blinn represented planets in his famous JPL flyby animations.
*Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world.
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