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Metaprogramming GPUs with Sh (Paperback)

~ Michael McCool (Author), Stefanus Du Toit (Author) "Sh is a high-level embedded programming language capable of dynamically generating optimized GPU and CPU programs..." (more)
Key Phrases: shader algebra, gcc backend, other shading languages, Name Arity Meaning, University of Waterloo, Texture Hash (more...)
4.0 out of 5 stars  See all reviews (1 customer review)

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Product Description

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation.

Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language.

This book introduces Sh and describes how to program a GPU (graphics processing unit) using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!



About the Author

Michael McCool graduated in 1989 from the University of Waterloo with a B.A.Sc. in Computer Engineering and a Mathematics Option. He completed his M.Sc. and Ph.D. in 1991 and 1995, respectively, with the Dynamic Graphics Project at the Dept. of Computer Science, University of Toronto. Currently he is an associate professor in the Computer Graphics Lab within the Dept. of Computer Science at the University of Waterloo. He is co-author of the book Real-Time Shading (2002). Stefanus Du Toit is a graduate student under the supervision of Michael McCool at the University of Waterloo, where he also obtained a B.Math. CS. His research interests include computer graphics, programming languages, and compilers. He is responsible for the current implementation of the Sh Metaprogramming Language and continues to contribute to its implementation, design, and documentation.

Product Details

  • Paperback: 307 pages
  • Publisher: AK Peters (July 29, 2004)
  • Language: English
  • ISBN-10: 1568812299
  • ISBN-13: 978-1568812298
  • Product Dimensions: 9.2 x 7.2 x 0.7 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #1,553,068 in Books (See Bestsellers in Books)

More About the Author

Michael D. McCool
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2 of 2 people found the following review helpful:
4.0 out of 5 stars A comprehensive programmers "how to book" for the Sh language., June 26, 2007
A comprehensive programmers "how to book" for the Sh language.

The downside is that Sh is unlikely to be used

as it has been effectively replaced by RapidMind.

Both Sh and RapidMind were produced by the University of Waterloo (cf WatFor).

Unfortunately RapidMind's C++ template library for programming GPUs, CELLs etc.

is not source compatible with Sh. In fact its syntax is easier to use.

Nevertheless the two are very similar and McCool's book is as good an introduction

RapidMind GPU programming as you are likely to get for the time being (June 2007).

Bill

http://www.cs.ucl.ac.uk/staff/W.Langdon
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