See buying choices for this item to see if it's one of the millions that are eligible for Amazon Prime.

17 used & new from $15.96

Have one to sell? Sell yours here
 
 
Shadowrun, Fourth Edition
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Shadowrun, Fourth Edition (Hardcover)

by Fanpro (Author)
4.5 out of 5 stars See all reviews (30 customer reviews)


Available from these sellers.


5 new from $27.85 11 used from $15.96 1 collectible from $89.95
Also Available in: List Price: Our Price: Other Offers:
Paperback (3rd) $30.00 $30.00 16 used & new from $17.00

Customers Who Bought This Item Also Bought

Shadowrun: Street Magic (FPR26004) (Shadowrun)

Shadowrun: Street Magic (FPR26004) (Shadowrun)

by FanPro Staff
4.2 out of 5 stars (4)  $34.99
Shadowrun: Matrix (FAS7909) (Shadowrun 7909)

Shadowrun: Matrix (FAS7909) (Shadowrun 7909)

by Michael Muevihill
4.3 out of 5 stars (3)  $20.00
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

by Wizards RPG Team
3.5 out of 5 stars (217)  $66.12
Shadowrun: Runner Havens (FPR26005)

Shadowrun: Runner Havens (FPR26005)

by Shadowrun
Shadowrun Companion (FPR25010)

Shadowrun Companion (FPR25010)

by FanPro
5.0 out of 5 stars (1)  $24.99
Explore similar items

Editorial Reviews

Product Description
The Shadows Have Evolved

The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line

You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done.

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.

This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Product Details

  • Hardcover: 352 pages
  • Publisher: FanPro; 4th edition (October 30, 2005)
  • Language: English
  • ISBN-10: 1932564667
  • ISBN-13: 978-1932564662
  • Product Dimensions: 11 x 8.7 x 0.8 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 4.5 out of 5 stars See all reviews (30 customer reviews)
  • Amazon.com Sales Rank: #374,650 in Books (See Bestsellers in Books)

What Do Customers Ultimately Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(27)
(3)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

30 Reviews
5 star:
 (20)
4 star:
 (6)
3 star:
 (2)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (30 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
7 of 7 people found the following review helpful:
4.0 out of 5 stars Shadowrun 4th edition, new rules, same good ol' shadowy fun, October 19, 2005
I've been playing Shadowrun since 3rd edition and had gotten the rules on that down to about a dozen solid pages of rules adjustments and tweaks. So a new version was something I was hoping to see fix a lot of things. Yet to truly try it out, but so far it looks nice. Feels a lot like the Story Teller system from White WOlf in basic looks (fixed TN, amount of dice mods, # of success based, min. number of success based, attribute + Skill). But it still manages to keep the shadowrun feel alive, with a lot of gear adjusting what you can and can't do. (Though so far it looks like you need do with less then 3rd, where you could easily fill a full page with just gear from bullets to cyber implant routers). Some of that still exists (4 items are needed to get the matrix(computer network) overlay, the computer, it's OS (?!), some sort of image device like glasses, and then an image link on that device. Though some things have been streamed down, and the wireless helps a lot. Overall the biggest change is the new wireless matrix, which at first felt a little fishy and has a few holes. Not anywhere enough time has passed from a major economic and social disaster to suddenly have a massive wireless network pop up in 5 years, even if it is replacing the damaged computer networks. Using the wireless computers for ID feels... kinda risky too. THe origin of Technomancers (sort of, living wireless computers) is kinda fishy, but it works. The art is in my opinion a vast improvement too. Magic seems to have gotten a streamline... though the Turn to Goo spell already gives me shivers... So far I'm really liking it, a very 1984 twist given to Shadowrun, where vast amoutns of data about anyone quickly collect and Big Brother is everywhere. If you liked Shadowrun before, I'd say give it a look atleast. If you haven't, you might like what you see. if you haven't ever read shadowrun, it's a good introduction with everything you need to play.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
15 of 18 people found the following review helpful:
3.0 out of 5 stars Critical Review of Shadowrun 4th edition, October 15, 2005
By Justin DeLap "Tank" (Columbia, MO USA) - See all my reviews
I have been involved with Shadowrun since 1990 and am considered something of an expert as well as a semi-obsessive collector of all things Shadowrun.

Here are my two cents.

The flavor/style/background of this product ties in directly with the past editions of shadowrun. However,the rules have been fundamentally reworked.

RULE CHANGES (Technical Information): The element of chance has been increased dramatically due to the fact that all target numbers are set at 5+ (on a d6 die). Modifiers are subsequently incorporated by adding/taking away dice for the test. Tests utilize not only skill ratings (in dice) but attribute ratings (in dice) rolled together for tests. Damage is now a standard number of "condition boxes" which changes according to opposed test results. Skills and attributes now have absolute maximums. Most individual differences in the past editions of the game (Shaman vs. Mage conjuring abilities, Bioware Body index vs Cyberware Essence, Hacker (Decker) vs. Rigger, etc...) have been made equivalent and simplified). The Matrix rules have finally been made at least semi-playable (after years of laughable attempts) These were most of the significant changes made in this edition.

MY OPINION: I have mixed feelings about this new edition. The new matrix / augmented reality rules improved this unplayable ruleset quite a bit (although they force most characters to utilize the computer interface whether they like it or not). After playtesting the new combat system, I was a bit dissappointed. The increased element of chance and +/- die modifier system produces combat with uncertain results. (i.e. Gamemaster difficulty in scaling encounters) Character generation is more enjoyable due to the ability to heavily customize characters. The reduction of all character augmentations (spells, adept abilities, cyber and bioware) to the same set of rules/modifiers was somewhat of an improvement.

Overall I would say that I am ambivalent about this new edition. It will be interesting to see if FanPro produces quality supplements for 4th edition in the future, given the simplification of the rulesets.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
17 of 21 people found the following review helpful:
5.0 out of 5 stars Running in the Shadows, October 1, 2003
By PlutoNick (Athens, Greece) - See all my reviews
This review is from: Shadowrun (Paperback)
The year is 2060 and Megacorps rule the world. Governments are weakened and factions are rising that have consolidated territory for themselves. Man and machine now run in harmony from the computer generated world of the Matrix to replacing limbs or body parts for the newest, grooviest and deadliest piece of hardware. But more importantly the most Earth shattering change to life as we know it is the return of magic.

The new awakening has given rise to the return of old races. Elves, Dwarves, Orks and Trolls walk among us. Magic can now be wielded like a tool by Shamans and Adepts. Mundanes are not without there own arsenal with many deadly weapons from pistols to heavy cannons.

I love Shadowrun, it mixes the cyberpunk culture with Elves, Orks and magic very nicely. The combat system is a welcome divergence from the tired D20 system. This RPG game has a great setting and a good system which has given many players and GM's hours of fun. A good thing is that you can run Shadowrun just from this one book, which leaves supplements as an option not a necessity.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Ad
 
Most Recent Customer Reviews

2.0 out of 5 stars It wasn't broke and didn't need a 'fix'. especially one that fails
Shadowrun is a roll playing game set in a cyberpunk world to which magic, elves orcs and the rest of the D&D hootenanny have been added. Read more
Published 9 months ago by Graves

5.0 out of 5 stars welcome to the future
I tried playing shadowrun during the (I believe) 2nd edition. Yuck. The rules were more jacked up than Rifts- and in my opinion- that says something. Read more
Published 12 months ago by Andrew G. Knoebel

5.0 out of 5 stars Stream lining the shadows
the 4th edition of shadow run is great. It simplifies and streams lines alot of what 3rd tried to do. Read more
Published on June 27, 2007 by M. Prioriello

5.0 out of 5 stars Show's how a good game can last for ages
Shadowrun has been around for ages. And that's a good thing. Far too many games have gone into the D20 slump. Read more
Published on June 18, 2007 by FBRobertson

5.0 out of 5 stars What a Great RPG
I absolutely love what they've done to Shadowrun in 4th Edition. I haven't read a Shadowrun book since 2nd Edition and I welcome all of the improvments. Read more
Published on May 14, 2007 by J. Eldred

5.0 out of 5 stars A New Look at an Old Game
Let's talk about Shadowrun. An old FASA game, Shadowrun for years languished in that terrible state that can consume a game when a fantastic world is saddled with a horrid rule... Read more
Published on May 10, 2007 by Robert J Defendi

4.0 out of 5 stars Shadowrun, 4th Ed.
This is the 4th incarnation of the Shadowrun game. I have played Shadowrun since the original release. This book is a continuation of the timeline. Read more
Published on January 9, 2007 by Simon L. Boddie

3.0 out of 5 stars Great game... if you ever get the books
I was recently introduced to the world of Shadowrun and greatly enjoyed it.

I then called around to all the local game shops and they were all sold out of the current... Read more
Published on December 30, 2006 by C. Talaski

5.0 out of 5 stars Well worth the cost
I'd like to mention a few downsides and upsides not covered in other reviews. I've had the book for a couple months now, and own Street Magic as well -- I'm eagerly awaiting... Read more
Published on December 8, 2006 by Andrew Campbell

5.0 out of 5 stars Nice Redux
This was a nice revamp and clean up of Shadowrun. I have avoided the game previously for the reason of poor mechanics. Read more
Published on November 16, 2006 by Jeffrey A. Tyler

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


Cut Wood Down to Size

Cut Wood Down to Size

Split wood with ease using a log splitter from the Outdoor Power & Lawn Equipment Store.

Shop all log splitters

 

Best Books of 2008

Best of 2008
Find our top 100 editors' picks as well as customers' favorites in dozens of categories in our Best Books of 2008 Store.
 

Summer Reading for Kids & Teens

Summer Reading for Kids and Teens
Discover everything from beach reads and board books to teen romance and action-adventure series in Summer Reading for Kids & Teens. And, check off the kids' required reading lists in our Summer School Reading Store.
 

Get Off the Ground

Shop for miter saw stands
Lift your miter saw off the ground with a miter saw stand and increase in-feed and out-feed support for optimal performance.

Shop for miter saw stands

 
Ad

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.



Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers
Free
Free by Chris Anderson
Paranoia
Paranoia by Joseph Finder
My Soul to Lose
My Soul to Lose by Rachel Vincent
Glenn Beck's Common Sense

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates