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31 of 36 people found the following review helpful:
2.0 out of 5 stars
Maybe not what you think it is, August 22, 2002
A lot of people are talking about DTR as though it was a Max Payne clone. Aside from the issue of "bullet-time", or the slow-motion diving-while-shooting, DTR and Max share virtually nothing in common. Ok, so both are stories about ex-cops out for revenge, but that's where the similarities end.Dead to Rights has a lot more built-in diversity in gameplay than Max Payne does. The character can fight unarmed, have his sidekick dog attack enemies, disarm enemies and steal their guns, and hide against walls and kill people stealthily. That's not to mention the plethora of minigames, which take most of their gameplay from the venerable Track and Field series of button-mashing to some specified parameters. DTR doesn't have half the atmosphere that Max Payne does, and that's largely due to the art direction and cinematography, rather than anything else. A lot of the cutscenes are done in-engine, and while DTR's not ugly, it's not pretty, either. Visually, it's about half-way between Halo and a Dreamcast game. The most important thing to consider, however, when trying to decide whether to purchase DTR, is that it's staggeringly difficult. The biggest problem with DTR is that the difficulty comes not from a legitimate, skill-based challenge, but from a lousy camera, and poor auto-targetting. At times, you will dive at a person with a shotgun, who is standing not far in front of you. You might be armed with a shotgun as well, so range would be an important consideration, since you'll do more damage to something closer to you. But rather than targetting the guy in front of you, where one hit would kill him, you end up targetting someone off-camera, to your left, who's behind a truck. Of course, after flying through the air like an idiot, you land at this guy's feet, where he kills you with one close-range shotgun blast. The problem with DTR is that it's so full of potential, and so full of neat ideas, and they're mired in this half-baked mess, where you can't DO any of the things that you *want* to do. It's a neat game, on paper - full of potential, full of excellent ideas. But as it stands, it's frustrating not because of a legitimate challenge, but because every couple of minutes, you'll be killed by something you couldn't possibly avoid.
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