"Problem was (seeing a pattern here), THERE WAS NOTHING TO BUY! You end the game with like 10 million gil and have nothing to spend it on. Also as a note, this money system was adapted by FF11 where monsters don't drop money either."
Very true. This was a problem that Square-Enix thought to remedy with Final Fantasy XII. Now, enemies don't drop gil, they drop loot instead. You can sell that loot for a tiny bit of money, but everything in that game is incredibly expensive! So now you have too much to buy and very little money...very frustrating!
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