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Customer Discussions > Video Games forum

How many bits are modern games?


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Showing 1-25 of 31 posts in this discussion
Initial post: Mar 10, 2011 11:04:16 AM PST
Ice King says:
Do they even use that measurement anymore? The last I remember hearing about bits was the Nintendo 64.

Posted on Mar 10, 2011 11:07:57 AM PST
Wii - 12
360 - 87
PS3 - 1,200,000,000

Roughly.

Posted on Mar 10, 2011 11:09:14 AM PST
They aren't relevant anymore and really weren't relevant towards the end of when they were still being used to define a system.

In reply to an earlier post on Mar 10, 2011 11:10:16 AM PST
StriderNeo15 says:
sounds like something an Xbot would say.

In reply to an earlier post on Mar 10, 2011 11:10:51 AM PST
Huh?

Posted on Mar 10, 2011 11:12:07 AM PST
Benpachi says:
1.21 gigawatts?

Posted on Mar 10, 2011 11:12:41 AM PST
Rev Otter says:
"Bit ratings for consoles largely fell by the wayside after the 32-bit era. The number of 'bits' cited in console names referred to the CPU word size, but there was little to be gained from increasing the word size much beyond 32 bits; performance depended on other factors, such as processor speed, graphics processor speed, bandwidth, and memory size."

http://en.wikipedia.org/wiki/History_of_video_game_consoles_(sixth_generation)#Bits_and_system_power

In reply to an earlier post on Mar 10, 2011 11:13:58 AM PST
StriderNeo15 says:
ugh nevermind.

In reply to an earlier post on Mar 10, 2011 11:15:05 AM PST
Last edited by the author on Mar 10, 2011 11:15:11 AM PST
I don't get it either.

Posted on Mar 10, 2011 11:15:44 AM PST
I stand by my answer, downvotes be damned.

In reply to an earlier post on Mar 10, 2011 11:17:04 AM PST
Last edited by the author on Mar 10, 2011 11:17:20 AM PST
StriderNeo15 says:
According to Punk's joke post, PS3 has about a billion more bits than Xbox does.

So naturally an Xbot would say bits are irrevelant because PS3 has so many more than Xbox.

see?

In reply to an earlier post on Mar 10, 2011 11:18:17 AM PST
Explain it to me using Star Wars.

Posted on Mar 10, 2011 11:18:46 AM PST
Wasn't the Dreamcast lauded as a 128 bit system for a while? I kind of recall that being the moment it all became totally ridiculous.

In reply to an earlier post on Mar 10, 2011 11:19:29 AM PST
StriderNeo15 says:
PS3 = Luke Skywalker

Xbox = Jar Jar Binks

In reply to an earlier post on Mar 10, 2011 11:20:34 AM PST
So the PS3 will whine like a biatch when I cut off its hand?

In reply to an earlier post on Mar 10, 2011 11:20:49 AM PST
The PS3 could do the Kessel Run in less than 12 parsecs, the Xbox would have to use actual units of time.

In reply to an earlier post on Mar 10, 2011 11:22:20 AM PST
StriderNeo15 says:
yes.

Posted on Mar 10, 2011 11:24:04 AM PST
The Move could bullseye womp rats.

In reply to an earlier post on Mar 10, 2011 11:36:51 AM PST
[Deleted by Amazon on May 3, 2011 7:44:20 PM PDT]

Posted on Mar 10, 2011 11:51:20 AM PST
Last edited by the author on Mar 10, 2011 11:51:34 AM PST
Well, since it seems to double every time, my guess now would be 256.

In reply to an earlier post on Mar 10, 2011 11:59:15 AM PST
Leraje says:
It's over 9000!

In reply to an earlier post on Mar 10, 2011 12:05:43 PM PST
Ice King says:
And make out with its sister.

In reply to an earlier post on Mar 10, 2011 12:13:51 PM PST
The PSP?

Posted on Mar 10, 2011 12:14:34 PM PST
How many bits are they? Well, The scouter says they're OVER NINE THOUSAAAAAAAND!
but as you well know, there's no way that could be right!

The long answer if you were looking for a serious answer: the length of a processor's representations of integers, floating-point numbers, pointers to memory, and processor instructions are generally multiples of a "word size" - the processor's natural unit for data- and small word sizes generally meant that computations with very large integers, very accurate floating-point numbers, and/or large amounts of memory required a lot of hassle and were often too slow to be feasible. When games moved from 8-bit microprocessors to 16-bit, that opened up all kinds of new possibilities. The jump to 32-bit was in some ways less dramatic, and while the Nintendo 64 did have a native word length of 64 bits, that didn't make much of a difference for its performance, and almost all consoles introduced between 1995 and 2005 were based around processors with a 32-bit word length. The PS3 and XBox2 have 64-bit PowerPC processors while the Wii has a 32-bit PowerPC, but that isn't the main factor in the large performance gap between the former and the latter. It's quite likely that all future consoles will be 64-bit (there really isn't any reason to move to >64-bit pointers this century), but if some are 32-bit that won't be a reason to avoid them. You need to look for other performance metrics.

Posted on Mar 10, 2011 1:47:55 PM PST
G. Noronha says:
The Dreamcast had 2 64-bit units, so it was deemed the first 129 bit console by part of the media.

Relating it back to computer performance, 64-bit allows for far more memory usage and it isn't capped by a limit. For example, if you own a 32-bit system, you have no true gain in speed from a 3GB RAM memory to 6GB, as the 32-bit system isn't able to use it. 64, on the other hand, can and does use it.
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Discussion in:  Video Games forum
Participants:  16
Total posts:  31
Initial post:  Mar 10, 2011
Latest post:  Mar 10, 2011

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