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Xbox creator: New consoles need Apple experiences

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Showing 1-13 of 13 posts in this discussion
Initial post: Nov 28, 2012 7:56:13 AM PST

According to Xbox co-creator Ed Fries, gaming's future will owe a lot to Apple.

It's no secret that videogame consoles have changed drastically since their inception. In terms of physical media alone, we've moved from tape-based cartridges, to ROM cartridges, to CDs, and most recently to digital distribution for delivering content. Our technological capability is increasing at a rapid pace, but according to Xbox co-creator Ed Fries, the services provided by console manufacturers are still stuck in the past. Fries believes that the upcoming game generation could finally be the tipping point that changes everything, and in the end, it's going to look a lot like Apple.

"It's getting harder and harder for the traditional consoles to ignore the Apple kind of experience," Fries told Game Informer. "Anybody can develop for the platform, certification is a relatively cheap and painless thing, and in the old days of consoles there are all sorts of myths and legends that say that's a bad thing to do. That's why the game business melted down in '84, there was too much junk on the market, but now you've got guys who make games like Fez who can't do an update to their game because it costs too much, if that game was on iOS that wouldn't be a problem, but because it's on XBLA it's a problem."

While console manufacturers have been slowly catching up with new technologies and distribution methods, Fries notes that in many ways they're still inflexible to change. That's why Fries believes that the Ouya, for which he is currently acting as an advisor, might succeed in the coming generation. Fries even suggests that an Apple console would inevitably spark another gaming revolution. "Those kinds of ideas have to go away in the next generation," he says. "They'll go away in Ouya, they'll go away if Apple brings some kind of product into this space, the console makers like Sony, Nintendo, Microsoft, they have to respond to that, it's just the future."

While it's difficult to say exactly how things will shake out, it's not wrong to note that Apple's practices have impacted the industry. The iPhone practically changed the way we think about handheld gaming overnight, and its influence is credited to everything from declining console sales to Microsoft's certification policies for Windows 8. Manufacturers would likely love to emulate some of Apple's practices, and more importantly its successes, in a console market that is looking a little rough around the edges despite its strengths.

Posted on Nov 28, 2012 7:59:18 AM PST
Last edited by the author on Nov 28, 2012 8:01:32 AM PST
meta Tron says:
I expected to click on this thread and rage about this guy saying consoles need more games for the crapper, but I actually agree 100% with what he's saying here. Console bureaucracy sucks for indie developers.

Posted on Nov 28, 2012 8:02:20 AM PST
People pay Microsoft for Multiplayer, don't try to tell them a smart business model :D

Posted on Nov 28, 2012 8:02:44 AM PST
Ice King says:
I'm kind of surprised Apple hasn't gone after the console market yet. I know it can be said that the iPad is a handheld console but I'm talking about something like an Xbox 360 or Playstation 3 with an actual controller and more substantial games.

Although I shudder to think what would happen if they took the in-app purchase system with them. I'd hate to play a Final Fantasy game where you need to spend real money for potions and other consumables.

In reply to an earlier post on Nov 28, 2012 8:03:23 AM PST
"Console bureaucracy" is my new favorite $2 phrase.

In reply to an earlier post on Nov 28, 2012 8:04:02 AM PST
meta Tron says:
When I typed it out, it reminded me of "Chinese Democracy" for some reason.

Posted on Nov 28, 2012 8:04:44 AM PST
One thing that scares me about the Apple gaming phenom is that the devs will want to start moving away from the big box releases and move more towards smaller content. Some experiences being 4 hours is good, but I still don't want my 60+ hour RPG's to go the way of the Dodo.

In reply to an earlier post on Nov 28, 2012 8:04:51 AM PST
" I'm kind of surprised Apple hasn't gone after the console market yet."

They tried once. It just isn't spoken of.

In reply to an earlier post on Nov 28, 2012 8:05:22 AM PST sounds like a phrase Axl Rose would try to hamfist into a song.

In reply to an earlier post on Nov 28, 2012 8:07:46 AM PST
Personally, I think some of the iOS games are really good. I just downloaded NFS: Most Wanted for iPhone this week and it's probably the best looking game I've ever seen on any handheld. It's also a lot of fun too.

But from a business standpoint, I can understand why companies would want to switch to the $0.99 app model vs. big triple-A titles. It's just a better business model with more profits to be had.

Unless you have a well-established AAA franchise, you're better off entering the app market (at least initially).

Posted on Nov 28, 2012 8:08:21 AM PST
KrisCo says:
If Apple went into the console market, they would release a new console every 3 months with slight differences or being smaller.

In reply to an earlier post on Nov 28, 2012 8:08:48 AM PST
Damn, I was just about to make a chinese democracy joke.

In reply to an earlier post on Nov 28, 2012 8:46:32 AM PST
waxc3 says:
i too came into the topic thinking BLEHHHhh but i agree with what the article says too
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Discussion in:  Video Games forum
Participants:  9
Total posts:  13
Initial post:  Nov 28, 2012
Latest post:  Nov 28, 2012

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