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We almost got Rogue Squadron on the Wii

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Initial post: Nov 6, 2012 9:46:23 PM PST

Designer, Content Supervisor WhiteHarvest LLC January 2009 - July 2009 (7 months) Novato, CA Member of a team working on a Wii version of Rogue Squadron: level design/scripting, environment modeling, high-resolution terrains, HDR/atmospheric settings.

Content supervisor for the Wii conversion of Brütal Legend. Created the visual prototype and supervised a dozen artists across two continents on the asset conversion.
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Discussion in:  Video Games forum
Participants:  1
Total posts:  1
Initial post:  Nov 6, 2012
Latest post:  Nov 6, 2012

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