Winter Driving Best Books of the Month Men's Leather Watches Learn more nav_sap_SWP_6M_fly_beacon King Explore Home Audio All-New Amazon Fire TV Beauty V-Day Valentine's Day Cards Knock snow out cold Amazon Gift Card Offer girls2 girls2 girls2  Amazon Echo All-New Fire Kindle Paperwhite Winter Sports on Sale
Customer Discussions > Video Games forum

New Microsoft Studio to "Build the Next Halo"

Sort: Oldest first | Newest first
Showing 1-25 of 25 posts in this discussion
Initial post: Nov 29, 2012 11:11:21 AM PST
Last edited by the author on Nov 29, 2012 11:13:36 AM PST
got mayo?™ says:

Microsoft Game Studios Vancouver, recently rebranded as Black Tusk Studios, is revving up to work on a new franchise and "looking to build the next HALO here in Vancouver," according to Studio Manager Mike Crump in an interview today with The Vancouver Sun. The studio started off with only 5 people and has grown to 55 since 2010, and they are expecting to double in number very soon, as they are actively recruiting for a new IP that Microsoft has officially greenlit. "We are working on Microsoft's next big entertainment franchise, building something from the ground up."

What that something is isn't immediately apparent, but self-proclaimed internet extraordinaire @supererogatory stated months ago via Twitter that he has an idea and called it:

Apparently it is some big new IP space shooter thing on the scale of a Gears or Halo. Lead designer of Crysis 2 is working on it."

Black Tusks Studios' newly relaunched website lists a number of job postings, from designers to artists to engineers. They have already begun development on the new IP, and as they recruit more people, expect to hear more news about the alleged space shooter in the new few months.


While console video game companies have been shutting their Vancouver studios, a handful of Microsoft game developers have been quietly building a presence in Yaletown.

Today they are taking the wraps off the venture, which started with five people and grew to 55 before getting the official go-ahead from Microsoft's head office to launch as a separate game studio, Black Tusk.

"It is a good news story for us," said studio manager Mike Crump. "We're excited about the opportunities here, we think Vancouver has a bright future."

The launch should also spell good news for job seekers in Vancouver's hard-hit console video game sector. The division's website,, includes job listings for everyone from engineers to designers, and Black Tusk plans to double its numbers within a year.

"We are actively recruiting," said Crump, who added the studio has outgrown its Cambie Street location and will be moving to take over two floors on Beatty Street, where Microsoft's Big Park studio is located.

Black Tusk had its start when Crump and four others, all alumni of Electronic Arts, took over a floor at Microsoft's Cambie Street location about a year ago and started planning for the studio, which will focus on the Xbox 360 video game console.

Studio staff have an average of 12 years experience in triple-A games, the industry's equivalent of Hollywood summer blockbuster movies - "big games, big teams, big budgets, long timelines," said Crump.

"What that means is we are working on Microsoft's next big entertainment franchise," he said. "We're not working on an existing franchise, we're looking to build the next Halo here in Vancouver, for example, which is really exciting. We are building something from the ground up."

The launch comes only a few months after Microsoft halted development of two games - Microsoft Flight and Project Columbia, a move that came shortly after announcements by Rockstar Vancouver and Radical Entertainment that they were closing their Vancouver operations.

Crump said the Black Tusk group wanted to operate in stealth mode until it recruited enough talent to reach critical mass and got the go-ahead from Microsoft head office.

"We have been officially green-lit by Microsoft executives to go ahead with the project that we're on," he said.
"That's the way game development works - it's just like making a movie, you go through pitching and concepting and then at some point you have a very large meeting with the executive team and present your full pitch with the business plan and you get the green light, so that's happened for us."
Crump said Vancouver's proximity to Microsoft's Redmond, Washington, headquarters is a factor but it is not the only attraction.
"First and foremost is its heritage, there is a history of gaming in Vancouver that goes back decades and what that has left us with is a pool of talent that is really unparalleled, I think, most anywhere in the world," said Crump.

"And the last piece of it is - the reason we really believe in Vancouver is it's such a great place to live that when we are going out and we're recruiting, whether it's California or Frankfurt, it is never a tough sell to convince somebody to move to Vancouver."

Named for the iconic pinnacle between Vancouver and Whistler that attracts hikers, the studio is opening at a time when several video game companies have headed east to take advantage of more favourable tax credits in Toronto.
While Crump said he can't comment on what other companies in the sector are doing, he noted that Microsoft has all its Canadian gaming studios in B.C.

"Tax credits, for sure, are a challenge here in Vancouver," said Crump. "But Microsoft's commitment to Vancouver goes way beyond tax credits.

"Microsoft has opened two studios in the Vancouver/­Victoria region this year and now there is investment in Black Tusk here in Vancouver, so there is a deep commitment to Vancouver and a belief in the potential of this region, what it can be in this space."

Posted on Nov 29, 2012 11:12:18 AM PST
FOGE says:
"The Next Halo" always ends up like Haze.

Posted on Nov 29, 2012 11:12:30 AM PST
One thing I have learned: Thing that is meant to be the next big thing or unseat the current big thing never does well.

Posted on Nov 29, 2012 11:17:04 AM PST
Last edited by the author on Nov 29, 2012 11:17:38 AM PST
got mayo?™ says:
Doesn't sound like they are trying to unseat 'Halo' , it just sounds like they are building their next big IP...sorta how Gears became that on the 360. Lets face it, they need new exciting IP for the next hardware.

Anyhow, if they follow suit with how they built 343 up, hire good people and put their Microsoft space bucks behind it, who knows...

Posted on Nov 29, 2012 11:19:35 AM PST
GarionOrb says:
I don't think any game touted as "the next Halo" or "Halo-killer" has ever succeeded.

In reply to an earlier post on Nov 29, 2012 11:20:43 AM PST
FOGE says:
I think Resistance and Killzone were both "touted" as such but neither were even close to as successful as Halo. Both series had good games though.

In reply to an earlier post on Nov 29, 2012 11:30:34 AM PST
GarionOrb says:
Killzone 1 was touted as the Halo-killer. I think they abandoned the notion after how terrible it ended up!

I never heard Resistance being called a next Halo, but it was called the PS3's killer app like Halo.

In reply to an earlier post on Nov 29, 2012 11:33:43 AM PST
FOGE says:
KZ1 looks horrible. I never played it though. Thought 2 was referred to it as such. I dont think Insomniac referred to Resistance as a Halo killer. Just gamers and people previewing the game.

In reply to an earlier post on Nov 29, 2012 11:39:01 AM PST
DVvM says:
That's why you don't try to create "the next big thing" it's why you should be content to create "a new thing that is good."

Posted on Nov 29, 2012 11:51:26 AM PST
M. says:
Microsoft domination.

Posted on Nov 29, 2012 12:06:44 PM PST
Last edited by the author on Nov 29, 2012 12:07:06 PM PST
LogJam says:
Space? Check
Hostile aliens/robots? Check
Threat to humanity? Check
One-man army? Check

There's your list Black Tusk Studios. That will be a dapillion dollars. I'll take American money, none of that looney/tooney business.

Posted on Nov 29, 2012 12:07:51 PM PST
Benpachi says:
With plans for Halo to continue, why would Microsoft want to "build the next Halo" ?

Posted on Nov 29, 2012 12:08:19 PM PST
R. TypO says:
Mighty Morphin Power Rangers was the first Halo.

In reply to an earlier post on Nov 29, 2012 12:10:12 PM PST
M. says:
I think you're taking it too literal.

I think they mean they are making a game that they want to be as successful as halo. It doesn't mean it'sthey are going to make a halo clone.

Posted on Nov 29, 2012 12:19:07 PM PST
Last edited by the author on Nov 29, 2012 12:19:24 PM PST
uncledonnie3 says:
Mayo and M seemed to explain it correctly. They want to develop a new IP that is on the same level as Halo in terms of popularity, influence, and success, not create something that is similar to it.

Posted on Nov 29, 2012 12:20:46 PM PST
Pssst. Donnie and M, I think we get it.

In reply to an earlier post on Nov 29, 2012 12:23:25 PM PST
Last edited by the author on Nov 29, 2012 12:23:39 PM PST
uncledonnie3 says:
Apparently not everyone since multiple people made the comment...

In reply to an earlier post on Nov 29, 2012 12:27:42 PM PST
Benpachi says:
Why create competition for Halo? Oh, nevermind, Microsoft gets paid either way.

In reply to an earlier post on Nov 29, 2012 12:31:40 PM PST
uncledonnie3 says:
This article speculates that it's going to be a sci fi shooter but I really doubt it. Like you said that's just creating competition with their own brand which is silly.

Posted on Nov 29, 2012 12:35:41 PM PST
LogJam says:
Wait. Hold up. What other games are there to make that don't involve space or threats to humanity featuring a super-powered protagonist?

In reply to an earlier post on Nov 29, 2012 12:37:32 PM PST
Benpachi says:
I hate answering my own question as I type it, lol, makes me feel extra stoopid.

Posted on Nov 29, 2012 12:38:22 PM PST
Isn't it a bit early to start hyping the "Next Halo"

In reply to an earlier post on Nov 29, 2012 12:42:36 PM PST
Depends if it's going to be a launch title and when the next Xbox launches.

Posted on Nov 29, 2012 1:06:03 PM PST
got mayo?™ says:
"Lead designer of Crysis 2 is working on it."

I do wonder if this is accurate. If so, i'm liking that idea..

In reply to an earlier post on Nov 29, 2012 2:01:55 PM PST
They want to make a game a successful and popular. They should ship this game before halo 5 (like they did with gears before halo 3). If they ship the same year or lil after they'll be competing with them selves. Don't make it a launch They should hype it up first Give people a reason to buy that console (like they did with gears )
‹ Previous 1 Next ›
[Add comment]
Add your own message to the discussion
To insert a product link use the format: [[ASIN:ASIN product-title]] (What's this?)
Prompts for sign-in

Recent discussions in the Video Games forum

  Discussion Replies Latest Post
Quantum Break - Official PC System Requirements Revealed - DX12-Only, 8GB of RAM Minimum 24 2 minutes ago
Microsoft giving out free copies of Max: The Curse of Brotherhood 1 3 minutes ago
OT: Leading Economist Thoroughly Studied All Candidates Economic Plans And Is Endorsing Bernie Sanders 362 3 minutes ago
How gaming habits change as we grow older 75 4 minutes ago
Destiny PS4 VGF Clan v4.0 8890 8 minutes ago
Quantum Break No Longer Exclusive - Poor Xbone 57 10 minutes ago
Phil Spencer Talks Focus on Xbox One and Windows 10 Gamers; Comments on Quantum Break's PC Announcement 76 11 minutes ago
Ubisoft Confirms No New Assassin's Creed This Year 31 16 minutes ago
Games I will be waiting for them to be on Humble Bundle 22 18 minutes ago
OT: ESPN Ranks Lebron James as Third Best Player of All Time 70 18 minutes ago
Division Beta Player Statistics 0 22 minutes ago
2016 VGF Vote to the monsters 2572 22 minutes ago

This discussion

Discussion in:  Video Games forum
Participants:  12
Total posts:  25
Initial post:  Nov 29, 2012
Latest post:  Nov 29, 2012

New! Receive e-mail when new posts are made.

Search Customer Discussions