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Diablo 3 PvP Update


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Initial post: Dec 27, 2012 10:14:53 AM PST
http://us.battle.net/d3/en/blog/8163085/Diablo_III_PvP_Update_-12_27_2012

Diablo III PvP Update
by Jay Wilson Dec 27, 2012 10:00 AM PST 39

We've been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to provide an update on where we're at. Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, and I want to provide some insight into where we are at in the development process.

The State of PvP
Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.
Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it. I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don't feel the current mode is good enough.

Well, Here's Why...
For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.
Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn't think would be good for the game as a whole.
Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.

What's Next
So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?
First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don't actually give players a way to duel in-game. You've been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)
But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.

Keepin' It Real
We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception.
While we don't have any further information to share right now about our plans for additional PvP modes, we look forward to posting more about dueling in the next few days.

Posted on Dec 27, 2012 10:23:41 AM PST
Last edited by the author on Dec 27, 2012 10:28:46 AM PST
JJ4prez says:
"For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly."

NO, it doesn't! People did it for 10 years on Diablo 2! Easy/Simplicity = success.

Then, <facepalm>

"Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, and I want to provide some insight into where we are at in the development process."

This means we won't see it until the next expansion. It's all about the money. They have been working on the "PvP" for 7 months now (that has been since release), let's not even include the years they have had it with development.

(edit)
People are going to be pissed that they paid 59.99 for an unfinished game, so hopefully the next expansion is free if it includes the PvP patch. Which we all know won't ever happen. But since I am a sucker I will buy it.

Posted on Dec 27, 2012 11:21:54 AM PST
I still hope PvP never comes out.

"People are going to be pissed that they paid 59.99 for an unfinished game, so hopefully the next expansion is free if it includes the PvP patch. Which we all know won't ever happen. But since I am a sucker I will buy it. "

It wasn't unfinished, I don't know why people keep saying that.

In reply to an earlier post on Dec 27, 2012 11:24:05 AM PST
JJ4prez says:
Yes it was? It was completely bug ridden, no PvP, and was a lag fest for the first month. I put tons of hours and bought it day one, I know this. I am not trolling, I have been a huge Diablo fan boy since 99. I can judge them.

In reply to an earlier post on Dec 27, 2012 11:27:09 AM PST
They said PvP wasn't going to be there on release. Anyone who bought it expecting PvP are... just silly. I played it release day, and for many months after, still play it, never had any lag during the first month or anywhere else for that matter accept for one day when my personal internet was going haywire (was near the hurricane).

And what bugs? I've played for 400+ hours and have yet to encounter one, was it a very specific bug that you had to look for?

You want a bug ridden game go play a Bethesda title... oh wait no one cares when THEIR games glitch out. They get a free pass.

In reply to an earlier post on Dec 27, 2012 11:34:22 AM PST
Last edited by the author on Dec 27, 2012 11:35:23 AM PST
uncledonnie3 says:
Bug ridden is a complete and total exaggeration. Blizzard doesn't release bug ridden games. Personally I don't give a rat's ass about PvP in a Diablo game so that doesn't really bother me. Not to mention the fact that they clearly stated well before the game released it would not be included. And the game had a rocky first week or so but after that it was fine.

Posted on Dec 27, 2012 11:40:45 AM PST
Wasn't there a huge bug that got you an Error 37 if you put a shield on your henchman, or something like that?

In reply to an earlier post on Dec 27, 2012 11:56:06 AM PST
Duster says:
"But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game."

You didn't read far enough in the article JJ. He even states PvP will be a free addition to the game. So your first argument is moot.

I think everybody else has covered your other arguments, so I don't need to repeat them...

Posted on Dec 27, 2012 12:06:23 PM PST
I bought D3 just for the main campaign experience, anything they add on top of that is a bonus to me.

I love Blizzard's transparency and the fact they keep the community involved in such news. This is really making me re-think whether or not I want to continue to play my console games.

Posted on Dec 27, 2012 12:55:10 PM PST
JJ4prez says:
BLIZZARD SLEPT WITH MY MOTHER.

In reply to an earlier post on Dec 27, 2012 1:07:32 PM PST
JJ the blood elf?

In reply to an earlier post on Dec 27, 2012 1:13:05 PM PST
JJ4prez says:
lol

In reply to an earlier post on Dec 27, 2012 1:19:09 PM PST
JJ the night elf mohawk!?
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Discussion in:  Video Games forum
Participants:  8
Total posts:  13
Initial post:  Dec 27, 2012
Latest post:  Dec 27, 2012

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