Customer Discussions > Video Games forum

Jonathan Blow talks PS4 hardware: "equivalent game will run faster" than PC


Sort: Oldest first | Newest first
Showing 1-17 of 17 posts in this discussion
Initial post: Mar 12, 2013 6:09:41 AM PDT
http://www.pcgamer.com/2013/03/12/jonathan-blow-talks-ps4-hardware-equivalent-game-will-run-faster-than-pc/

Jonathan Blow talks PS4 hardware: "equivalent game will run faster" than PC

Phil Savage at 11:44am March 12 2013

In an interview with Edge, Jonathan Blow has been talking about how the PS4′s hardware stacks up against the PC. From the sounds of it, he's impressed, saying that "the equivalent game will run faster." Let's couch that in a heavy caveat before you rise up in righteous fury: Blow's area of interest is less in how many raw explosions a GPU can push into your eyes. "For The Witness we're mostly interested in the base machine and how fast it is - the fact it has faster RAM than a PC."

"[RAM] really helps in shuttling graphics resources around, and since it's not running a heavyweight operating system like Windows that gets in the way of your graphics," Blow says. "Rendering stuff through Windows has an impact on performance. Since a console is just about games, that doesn't happen, and the equivalent game will run faster. And if you can target to specific hardware you can make it run faster, too."

Which sounds fair enough, really. Windows, bless its socks, isn't a particularly considerate landlord - happily barging in to divert memory while you're busy killing aliens or creeping through air vents. Nevertheless, if you're rig has enough power to take the Windows hit, you have to wonder how much of a problem it is. Especially given how much of a game's performance is defined by other components.

This isn't the first time the PS4 has been praised for its 8GB of GDDR5 RAM, and certainly the knowledge that it'll be a constant across the system - in contrast to the vastly varied hardware of PC users - must be helpful for developers. Will it really have a marked effect on the performance of games across platforms? Ultimately we're not going to know for sure until they've been released for comparison.

And, as Blow points out, targeting specific hardware really can make the difference. Most mid-range PCs can easily outperform the current crop of consoles, but that hasn't stopped all manner of shoddy ports resulting in games that run like treacle, regardless of the components running them.

Posted on Mar 12, 2013 12:48:50 PM PDT
Wow, that's awesome news! I can't wait to see what the BioShock series will be like with all of this power.

Posted on Mar 12, 2013 12:54:14 PM PDT
Last edited by the author on Mar 12, 2013 12:57:47 PM PDT
got mayo?™ says:
"[RAM] really helps in shuttling graphics resources around"

Not a developer, but is he not talking millisecond(s) differences? RAM on PC is pretty fast already compared to whats in a 360/PS3.

Don't understand how this impacts the end user unless hes claiming he can get 60fps out of something IDENTICAL that could be 30fps on PC? Due to the OS?

In reply to an earlier post on Mar 12, 2013 12:55:38 PM PDT
mega Tron says:
You'll see in a couple weeks if you play Infinite on PC.

In reply to an earlier post on Mar 12, 2013 12:57:26 PM PDT
I don't have a PC =(

In reply to an earlier post on Mar 12, 2013 1:13:37 PM PDT
I don't think anyone using their PC to play current games runs into the issue of Windoes slowing down their game.

Posted on Mar 12, 2013 1:20:31 PM PDT
Shanghaied says:
His argument is basically: "I'm praising this uncomplicated walled garden."

It's valid on some levels and completely useless on others.

In reply to an earlier post on Mar 12, 2013 1:23:56 PM PDT
So yesterday my wife hung up our BioShock Infinite poster in my computer room. Every time I look at it I have to resist the urge to preorder.

In reply to an earlier post on Mar 12, 2013 1:24:37 PM PDT
got mayo?™ says:
Right.

He sounds like he's rambling on hypotheticals. Oh wait...is this J.Blow?

In reply to an earlier post on Mar 12, 2013 1:25:12 PM PDT
mega Tron says:
Resistance is futile.

In reply to an earlier post on Mar 12, 2013 1:25:37 PM PDT
Last edited by the author on Mar 12, 2013 1:25:43 PM PDT
Ha, that's awesome.

Does your wife like the series as well?

In reply to an earlier post on Mar 12, 2013 1:27:48 PM PDT
Yeah. She tried to play the first game, but the FPS controls are too much for her. She has expressed interest in cosplaying a Little Sister.

In reply to an earlier post on Mar 12, 2013 1:28:40 PM PDT
Also, she won the poster last year at PAX East.

Posted on Mar 12, 2013 1:33:00 PM PDT
Yes, Jonathan. I'm sure you had to limit your true vision for Braid because of slow RAM. Are the makers of Xork going to lecture us on GPUs now?

Posted on Mar 12, 2013 1:33:01 PM PDT
got mayo?™ says:
There is 'some truth' to his madness. Anyone recall how Valve got games running faster on Linux? Valve was able to get games running something like 10-15% faster on Linux than Win 7 Service pack 1. It was all driver driven by AMD and Nvidia.

Anyhow...in a console environment 15% will not get you from 30 fps to 60fps....yet on PC you could run those extra frames by disabling Vsync. So i dont see how that could matter much real world for the end-user.

Posted on Mar 12, 2013 2:03:06 PM PDT
Lyrick_ says:
And yet the bottleneck will still be the optical drive

In reply to an earlier post on Mar 12, 2013 3:06:48 PM PDT
Maybe they will take a hint from the 360 and allow people to install the disc game onto the HDD.
‹ Previous 1 Next ›
[Add comment]
Add your own message to the discussion
To insert a product link use the format: [[ASIN:ASIN product-title]] (What's this?)
Prompts for sign-in
 


 

This discussion

Discussion in:  Video Games forum
Participants:  8
Total posts:  17
Initial post:  Mar 12, 2013
Latest post:  Mar 12, 2013

New! Receive e-mail when new posts are made.

Search Customer Discussions