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Customer Discussions > Video Games forum

10 Trends That Are Killing Video Games

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Showing 76-100 of 129 posts in this discussion
In reply to an earlier post on Nov 20, 2012 5:59:14 PM PST
[Deleted by Amazon on Aug 22, 2013 5:33:07 PM PDT]

In reply to an earlier post on Nov 20, 2012 5:59:39 PM PST
FOGE says:
Hahaha "Carmor!" that post got a few laughs out of me. Way to go out on a high note.

In reply to an earlier post on Nov 20, 2012 6:15:32 PM PST
Wakka wakka!

Posted on Nov 20, 2012 9:00:06 PM PST
KrisCo says:
How could this article not mention overused quicktime events?

In reply to an earlier post on Nov 20, 2012 9:21:05 PM PST
[Deleted by Amazon on Aug 22, 2013 5:33:07 PM PDT]

Posted on Nov 20, 2012 9:59:01 PM PST
10.) The great thing about video games is that they are restricted to one format of telling their stories. While some games may take the Half-Life 2 route and prefer to do their story telling in games others might use a mixture like Uncharted. Then you've got your titles like Heavy Rain which tries its best to bring the player into that character's shoes having them do everything from fighting for your life to mundane things around the house. I really don't think this is an issue that is hurting the industry because not everyone is doing it and the games that do go this route have quite the fan base. While I wasn't able to get into Metal Gear Solid 4 I know plenty of people who absolutely love the game and the experience it brought to the table. Kojima chooses to tell his story through cut scenes this way the player can sit back and enjoy the story, character development, action scenes, and more the way Kojima envisioned it in his mind instead.

9.) Yes DRM is a problem but it is also a problem that is on its way out the door. Go ask Ubisoft about how much it sucks to get your ass kicked because no one is buying your products thanks to terrible DRM. Steam has improved drastically since it was released and now provides a great service which doesn't impact your gameplay. I spent close to eight months deployed on my last rotation out and the only thing I brought with me for gaming (besides my 3DS and the Vita when it released) was my gaming laptop which I used Steam the entire time. If I can run Steam in the middle of a hell hole country rocking an internet speed of 25KB/s then those in the US and other major countries shouldn't be having problems outside of being too dense to figure it out.

Also DRM free services are on the rise as continues to pull in more titles and more developers are becoming aware that gamers don't want DRM in their games. Tim Schaefer was just recently talking about how you can lose money investing in DRM and that is better just to skip it entirely. CD Projekt Red has seen massive success going DRM free with their titles and they also run

Give it a few more years and I'm guessing outside of a few select developers DRM will pretty much be a thing of the past (not including stuff like Steam which is hardly hinders you from playing your games).

8.) This is rather nitpicky since you don't have to play games like that. Plus part of the reason these games keep getting made is because there is a market for them, otherwise do you think Nintendo, SEGA, and others would continue to produce titles they are losing money on? Also look at great the recent Sonic All-Stars Racing Transformed is doing, some are saying it is a true competitor with the Mario Kart franchise which has been a staple in kart racing since the SNES. Something like that Mountain Dew game for Halo could be considered under this but again you don't have to play or even acknowledge these games exist. Does King of the 7-11 make Halo 4 any less fun? Nope. Does Mario and Sonic at the Olympics detract from my New Super Mario Bros. U experience? Not in the slightest. So how are these devaluing these franchises again? Are you afraid someone is going to make fun of you for playing a Mario game because of that Olympics title? Perhaps you've got the wrong hobby then or some really crappy friends.

7.) I can see the issue here and the winds of change are blowing but there are going to be developers out there (especially the Japanese ones, totally different culture over there) who aren't going to change because again they have an audience and are making money on these titles. No matter where you look you're going to find cases of this. Why? Because sex sells and that isn't something that is about to change. I get where people are coming from on this, I don't overly care for the super sexual females and how they are portrayed, but this isn't going to just up and vanish much like the porn industry isn't about to suddenly start depicting only realistic sexual encounters using average people. Again sex sells.

6.) Can't swim... Seriously? How in the hell is this ruining the industry? Seriously someone please explain this to me. It is a design choice made by the developers and it isn't really one that ruins a game. When I played through Halo 3 and fell into the water on the starting stage my thought process wasn't "Well this game sucks because Master Chief can't swim in his bulky armor that saved his life when fell through the atmosphere." It was more along the lines of "Okay stay out of the water and keep killing the bad guys." Why? Because that is the point of the game. Sure it would be nice if I could have swam for it in the older GTA titles or in Red Dead Redemption but it doesn't break the game, it doesn't take away from the fun, and it certainly doesn't come off as lazy development either.

5.) Welcome to the future where developers can send a game to print and continue working on ironing out the kinks so the game is ready to rock when it lands in your lap. This comes with the territory of being technologically advanced and something that isn't going to go away because we will it away. Sure it is annoying when you get home with that new game and you've got to download a patch but look at how much more complicated games are these days than they were 20, 15, or even 10 years ago.

4.) Sure this is an issue but not one plaguing the industry by any means. Heck I'd say the film industry suffers from this more than the video game industry and that is something where the whole thing hinges on a good script. And World at War as an example? If you're playing a Call of Duty game for the single player experience you're showing up for the wrong reasons because everyone knows the multiplayer is where the developers spend the bulk of their time. Hell Hollywood just got done making the Twilight series which was based off horribly written books and that translated into horribly written movies. At least with a video game if the script isn't that great you've got this wonderful thing called gameplay to save the title, as such is the case with World at War. There's nothing that is going to save Twilight from being awful short of a time machine so you can go back and abort the author's mother.

3.) Yes and no. The industry is already moving away from motion controls, just look at the Wii-U and it's Gamepad which has brought things back to a more traditional control scheme. Yes it still supports the Wiimote but all your primary gaming is going to be done on either the Gamepad or Pro Controller. Microsoft seems to be the only one still banking on motion controls via Kinect and even that has use outside of just being a new way to control a game. The voice commands work well (shockingly) and those can actually aid a game like Skyrim or even just navigating around menus. Yes we get it, the Wii was a waggle fest system and it was more of a gimmick than anything else however there are some titles on there that made excellent use of motion controls. Go play Zack & Wiki Quest for Barbaros’ Treasure then come back and tell me motion controls can't add anything to a game because that is some of the best use of motion controls I've seen in a game.

2.) While I don't think this is killing the industry this practice sucks and needs to stop. Yes Capcom I'm looking right at you on this one.

1.) *Sighs* Annualized franchises aren't killing the industry, sure a few foolish developers try to chase the dream without having the means to do so (EA) but those that do it do it well. As much as I don't care for Call of Duty they have to be doing something right because every release breaks records and a ton of people love that franchise. Despite my earlier dig at EA (I was mostly thinking of Medal of Honor) even they will step away from an annual release if they feel a title isn't up to snuff. Been awhile since EA released an NBA title and the NBA 2K series has been getting better and better with each release. Sure some franchises have a year or so where they stumble but there are dozens of more franchises out there which aren't annualized and the efforts of the developer can clearly be seen from one release to the next.

Overall this list feels like a break down of stuff that annoys someone rather than stuff that is actually dragging the industry down.

In reply to an earlier post on Nov 20, 2012 11:57:58 PM PST
Last edited by the author on Nov 20, 2012 11:58:20 PM PST
You know, I think what you said about cut scenes is interesting. I don't necessarily rule out a cinematic influence in games, but I do believe that video games have all sorts of unique capabilities that need to be discovered instead of always relying on cinematic cut scenes. It's just a matter of how to use them and how to make them effective without turning the thing into a movie. God of War 3 used cinematic and interaction in a terrific way, I thought so. Especially the opening. Holy jeeze.

In reply to an earlier post on Nov 21, 2012 6:10:16 AM PST
Carlito says:
Well, it's because nothing, ever, is bringing the industry down. I agree, it's just someone listing what they're annoyed with and surrounding it with hyperbole that the industry is crashing down. People these days LOVE hyperbole.

In reply to an earlier post on Nov 21, 2012 6:15:33 AM PST
GUEST!! says:
Hyperbole is ruining language.

In reply to an earlier post on Nov 21, 2012 6:19:01 AM PST
I cite the video game forum, you are now representative of all of humanity...

Posted on Nov 21, 2012 6:24:17 AM PST
GUEST!! says:
I was being ironic.

In reply to an earlier post on Nov 21, 2012 6:35:46 AM PST
Kirksplosion says:
I laughed.

In reply to an earlier post on Nov 21, 2012 6:41:19 AM PST
GUEST!! says:
Thank you, Kirk!

Posted on Nov 21, 2012 6:44:50 AM PST
I only agree with 7, 4 and 3.

The rest I think people are just over-reacting about.

Posted on Nov 21, 2012 6:52:39 AM PST
Hilarious, Guest!!

Anyone else ever play Trespasser? For the sake of realism you were only allowed to carry two guns and ammo was found in more realistic places, (desk drawers, etc.). And you did not pick something up by touching it, you had to control a virtual human arm with a reach. No matter that the arm looked like some distorted nightmare arm, or that you are on an island with dinosaurs, it was realism! For shooting, the arm and hand had x-y controls and you had to level the gun you were holding a few feet in front of you -- not easy when a raptor was coming at you.

Posted on Nov 21, 2012 6:59:10 AM PST
I thought it was funny that they used Master Chief as an example of a character ruined by his inability to swim.
He's wearing a freaking tank. I have a pull cord to rapidly dump my IOTV precisely BECAUSE it's almost impossible for someone to swim in armor and boots.

In reply to an earlier post on Nov 21, 2012 7:04:03 AM PST
FOGE says:
I'm shocked you got downvotes. I gave you an up :)

I thought everything you said was worded as well as could be and some people on here could learn a thing from the eloquence of your arguments. I didn't agree with all of your points but appreciated your style of talking. The MGS bit stuck out to me. You clearly don't appreciate the game (which is fine) but instead of saying MGS sucks, you said it doesn't cater to me but I can see how Hideo wanted to express the game in his own way and that others do like that.

Very interesting points and very well written.

One thing I'd like to say is I don't really consider Call of Duty annualized. Yeah it comes out every year but you get 2 years of dev time with two developers. Also I see a pretty big difference from Treyarch and IW.

Posted on Nov 21, 2012 7:04:04 AM PST
pyroguy says:
don't know about trends killing video games, but one of the things that'll damage it is making them (or at least a good majority of them) way too linear. Quite of few video games have this problem, and while they're entertaining to an extent, making it very linear takes away from it and doesn't really allow you to explore your enviroment or even obtain secrets.

In reply to an earlier post on Nov 21, 2012 7:11:49 AM PST
Last edited by the author on Nov 21, 2012 7:14:18 AM PST
It depends on the game and the genre.

A lot of the time, a studio wants to tell their own story without worrying about gamers trying to "break" it. They have a vision in mind of pacing and timing and framing their set pieces for emotional impact or whatever.

Turning something like MoH:W (as an example of a recent linear game) into GTA: Afghanistan wouldn't have the feel they were going for. I do think they should make more doors accessible to allow more choices (or the illusion of choices) when it comes to completing objectives, but I understand why they do what they do.

Different games appeal to different types of people. Take GTA and TES games, for example. A lot of people LOVE the fact that you can basically create your own narrative and live in those words. Other people complain that the openness diminishes focus and gives the player almost too much freedom and lets them aimlessly wander for hours without feeling like they've really accomplished something. Two sides of the coin.

In reply to an earlier post on Nov 21, 2012 7:13:39 AM PST
Yeah, linearity isn't a problem as long as it fits the game.

In reply to an earlier post on Nov 21, 2012 7:18:01 AM PST
Mel says:
motion controls are helping gaming, it's introduced so many new people to it. This article is wrong.

Posted on Nov 21, 2012 7:19:56 AM PST
Last edited by the author on Nov 21, 2012 7:20:46 AM PST
Meatwad says:
The bit with the swimming was hilariously petty.

Posted on Nov 21, 2012 7:24:13 AM PST
StriderNeo15 says:
I hate everything about videogames.

In reply to an earlier post on Nov 21, 2012 7:26:18 AM PST
Then you're a bad person and a turrible 'Merican.

In reply to an earlier post on Nov 21, 2012 7:28:05 AM PST
StriderNeo15 says:
I prefer "adult"
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Discussion in:  Video Games forum
Participants:  37
Total posts:  129
Initial post:  Nov 20, 2012
Latest post:  Nov 21, 2012

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