Shacknews: How much thought was there (if any) given to making the game for PS3 or Xbox 360?
Oster: We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right. For me, to make BG:EE a good experience on a console would require a very heavy redesign for the entire control and input scheme. We're big fans of Baldur's Gate, so we want the game to be great. Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn't make the numbers work.