Nothing says Christmas like a Dead Space game. After putting the kids to bed last night, I finished the last 4 chapters of Dead Space 2. (Had to finish the end of Chapter 13 when my wife was out of the room. No spoilers for those that haven't played it. She doesn't really like video game violence, and something tells me that part would have made her cross her heart and hope to die).
Anyway, someone asked recently if he should play DS2 or Crysis 2 first and I kind of did a minor rant about how Dead Space 2 is like the first game with better controls and half the soul. I still think that's *mostly* true. But the story becomes far more interesting toward the end of the game. I'd be lying if I said I didn't enjoy my time with it, but the DS2 didn't make a great first impression. It's like the developers couldn't decide if they *really* wanted to make a survival horror game or an action game. It's definitely good, but it's like they took the Resident Evil 6 approach-- put a whole bunch of people making decisions about the game and it ends up feeling like a slew of ideas were thrown up against the wall to see what sticks. The ending was quite funny, though. That was refreshing.
Regardless, it's a good game with some noticeable flaws. I still enjoyed my time more with Dead Space 1, even if the controls show their age in 2012. I'm... cautiously optimistic about Dead Space 3. We'll have the demo soon. It appears Visceral is making the series even more like Gears of War. But with all the action, cover based shooting and co-op missions, I hope they don't take everything out that made the first game so special.
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