Are you looking forward to playing BioShock Infinite on PC? We had the opportunity to ask Ken Levine and technical director at Irrational Chris Kline a few questions about how the PC version will differ from the console versions as well as about possible support for Oculus Rift and Steam Box.
Skip to the bottom of the story for the minimum and recommended hardware configurations of BioShock Infinite. If you don't know what BioShock Infinite is check out IGN's impressions of the first few hours of the game.
IGN: How does your approach to the PC version of Infinite differ from how the PC version of the original BioShock was handled?
Chris Kline: The original BioShock was Irrational's first major title to appear not just on PC but on console as well. It took the extraordinary efforts of everyone on the team just to get the game running while meeting our unreasonably high quality bar. This meant that we had to make tough decisions regarding where we spent our time and how we allocated our resources. In hindsight, we underestimated both the amount of time required to build a PC-friendly UI and also the challenge of getting the game running well on DX10 which was brand-new at the time.
This time around things were done differently. From very early on the PC was given equal standing with the other platforms, with its own "strike team" of programmers, game designers, UI specialists, and artists who were on-call to address PC-specific needs. The extra time and resources allowed us to really do it right this time around.