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List all of the games you've played so far this year and rate them.


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Posted on May 8, 2012 4:27:08 PM PDT
Last edited by the author on May 8, 2012 4:34:43 PM PDT
Joel H. says:
Here's a bloggish list of my gamefly rentals since January. I apoligize in advance.

1/20/12 Madden 12
- I liked it. Franchise mode could use alot of work, but at least the AI QB throws bad passes now. 7.5/10

1/30/12 FFXIII-2
-This may be the only JRPG franchise i actually like. The graphics, style, music, gameplay.. everything. I'm working on the platinum and it's rough without a guide. Using monsters for you 3rd ally makes you really rethink your strategy. I wish the main hub was a little more 'jail friendly' but there's a ton of content and i'm still wiping. . 9/10

2/6/2012 Darkness 2
-Though short, this game is great. It's got the hand drawn art direction (ala borderlands or XIII) that I really dig. Alongside gameplay that is pretty enjoyable. I had some trouble keeping tabs on the limited health regen during some boss fights.. but overall pretty solid. 8.5/10

2/18/12 Syndicate
-Couldn't really get into this game. The mp was seemingly just.. mash down L3 and race to where the bots pop.. and try to kill them before your mates. I just found it boring. Ironically, you needed some strategy to get through the demo. But the main story was plowing through everything. Even on normal, tactics should be required. 5/10

2/24/2012 Kingdoms of Amalur
-Thought the demo was ok, put me off a little bit initially because of the similarity of the ES series and i'd never been a fan of button mash roll roll dodge type games. Ended up with over 40h into it and enjoyed the rental. Big, vibrant world won me over I guess. Not really jumping at any of the DLC though. 8.5/10

2/27/12 Binary Domain
-One of the most chaotic TPS i've ever played. I don't remember playing a TPS before where i spent so much time in cover.. expecting to die and didn't. I'd describe it as a ME/lost planet hybrid. It's funny, uncheesy, looks great on PS3.. alot to like here. 9/10

3/6/12 Mass Effect 3
-Best game i've played so far in 2012. In no other game did time fly by so effortlessly. I had also never played the first, so i didn't have any emo breakup issues regarding the ending. Would have been ok buying this one. But i'm cheap. So I rented day one. 10/10

3/13/12 Tales of Graces F
-Hmm where to start. I didn't like it. I am not a passionate RPG gamer and this game practically blinded me with this realization. I see the light. It felt like a DS title. I didn't like the graphics, art direction, music, gameplay, menu layouts. the conversations about apples.. anything. I'm not gonna say it sucks.. but this why CoD and Ravens fans hate RPGs. 5/10

3/13/12 Resistance 3
-Sort of restored my faith in non-rpg FPS titles. This is a fun game. Miles ahead of #2 for me. The weapons really shine in this one.. you're given a different one to utilize in each new area you enter and it just keeps everything really interesting. I think everyone is surprised by how much they liked R3. 9/10

3/19/12 Resident Evil: O R C
-Here it is! Further proof that i don't know what i'm doing in life. So much so that I put probably at least 20 hours into this. First off. This game has problems. Second, online, it's a pretty fun team shooter. Professional enemies are hard, there is no red screen, your squad mates require certain weapons to get by certain areas, oh and you can become diseased and kill your co-op partners! I can look past a game's flaws if it's fun, worth a rental at least. 8/10

3/21/12 Goldeneye Reloaded
-Couldn't get into this one either really. Even on the 007 difficulty.. it's hard to get excited about playing this. Plays like an avg FPS sadly. The game could be called: (Fired Janitor: Problem employee) and you'd feel just as bondish. 6/10

4/6/12 Xenoblade
-This was my first Wii game and it's also my last. Going from a ps3 to a Wii.. is sort of like volunteering. You know you're doing it on your own, but it's just not fun. Or possibly like your apartment had gotten robbed, and you had to seriously downgrade to accomodate your budget. This game is basically a boring offline version of FFXI. Active time battle, multiple jobs, skillchains. Only FFXI (was) enjoyable. Because you don't have to hold everyones hand via a 25 cent "pro controller". You just haze and tease them online until they debuff the beetle.

4/24/12 Prototype 2
-Talk about playing as a super hero. This is the best game that you aren't playing. I have to say i've been wow'd and this installment surpasses the infamous series. It's sort of like infamous on PCP. Mission structure lacks variety, but it's so fun, you won't care. 9/10

In reply to an earlier post on May 8, 2012 4:32:24 PM PDT
Last edited by the author on May 8, 2012 4:32:53 PM PDT
Harmicky says:
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯

^Those guys will help hold up your wall-o-text.

In reply to an earlier post on May 8, 2012 4:53:59 PM PDT
Totally agree on Binary Domain. This was such a well-executed TPS with a fantastic story to boot. Choosing your companions was a nice change of pace, and the credit system along with the upgrades added a layer of depth most games of this type simply do not have. Definitely hoping for a sequel.

Posted on May 8, 2012 4:58:23 PM PDT
Last edited by the author on May 8, 2012 5:07:37 PM PDT
Mike Snyder says:
Nothing I played scores below a 3 out of 5. There's a reason for that, though. If I'm not enjoying a game in the first half hour, I usually won't stick with it to see the rest.

Elder Scrolls V: Skyrim (5/5)
Tecnically, I started it last year but beat it in January.

Assassin's Creed - Revelations (4/5)
Great game, but kind of retreading the same territory.

Bastion (4/5)
Another great game, although it didn't grab me as much as it did others.

The Darkness (4/5)
I actually wasn't expecting much from this, but really enjoyed it.

The Darkness II (5/5)
Much different than the first (different developer), but thoroughly enjoyed.

Homefront (3/5)
I had fun in singleplayer, but all in all, it wasn't particularly memorable.

Uncharted - Golden Abyss (4/5)
Still playing. It doesn't seem quite as "epic" as console Uncharteds, and it took a while to "get used to" Vita controls.

Majin and the Forsaken Kingdom (4/5)
An artistic action adventure. Enjoyable, but horrible voice acting is a disappointment.

Mass Effect 3 (5/5)
Loved the game. Loved the ending. Had fun in multiplayer. No complaints.

Dead Island (5/5)
Takes some getting used to, but well worth it once I did.

Prey (4/5)
Holds up really well for a 360 launch title (or first-year release, at any rate). Loved seeing the inspiration for Portal's portals.

Tomb Raider - Underworld (3/5)
Enjoyed this less than Anniversary and Legends. I don't remember such a bad camera and controls in the earlier two.

The Witcher 2 - Assassins of Kings Enhanced Edition (5/5)
I was ambivalent about this at first, but grew to love it by the end. Dark mode was brutally hard.

Lego Star Wars III - The Clone Wars
Still playing this with my daughter. We're having fun. You can't lose in this game, but figuring out what to do next isn't always easy.

Zelda: Ocarina of Time 3D (4/5)
Still playing this, since launch, a bit at a time. I remember it being a lot easier on the N64. Still, having a blast with it. Just have to complete Gannondorf's castle and then finish the big battle.

Fear Effect (3/5)
Halfway through the last of 4 discs. Tank controls are a pain, but I can see why it's a classic.

Posted on May 8, 2012 5:01:58 PM PDT
>>Prey (4/5)
Holds up really well for a 360 launch title (or first-year release, at any rate). Loved seeing the inspiration for Portal's portals<<

Own it but haven't played it yet...interested to see what it's all about.

In reply to an earlier post on May 8, 2012 5:13:37 PM PDT
Last edited by the author on May 8, 2012 5:17:51 PM PDT
Mike Snyder says:
Prey is like a beefed-up last-gen FPS. It's not as "pretty" as newer games of the last few years (some muddy textures, simpler level design, etc) but the main reason I say that is the gameplay. You'll pick up ammo, but nothing else. There aren't collectibles, alternate routines, RPG-ish upgrades to character or weapons, or other "current gen" design tropes. There's also a slightly skewed field-of-vision, giving it a sort of walleyed effect that takes a little getting used to (for me, anyway).

It does have regenerating health, though, and you can save anywhere. So it's not entirely stuck on a last-gen design.

Its gimmicks are the portals (the same orange and blue used in Valve's game -- although here they're mainly for navigation where Portal took it to the next level as a puzzle mechanic with inertia, ability to place them, etc, but I digress), and the gravity-flipping mechanics. It's also cool to see similarities to Duke Nukem Forever in some of the levels. I don't think Human Head worked on Duke (I could be wrong), but it's the same 3D Realms.

Enjoyable, but probably shouldn't take the place of other more recent must-play games unless (a) you've got some spare time between other games and (b) you're holding out hope that Prey 2 will actually come out and want to play this first.

In reply to an earlier post on May 8, 2012 5:17:25 PM PDT
Well, I did buy it after reading about Prey 2...so good call.

Still, I remember all the years of rumors, the stories of the insanely long development, and it just makes me want to play the game that so many people fought for so long to put on the shelves. A weird reason, I know...but it's true.

Posted on May 8, 2012 5:19:14 PM PDT
Mike Snyder says:
It's usually super-cheap on Glyde, too. :)

In reply to an earlier post on May 9, 2012 1:32:45 PM PDT
Movie Monkey says:
"I didn't have any emo breakup issues regarding the ending..."

*slow clap* Nice work, sir.

In reply to an earlier post on May 9, 2012 1:38:41 PM PDT
MrFoxhound says:
Fear Effect 1 and 2 were both great. The only issues were some cheap instant deaths, but I would really love to see another game in the franchise.

Also, where did you hear that Prey was the inspiration for Portal?

Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve.[37][38] Valve became interested in Narbacular Drop after seeing the game at DigiPen's annual career fair; Robin Walker, one of Valve's developers, saw the game at the fair and later contacted the team providing them with advice and offering to show their game at Valve's offices. After their presentation, Valve's president Gabe Newell quickly offered the entire team jobs at Valve to develop the game further.[39] Newell later commented that he was impressed with the DigiPen team as "they had actually carried the concept through", already having included the interaction between portals and physics, completing most of the work that Valve would have had to commit on their own.[39] Certain elements have been retained from Narbacular Drop, such as the system of identifying the two unique portal endpoints with the colors orange and blue. A key difference in the signature portal mechanic between the two games however is that Portal's portal gun cannot create a portal through an existing portal unlike in Narbacular Drop. The game's original setting, of a princess trying to escape a dungeon, was dropped in favor of the Aperture Science approach.[39] Portal took approximately two years and four months to complete after the DigiPen team was brought into Valve,[40] and no more than ten people were involved with its development.[41] Portal writer Erik Wolpaw, who, along with fellow writer Chet Faliszek, was hired by Valve for the game, claimed that "Without the constraints, Portal would not be as good a game."[42]

The Portal team worked with Half-Life series writer Marc Laidlaw on fitting the game into the series' plot.[43] This was done, in part, due to the limited art capabilities of the small team; instead of creating new assets for Portal, they decided to tie the game to an existing franchise-Half-Life 2-to allow them to reuse the Half-Life 2 art assets.[24] Wolpaw and Faliszek were put to work on the dialogue for Portal.[38] The concept of a computer AI guiding the player through experimental facilities to test the portal gun was arrived at early in the writing process.[24] They drafted early lines for the yet-named "polite" AI with humorous situations, such as requesting the player's character to "assume the party escort submission position", and found this style of approach to be well-suited to the game they wanted to create, ultimately leading to the creation of the GLaDOS character.[24] GLaDOS was central to the plot, as Wolpaw notes "We designed the game to have a very clear beginning, middle, and end, and we wanted GLaDOS to go through a personality shift at each of these points."[44] Wolpaw further describes the idea of using cake as the reward came about as "at the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about 15 minutes of silence and then someone mentioned that a lot of people like cake."

http://en.wikipedia.org/wiki/Portal_%28video_game%29

Posted on May 11, 2012 12:23:20 AM PDT
Last edited by the author on May 11, 2012 12:26:40 AM PDT
Ifedayo Alo says:
Uncharted 3- 8.5/10(Not as compelling as the second but still good. The multiplayer is also very fun)
Arkham City- 8.5/10
Final Fanatasy XIII-2- 9/10(Extremely Fun)
Rayman Origins- 10/10( Had a blast)
Gears of War 3- 8/10
The Witcher 2-(Can't score until Xbox is fixed)
Skyrim- 8/10(After the 'wow' effect wears off you start to see its very repetitive. Still had fun though.)
Mass Effect 3-(Just started playing)

Posted on May 11, 2012 1:55:51 AM PDT
M@sterCh1ef says:
Mass Effect 3 (ps3) 900/1000
Megaman 1-3 (Original Nes, These games are brutal!)4.5/5
Megaman 10 (psn) 8,000/10,000
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Discussion in:  Video Games forum
Participants:  50
Total posts:  137
Initial post:  May 7, 2012
Latest post:  May 11, 2012

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